Search found 5 matches
- Fri May 03, 2019 12:31 pm
- Forum: Tables
- Topic: Grim Dawn + All DLC's
- Replies: 359
- Views: 272447
Re: Grim Dawn + All DLC's
I also want to make a script for infinite buff. When i scan 4 bytes address, example 30s buff. It'll be 30000 value. But inject it to the table then active, use for few minute then crash. Can you show me how to scan the right way ? I want to make more script and share Well there are a lot of tutori...
- Thu May 02, 2019 1:40 pm
- Forum: Tables
- Topic: Grim Dawn + All DLC's
- Replies: 359
- Views: 272447
Re: Grim Dawn + All DLC's
@lowf2505: confirmed inf mana isn't working, it's just not displaying the mana reduction in the interface. To fix it you need to add one line of code to the inf mana script. change this: movss xmm0,[rcx+000012BC] //currentIntelligence to this: movss xmm0,[rcx+000012BC] //currentIntelligence movss [...
- Wed May 01, 2019 1:08 pm
- Forum: Tables
- Topic: Grim Dawn + All DLC's
- Replies: 359
- Views: 272447
Re: Grim Dawn + All DLC's
fantomas: I had the same issue and fixed it. The problem has to do with globalalloc. I am not sure why exactly but I ran into a similar issue when I was figuring things out with The Bard's Tale 4. Here is a link to the discussion topic: http://fearlessrevolution.com/viewtopic.php?f=8&t=7929 Here is...
- Mon Apr 29, 2019 8:51 am
- Forum: Tables
- Topic: Grim Dawn + All DLC's
- Replies: 359
- Views: 272447
Re: Grim Dawn
Hey, first time post here. Game Version: 1.1.1.2 (CDX) Script for Unlimited Buff [ENABLE] aobscanmodule(INJECT,Game.dll,29 9E 7C 03 00 00) // should be unique alloc(newmem,$1000) label(code) label(return) newmem: code: sub [esi+0000037C],0 jmp return INJECT: jmp newmem nop return: registersymbol(INJ...