Search found 12 matches

by Mizu
Fri Jul 14, 2023 6:14 am
Forum: Single Player Cheat Requests
Topic: [COMPLETED] [Request] The Legend of Heroes: Trails into Reverie
Replies: 54
Views: 14162

Re: [Request] The Legend of Heroes: Trails into Reverie

Anyone being able to edit Sealing Stones yet? Especially gold stones. You get enough of each type of sealing stone to unlock all the content through normal gameplay, barring silver stones and silver fragments; those only give misc stuff like accessories or quartz. As for editing them, they seem to ...
by Mizu
Sun Jul 09, 2023 11:05 am
Forum: Single Player Cheat Requests
Topic: [COMPLETED] [Request] The Legend of Heroes: Trails into Reverie
Replies: 54
Views: 14162

Re: [Request] The Legend of Heroes: Trails into Reverie

Here's a table containing Sepith and Mira codes. I've been trying to get U-Materials too, but can't seem to find a stable value which persists upon reset. Just copy-paste the below into cheat engine to use it. <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>19</ID...
by Mizu
Sun Apr 23, 2023 4:03 am
Forum: Single Player Cheat Requests
Topic: [Request] Mega Man Battle Network Legacy Collection 1+2
Replies: 148
Views: 71534

Re: [Request] Mega Man Battle Network Legacy Collection 1+2

@wepon1984 Seems like the MMBN3 style change codes you added recently are a bit wonky. On my game, at least, I'm not advancing to X Style lv2 even after beating the required number of battles, although I do get the 'style leveled up' and NaviCust part for going from 1 > 2 in the style. It just isn't...
by Mizu
Fri Apr 21, 2023 12:33 pm
Forum: Single Player Cheat Requests
Topic: [Request] Mega Man Battle Network Legacy Collection 1+2
Replies: 148
Views: 71534

Re: [Request] Mega Man Battle Network Legacy Collection 1+2

Can these addresses people are posting also be used on the switch version of the game Nope, they're for the program Cheat Engine, which is exclusive to PC, last I checked. Speaking of, here's a new code for the RegularChip memory amount in MMBN2 & 3 (both versions). It persisted through a reboot wi...
by Mizu
Mon Apr 17, 2023 7:47 am
Forum: Single Player Cheat Requests
Topic: [Request] Mega Man Battle Network Legacy Collection 1+2
Replies: 148
Views: 71534

Re: [Request] Mega Man Battle Network Legacy Collection 1+2

I'm playing through BN2 now, and having a fair bit of trouble finding pointers for the subchips. I can get the base value for 'em fine, and it even sticks through a game shutdown (weirdly?), but finding a pointer for 'em isn't quite working out. My rudimentary knowledge isn't enough, I guess.
by Mizu
Sat Apr 15, 2023 12:41 pm
Forum: Single Player Cheat Requests
Topic: [Request] Mega Man Battle Network Legacy Collection 1+2
Replies: 148
Views: 71534

Re: [Request] Mega Man Battle Network Legacy Collection 1+2

Here's some stuff for the Chip Library for MMBN1 & 2. MMBN3 will take some time as the game keeps crashing and breaking when I play with the code. Thanks, much appreciated. I might be wrong here, but the code looks to be an 'all or nothing' method, where it gives you the entire library (inc/not inc...
by Mizu
Sat Apr 15, 2023 10:14 am
Forum: Single Player Cheat Requests
Topic: [Request] Mega Man Battle Network Legacy Collection 1+2
Replies: 148
Views: 71534

Re: [Request] Mega Man Battle Network Legacy Collection 1+2

Here's some stuff for the Chip Library for MMBN1 & 2. MMBN3 will take some time as the game keeps crashing and breaking when I play with the code. Thanks, much appreciated. I might be wrong here, but the code looks to be an 'all or nothing' method, where it gives you the entire library (inc/not inc...
by Mizu
Sat Apr 15, 2023 7:22 am
Forum: Single Player Cheat Requests
Topic: [Request] Mega Man Battle Network Legacy Collection 1+2
Replies: 148
Views: 71534

Re: [Request] Mega Man Battle Network Legacy Collection 1+2

just curious if there no random encounter cheat for this game I actually just got that working on MMBN1, although I dunno which of the address exactly are controlling it yet; I have 4-byte, float and double values which when all frozen disable random battles. Still investigating the pointer address...
by Mizu
Sat Apr 15, 2023 4:38 am
Forum: Single Player Cheat Requests
Topic: [Request] Mega Man Battle Network Legacy Collection 1+2
Replies: 148
Views: 71534

Re: [Request] Mega Man Battle Network Legacy Collection 1+2

Seemes Zachillos' code gives the Program Advance as part of the battlechips in your Sack, which surprised me; didn't know those were treated as chips internally. That said, while both battlechip codes give them to the sack, it doesn't affect the in-game library for chip data. Guess we'll need a diff...
by Mizu
Fri Apr 14, 2023 12:26 pm
Forum: Single Player Cheat Requests
Topic: [Request] Mega Man Battle Network Legacy Collection 1+2
Replies: 148
Views: 71534

Re: [Request] Mega Man Battle Network Legacy Collection 1+2

I've been looking at this myself now the Steam release is out, and thus far can only modify Zeni in BN1. Timer and rank for netbattling eludes me, and I haven't bothered with battlechip number modification yet. I imagine you could also tweak HP & PowerUP count for Megaman, alongside how many chips s...
by Mizu
Sat Jan 28, 2023 2:35 am
Forum: Tables
Topic: Dead Space (2023)
Replies: 71
Views: 30560

Re: Dead Space (2023)

Nice, thanks for the quick work. Here's hoping you can add Credits and Power Node amount modifications as well.
by Mizu
Sun Jun 14, 2020 12:45 pm
Forum: Tables
Topic: Legend of Heroes Trails In The Sky The 3rd
Replies: 56
Views: 51806

Legend of Heroes Trails In The Sky The 3rd

Thanks to @Dugnuts and @blue_suicun , I've compiled a formatted bunch of descriptions for the inventory editor code. Simply download DrummerIX's table on the first page, go to the 'item id' sub-section of the inventory editor code and right-click on `set/change dropdown menu selections`. Simply past...