Search found 12 matches

by qwerpy
Sat Apr 08, 2023 3:17 am
Forum: Tables
Topic: The Last of Us Part 1
Replies: 132
Views: 60503

Re: The Last of Us Part 1

Looks like the bug is finally fixed for all us Series 30 owners... https://wccftech.com/nvidia-geforce-hotfix-driver-531-58-addresses-the-last-of-us-part-1-resident-evil-4-remake-issues-on-pc/ I've installed the patch and everything is finally working again. cfemen said the dev menu is working, yes ...
by qwerpy
Sat Mar 18, 2023 9:03 am
Forum: Tables
Topic: Hogwarts Legacy [Engine:Unreal 4.27.2]
Replies: 385
Views: 96683

Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

I copy/paste both then shift+enter on sql, but nothing happened. Should I do anything else after that? Manual Save, Quit to Main Menu, reload your save game. This is standard from reading the previous posts - any time you make a major change, you need to allow the game code to fix all the story poi...
by qwerpy
Tue Mar 07, 2023 6:08 am
Forum: Tables
Topic: Hogwarts Legacy [Engine:Unreal 4.27.2]
Replies: 385
Views: 96683

Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Anyone figured out how to edit XP with this sql? For me, I discovered that it's a combination of both SQL table and memory. What I did: - dumped the SQL table to a file from Sunbeam's table - loaded it up in DB Browser for SQLite, - Got the value - browse data - table MiscDataDynamic - filter DataO...
by qwerpy
Tue Mar 07, 2023 5:54 am
Forum: Tables
Topic: Hogwarts Legacy [Engine:Unreal 4.27.2]
Replies: 385
Views: 96683

Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Any change to get just the Felix Felicis recipe? INSERT or replace INTO "CollectionDynamic" ("CategoryID","SubcategoryID","ItemID","ItemState","UpdateTime") VALUES ('Potions','None','FelixFelicis','Obtained',0); INSERT or replace INTO "LocksDynamic" ("LockID","ELockState") VALUES ('Potion_FelixFeli...
by qwerpy
Sun Mar 05, 2023 6:45 am
Forum: Tables
Topic: Hogwarts Legacy [Engine:Unreal 4.27.2]
Replies: 385
Views: 96683

Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

garrukr69 wrote:
Sun Feb 12, 2023 3:19 pm
Hey guys, has anyone found a way to unlock spells? i screwed up my avada kevadra quest and i really don't want to start another save just for that

Code: Select all

INSERT OR REPLACE INTO "LocksDynamic" ("LockID","ELockState") VALUES ('Spell_AvadaKedavra',0);
Did it for me.
by qwerpy
Sun Mar 05, 2023 6:39 am
Forum: Tables
Topic: Hogwarts Legacy [Engine:Unreal 4.27.2]
Replies: 385
Views: 96683

Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Sorry if this was asked before. Is there a cheat for unlocking all Alohomora spell levels, without searching for those Demiguise statues? INSERT OR REPLACE INTO "LocksDynamic" ("LockID","ELockState") VALUES ('Spell_Alohomora',0); INSERT OR REPLACE INTO "LocksDynamic" ("LockID","ELockState") VALUES ...
by qwerpy
Sun Mar 05, 2023 6:36 am
Forum: Tables
Topic: Hogwarts Legacy [Engine:Unreal 4.27.2]
Replies: 385
Views: 96683

Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

anyone figured out how to open the house chest with sql? tried changing my house tokens to 16 but it wont let me open the chest You can not just add the items for this.. any items used for quests that *counts* as you collect them cant be changed without force updating the quest as well, you still n...
by qwerpy
Mon Dec 26, 2022 6:59 am
Forum: Tables
Topic: Zanzer Witcher 3 table
Replies: 35
Views: 242113

Re: Zanzer Witcher 3 table

you can fix the Durability - was:

aobscanmodule(durability,witcher3.exe,F3 0F 10 41 64 EB)
now
aobscanmodule(durability,witcher3.exe,F3 0F 11 40 64 48)

was

code:
mov [rcx+64],(float)500
movss xmm0,[rcx+64]

now
code:
mov [rax+64],(float)500
movss xmm0,[rax+64]
by qwerpy
Sat Dec 24, 2022 10:59 pm
Forum: Tables
Topic: Witcher 3
Replies: 29
Views: 53644

Re: Witcher 3

It doesn't work with the most recent release, the GOTY "V4 Next Gen Update". Admittedly I'm using the GOG version, but there shouldn't be much of a difference with the releases (steam/GOG/etc).
by qwerpy
Tue May 07, 2019 5:21 pm
Forum: Single Player Cheat Requests
Topic: Fade to Silence! (Early access) table/trainer
Replies: 46
Views: 25101

Re: Fade to Silence! (Early access) table/trainer

My game corrupted too after using the "unlimited energy" item in the table. Started a new game and playing as normal. Some others... this is the code that "counts down" the worker's exhaustion. I found by increase/decrease hunt, then with dissambler-> find out what addresses this instruction accesse...
by qwerpy
Sun May 05, 2019 1:43 pm
Forum: Single Player Cheat Requests
Topic: Fade to Silence! (Early access) table/trainer
Replies: 46
Views: 25101

Re: Fade to Silence! (Early access) table/trainer

I've managed to build my own table, finding the stamina (float, 100), which points to the register (RBX) holding the data structure for the player - then the offsets: Stamina: RBX+015C -> add to table & freeze Ice buildup: RBC+02FC -> add to table, set to zero & freeze hunger: RBX+02D4 -> add to tab...
by qwerpy
Sat May 04, 2019 4:27 am
Forum: Single Player Cheat Requests
Topic: Fade to Silence! (Early access) table/trainer
Replies: 46
Views: 25101

Re: Fade to Silence! (Early access) table/trainer

With hotfix #2, (version 2022), it's a lot more stable. Any chance getting an update for that latest update?