Search found 16 matches

by maine
Sun May 12, 2019 3:18 pm
Forum: Specific Game Discussions
Topic: Mortal Kombat 11 - Abusing Their Buggy Api
Replies: 17
Views: 34165

Re: Mortal Kombat 11 - Abusing There Buggy Api

this is what it looks like when I have completed a match https://i.imgur.com/uTi6uME.png I dont see the specific link you have mentioned. Reissued these too and it does not work. EDIT: seems like I had to enable HTTPS decryption first. https://i.imgur.com/0aeoqsp.png I tried it with 5 different matc...
by maine
Sat May 04, 2019 10:20 am
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 854
Views: 174951

Re: Mortal Kombat 11 - table v: 1.0.5 CT

I was able to get the Blindfold hook to work by putting it on while ingame, activating the script, then getting killed. Chests will then show up as intended along with prompts to open them. If I run out of souls am I still able to use the blindfold? you are not supposed to get killed. IF you get ki...
by maine
Wed May 01, 2019 3:29 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 854
Views: 174951

Re: Mortal Kombat 11 - table v: 1.0.5 CT

TheyCallMeTim13 wrote:
Wed May 01, 2019 2:00 pm
maine wrote:
Wed May 01, 2019 1:41 pm
...
Do you have to resummon the towers for the character, I haven't done that; thought is was like the others where it jumps just to the next level, this may be the misunderstanding.
yes you do have to resummon them for each stage per character (4 total).
by maine
Wed May 01, 2019 1:41 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 854
Views: 174951

Re: Mortal Kombat 11 - table v: 1.0.5 CT

Xtraxtor wrote:
Wed May 01, 2019 1:00 pm
maine wrote:
Wed May 01, 2019 11:04 am
any info on unlocking towers that are locked behind certain requirements? (brutalities,fatalities, throws, uppercuts)
+ for this. level 2 tower requires 75 fatalities AND 75 brutalities for specified character. That is brutal!
level 3 its 150 for each
by maine
Wed May 01, 2019 11:14 am
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 854
Views: 174951

Re: Mortal Kombat 11 - table v: 1.0.5 CT

No, I still haven't got to one that I didn't unlock just playing; and I can't really look for what's unlocked already. I think you are looking at the wrong section: Tower menu -> the section on the top left . you can summon charachter specific towers there. Once you beat the first set of towers for...
by maine
Wed May 01, 2019 11:11 am
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 854
Views: 174951

Re: Mortal Kombat 11 - table v: 1.0.5 CT

any info on unlocking towers that are locked behind certain requirements? (brutalities,fatalities, throws, uppercuts) No, I still haven't got to one that I didn't unlock just playing; and I can't really look for what's unlocked already. I think you are looking at the wrong section: Tower menu -> th...
by maine
Wed May 01, 2019 11:04 am
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 854
Views: 174951

Re: Mortal Kombat 11 - table v: 1.0.5 CT

any info on unlocking towers that are locked behind certain requirements? (brutalities,fatalities, throws, uppercuts)
by maine
Tue Apr 30, 2019 8:49 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 854
Views: 174951

Re: Mortal Kombat 11 - table v: 1.0.4 CT

getting this error with the new update: I2CETLogger::CETlog - ERROR: aobScan: Error with "RoundTimerHook.CEA", AOB pattern not found: "8B8148070000C34Cxxxxxx48xxxxxx48" I2CETLogger::CETlog - ERROR: autoAssembleFile: Error assembling file: "RoundTimerHook.CEA" I2CETLogger::CETlog - ERROR: autoAssembl...
by maine
Tue Apr 30, 2019 1:14 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 854
Views: 174951

Re: Mortal Kombat 11 - table v: 1.0.4 CT

... I really dont get why you would suggest to do things manually when this a cheat engine forum, fatalities are fun when you play someone online and you had a close match but doing this against the ai over and over has no meaning. (it only counts your progress in the towers) Just play the game, th...
by maine
Tue Apr 30, 2019 12:46 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 854
Views: 174951

Re: Mortal Kombat 11 - table v: 1.0.4 CT

anyway to get around tower unlock requirements? ... this one requires to get 75 fatalities with scorpion. you can access these towers by summoning them for coins in the tower menu. note that you can only summon one tower for one character at a time and that the game only counts your progress once y...
by maine
Tue Apr 30, 2019 10:21 am
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 854
Views: 174951

Re: Mortal Kombat 11 - table v: 1.0.4 CT

can you release it?
by maine
Tue Apr 30, 2019 8:35 am
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 854
Views: 174951

Re: Mortal Kombat 11 - table v: 1.0.4 CT

there are also brutality and fatal blow requirements. also I cant alt tab without pausing the game and its still way too time intesive. gotta do this for every character The AI usually will do a Fatality each time, occasionally it stuffs up but not that often. Fatal Blow is why we don't use one hit...
by maine
Tue Apr 30, 2019 7:18 am
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 854
Views: 174951

Re: Mortal Kombat 11 - table v: 1.0.4 CT

anyway to get around tower unlock requirements? Pick your character, go into Klassic Towers, put it on Endless... turn on AI, grab a trainer and turn on infinite life, grab a turbo fire controller and tape down the A button, or find some way to auto input the Kontinue prompt. Leave the game on, tur...
by maine
Tue Apr 30, 2019 7:00 am
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 854
Views: 174951

Re: Mortal Kombat 11 - table v: 1.0.4 CT

anyway to get around tower unlock requirements? https://i.imgur.com/KGc0FgF.jpg this one requires to get 75 fatalities with scorpion. you can access these towers by summoning them for coins in the tower menu. note that you can only summon one tower for one character at a time and that the game only ...
by maine
Mon Apr 29, 2019 10:28 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 854
Views: 174951

Re: Mortal Kombat 11 - table v: 1.0.4 CT

Question: Does anyone know if the finisher abilities (Fatalities / Brutalities) can be used, irrespective of having them unlocked via the Krypt or wherever...? The thing is, the diminishing returns of their ransomware content gating system has already kicked in for me -- with barely any skins dropp...