Search found 12 matches
- Sat Apr 08, 2023 3:17 am
- Forum: Tables
- Topic: The Last of Us Part 1
- Replies: 132
- Views: 60624
Re: The Last of Us Part 1
Looks like the bug is finally fixed for all us Series 30 owners... https://wccftech.com/nvidia-geforce-hotfix-driver-531-58-addresses-the-last-of-us-part-1-resident-evil-4-remake-issues-on-pc/ I've installed the patch and everything is finally working again. cfemen said the dev menu is working, yes ...
- Sat Mar 18, 2023 9:03 am
- Forum: Tables
- Topic: Hogwarts Legacy [Engine:Unreal 4.27.2]
- Replies: 385
- Views: 96823
Re: Hogwarts Legacy [Engine:Unreal 4.27.2]
I copy/paste both then shift+enter on sql, but nothing happened. Should I do anything else after that? Manual Save, Quit to Main Menu, reload your save game. This is standard from reading the previous posts - any time you make a major change, you need to allow the game code to fix all the story poi...
- Tue Mar 07, 2023 6:08 am
- Forum: Tables
- Topic: Hogwarts Legacy [Engine:Unreal 4.27.2]
- Replies: 385
- Views: 96823
Re: Hogwarts Legacy [Engine:Unreal 4.27.2]
Anyone figured out how to edit XP with this sql? For me, I discovered that it's a combination of both SQL table and memory. What I did: - dumped the SQL table to a file from Sunbeam's table - loaded it up in DB Browser for SQLite, - Got the value - browse data - table MiscDataDynamic - filter DataO...
- Tue Mar 07, 2023 5:54 am
- Forum: Tables
- Topic: Hogwarts Legacy [Engine:Unreal 4.27.2]
- Replies: 385
- Views: 96823
Re: Hogwarts Legacy [Engine:Unreal 4.27.2]
Any change to get just the Felix Felicis recipe? INSERT or replace INTO "CollectionDynamic" ("CategoryID","SubcategoryID","ItemID","ItemState","UpdateTime") VALUES ('Potions','None','FelixFelicis','Obtained',0); INSERT or replace INTO "LocksDynamic" ("LockID","ELockState") VALUES ('Potion_FelixFeli...
- Sun Mar 05, 2023 6:45 am
- Forum: Tables
- Topic: Hogwarts Legacy [Engine:Unreal 4.27.2]
- Replies: 385
- Views: 96823
Re: Hogwarts Legacy [Engine:Unreal 4.27.2]
Code: Select all
INSERT OR REPLACE INTO "LocksDynamic" ("LockID","ELockState") VALUES ('Spell_AvadaKedavra',0);
- Sun Mar 05, 2023 6:39 am
- Forum: Tables
- Topic: Hogwarts Legacy [Engine:Unreal 4.27.2]
- Replies: 385
- Views: 96823
Re: Hogwarts Legacy [Engine:Unreal 4.27.2]
Sorry if this was asked before. Is there a cheat for unlocking all Alohomora spell levels, without searching for those Demiguise statues? INSERT OR REPLACE INTO "LocksDynamic" ("LockID","ELockState") VALUES ('Spell_Alohomora',0); INSERT OR REPLACE INTO "LocksDynamic" ("LockID","ELockState") VALUES ...
- Sun Mar 05, 2023 6:36 am
- Forum: Tables
- Topic: Hogwarts Legacy [Engine:Unreal 4.27.2]
- Replies: 385
- Views: 96823
Re: Hogwarts Legacy [Engine:Unreal 4.27.2]
anyone figured out how to open the house chest with sql? tried changing my house tokens to 16 but it wont let me open the chest You can not just add the items for this.. any items used for quests that *counts* as you collect them cant be changed without force updating the quest as well, you still n...
- Mon Dec 26, 2022 6:59 am
- Forum: Tables
- Topic: Zanzer Witcher 3 table
- Replies: 35
- Views: 242143
Re: Zanzer Witcher 3 table
you can fix the Durability - was:
aobscanmodule(durability,witcher3.exe,F3 0F 10 41 64 EB)
now
aobscanmodule(durability,witcher3.exe,F3 0F 11 40 64 48)
was
code:
mov [rcx+64],(float)500
movss xmm0,[rcx+64]
now
code:
mov [rax+64],(float)500
movss xmm0,[rax+64]
aobscanmodule(durability,witcher3.exe,F3 0F 10 41 64 EB)
now
aobscanmodule(durability,witcher3.exe,F3 0F 11 40 64 48)
was
code:
mov [rcx+64],(float)500
movss xmm0,[rcx+64]
now
code:
mov [rax+64],(float)500
movss xmm0,[rax+64]
Re: Witcher 3
It doesn't work with the most recent release, the GOTY "V4 Next Gen Update". Admittedly I'm using the GOG version, but there shouldn't be much of a difference with the releases (steam/GOG/etc).
- Tue May 07, 2019 5:21 pm
- Forum: Single Player Cheat Requests
- Topic: Fade to Silence! (Early access) table/trainer
- Replies: 46
- Views: 25202
Re: Fade to Silence! (Early access) table/trainer
My game corrupted too after using the "unlimited energy" item in the table. Started a new game and playing as normal. Some others... this is the code that "counts down" the worker's exhaustion. I found by increase/decrease hunt, then with dissambler-> find out what addresses this instruction accesse...
- Sun May 05, 2019 1:43 pm
- Forum: Single Player Cheat Requests
- Topic: Fade to Silence! (Early access) table/trainer
- Replies: 46
- Views: 25202
Re: Fade to Silence! (Early access) table/trainer
I've managed to build my own table, finding the stamina (float, 100), which points to the register (RBX) holding the data structure for the player - then the offsets: Stamina: RBX+015C -> add to table & freeze Ice buildup: RBC+02FC -> add to table, set to zero & freeze hunger: RBX+02D4 -> add to tab...
- Sat May 04, 2019 4:27 am
- Forum: Single Player Cheat Requests
- Topic: Fade to Silence! (Early access) table/trainer
- Replies: 46
- Views: 25202
Re: Fade to Silence! (Early access) table/trainer
With hotfix #2, (version 2022), it's a lot more stable. Any chance getting an update for that latest update?