Search found 4 matches

by HeathenGator
Fri Jun 21, 2019 10:11 am
Forum: Tables
Topic: Labyrinth of Refrain (Steam)
Replies: 50
Views: 13764

Re: Labyrinth of Refrain (Steam)

Would be nice to have no roaming enemies appear at a level you start, as if you changed floors with Silver Key active. At this point they're nothing but an annoyance and a waste of time - I already have every item and and all puppets fully beefed, let me just finish the damn game. No idea how to do ...
by HeathenGator
Sat May 11, 2019 5:05 am
Forum: Specific Game Discussions
Topic: Labyrinth of Refrain Coven of Dusk
Replies: 1
Views: 8768

Re: Labyrinth of Refrain Coven of Dusk

Well what do you know, found that stupid paw on my first NG+ walk through floor IV of Rosatempus. Still don't know if the problem was something Cheat Engine broke, or if that paw can only be found in NG+, but there it is. Whoever designed that game should be ashamed of themselves.
by HeathenGator
Wed May 08, 2019 9:31 am
Forum: Specific Game Discussions
Topic: Labyrinth of Refrain Coven of Dusk
Replies: 1
Views: 8768

Labyrinth of Refrain Coven of Dusk

I encountered a peculiar problem with this game. In order to get the True Ending, you have to beat all 6 sub-bosses, one of which requires you to complete all the Apprentice Notes to even find it. And those notes require very specific items. Here's my problem: some of those items are nowhere to be f...
by HeathenGator
Fri May 03, 2019 10:39 pm
Forum: Tables
Topic: Labyrinth of Refrain (Steam)
Replies: 50
Views: 13764

Re: Labyrinth of Refrain (Steam)

I've been meddling a lot with this particular table, since the original functionality was very lacking for my taste. Don't get me wrong, most of the credit goes to the OP who made all the code foundations and the item editor made by zachillios. I simply improved their design as follows: Character Ed...