Search found 67 matches
- Sun Apr 28, 2024 1:15 am
- Forum: Tables
- Topic: Horizon Forbidden West [Engine:Decima]
- Replies: 414
- Views: 69482
Re: Horizon Forbidden West [Engine:Decima]
Um infinite size clip, Set Burst Size Set (Remove) Recoil & Spread is not working. Can I have a fix for this? Yeah the weapon ammo and burst size cheats have randomly stopped working for me also, doesn't seem to have been a patch... not sure what's going on?. Hey guys I just reverted back to previo...
- Sat Apr 27, 2024 2:23 pm
- Forum: Tables
- Topic: Horizon Forbidden West [Engine:Decima]
- Replies: 414
- Views: 69482
Re: Horizon Forbidden West [Engine:Decima]
Hey guys I just reverted back to previous build and the cheats work again. Just letting you guys know. I'll just keep playing on this build until the cheats get updated for the newest patch
- Sat Apr 27, 2024 2:46 am
- Forum: Tables
- Topic: Horizon Forbidden West [Engine:Decima]
- Replies: 414
- Views: 69482
Re: Horizon Forbidden West [Engine:Decima]
Um infinite size clip, Set Burst Size Set (Remove) Recoil & Spread is not working. Can I have a fix for this?
- Tue Apr 16, 2024 1:31 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2446
- Views: 348656
Re: HELLDIVERS 2
Man the airbust rocket launcher is so cool but DARN you gotta have the backpack to reload. And when you do you STILL have to reload the actual round into the socket which takes like 7 seconds to do. I wish there was a cheat somewhere we can shoot without having to reload Ignore this duplicate messag...
- Tue Apr 16, 2024 1:29 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2446
- Views: 348656
Re: HELLDIVERS 2
Man the airbust rocket launcher is so cool but DARN you gotta have the backpack to reload. And when you do you STILL have to reload the actual round into the socket which takes like 7 seconds to do. I wish there was a cheat somewhere we can shoot without having to reload
- Tue Apr 16, 2024 1:24 am
- Forum: Tables
- Topic: Horizon Forbidden West [Engine:Decima]
- Replies: 414
- Views: 69482
- Sun Apr 14, 2024 12:38 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2446
- Views: 348656
Re: HELLDIVERS 2
Is it possible to create a Full Auto cheat? especially for semi automatic weapons?
- Sat Apr 13, 2024 12:00 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2446
- Views: 348656
Re: HELLDIVERS 2
For the quasar cannon, you could just find a way to change the charge time to something like 0.001 so you can fire it instantly. Wish we could add a cheat like that
- Fri Apr 12, 2024 2:53 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2446
- Views: 348656
Re: HELLDIVERS 2
Is it possible to add a full auto cheat? I would love to use those marksman rifles and the scorcher going fully automatic
- Thu Apr 11, 2024 11:24 pm
- Forum: Tables
- Topic: Horizon Forbidden West [Engine:Decima]
- Replies: 414
- Views: 69482
Re: Horizon Forbidden West [Engine:Decima]
Replied on accident. but yeah
- Thu Apr 11, 2024 11:24 pm
- Forum: Tables
- Topic: Horizon Forbidden West [Engine:Decima]
- Replies: 414
- Views: 69482
Re: Horizon Forbidden West [Engine:Decima]
Hope mount speed is possible. The sunwing flies way too slow
- Sun Apr 07, 2024 2:43 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2446
- Views: 348656
Re: HELLDIVERS 2
You think you can make instant charge for the sickle? Really hate that little delay before shooting
- Sun Apr 07, 2024 5:02 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2446
- Views: 348656
Re: HELLDIVERS 2
Is weapon weight possible to change? Or like how fast you can turn with heavy weapons possible?
- Sun Apr 07, 2024 3:29 am
- Forum: Tables
- Topic: Horizon Forbidden West [Engine:Decima]
- Replies: 414
- Views: 69482
Re: Horizon Forbidden West [Engine:Decima]
Is editing our mount speed possible?
- Sat Apr 06, 2024 1:33 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2446
- Views: 348656
Re: HELLDIVERS 2
Anyone got a script for quasar no cooldown and maybe instant charge? or legit inf ammo for pump shotguns they'd be willing to share? here is for no cooldown [ENABLE] aobscanmodule(Overheating, game.dll,F3 42 0F 11 84 32 ?? ?? ?? ?? 8B 55 38 43 89 94 35) registersymbol(Overheating) Overheating: nop ...