Search found 27 matches

by Darkwind
Tue Feb 28, 2023 11:26 pm
Forum: Tables
Topic: z Atomic Heart
Replies: 65
Views: 23690

Re: z Atomic Heart

Is there any way to add a script to allow us to modify our blackprints/materials? I used the standard method to mod myself all the materials but the neuromodules and since they're bugged and its stuck at 0, I don't really have a way to find the value and modify it. I also have a bug thats causing m...
by Darkwind
Mon Feb 27, 2023 12:56 am
Forum: Tables
Topic: Atomic Heart
Replies: 16
Views: 15020

Re: Atomic Heart

kappa6g wrote:
Sun Feb 26, 2023 8:31 am
Looks like the newest update broke the no resource consume option
Man that is unfortunate to hear especially since the new patch does NOT fix the Neuromodule bug. Hopefully Akira will do us a solid and update this soon as it really was the only thing that made the game tolerable for me.
by Darkwind
Sun Feb 26, 2023 12:16 am
Forum: Tables
Topic: Atomic Heart
Replies: 16
Views: 15020

Re: Atomic Heart

You kick so much ass! You literally fixed (sort of) the Neuromodule Bug that affects the XBox / Gamepass version where you can never loot the Neuromodule from boss enemies. This means you cannot craft the best upgrades. :-( They don't know when they will patch it but with the no resource requirement...
by Darkwind
Tue Dec 13, 2022 1:27 am
Forum: Tables
Topic: Marvel's Midnight Suns | Resources
Replies: 91
Views: 32904

Re: Marvel's Midnight Suns | Resources

Maybe this post should be removed? Not a single person (myself included) has been able to get this table to work even with the necessary Cheat Engine work around active.
by Darkwind
Sat Sep 11, 2021 4:54 pm
Forum: Tables
Topic: z Encased
Replies: 70
Views: 31518

Re: z Encased

public static void EnableDebug() public static void ToggleMachinimaMode() public static void ToggleMachinimaExclusiveMode() public static void ToggleSilhouettes() public static void SetMentallyPowerlessNodesState(bool value) public static void AddExp(int count) public static void SendMessage(string...
by Darkwind
Wed Jul 07, 2021 9:39 pm
Forum: Tables
Topic: Ys IX: Monstrum Nox
Replies: 51
Views: 33161

Re: Ys IX: Monstrum Nox

Thanks bud, super useful table! 👍 🤜
by Darkwind
Mon May 31, 2021 3:01 am
Forum: Tables
Topic: Solasta Crown of The Magister ( 1.5.52 + DLC ) June.2023 + Unfinished Business Table
Replies: 306
Views: 123781

Re: Solasta Crown of The Magister +50 (v4) changed XP pointers

nice table! Anyone figure out how to add/edit Feats? I'd like to know this too. They do NOT make it clear that things like herbalism, smithing, etc. you are forever locked out from after char creation. I just assumed I could pick them up when you choose new feats but they are character creation onl...
by Darkwind
Sun May 30, 2021 2:28 am
Forum: Tables
Topic: Solasta Crown of The Magister ( 1.5.52 + DLC ) June.2023 + Unfinished Business Table
Replies: 306
Views: 123781

Re: Solasta Crown of The Magister +50

Awesome, thanks for this lots of options. I did get a strange bug where one of my characters loses their UI for some reason when I turned on 'unlimited spells/powers'. Other 3 characters are fine *shrug* no idea what that is about.
by Darkwind
Sat Sep 19, 2020 7:03 pm
Forum: Single Player Cheat Requests
Topic: The Dungeon of Naheulbeuk
Replies: 35
Views: 23298

Re: The Dungeon of Naheulbeuk

Version 1.4 of this table is 100% broken cannot find any addresses. Version 1.3 works fine on GOG version, just FYI to table creator (thanks for working on this BTW)
by Darkwind
Thu May 21, 2020 2:31 pm
Forum: Tables
Topic: Remnant: From the Ashes [Engine:Unreal 4.22] - Console enabler, Dumper and more..
Replies: 38
Views: 37897

Remnant: From the Ashes [Engine:Unreal 4.22] - Console enabler, Dumper and more..

Did anyone figure out a way to directly add items from item/object list dump? Like the various keys you need to get into places?
by Darkwind
Fri Dec 20, 2019 7:47 pm
Forum: Tables
Topic: Stygian: Reign of the Old Ones
Replies: 27
Views: 17673

Re: Stygian: Reign of the Old Ones

Elterin wrote:
Thu Dec 19, 2019 4:48 pm
Hi, the game has been updated to 1.1 and the table no longer work.
Worked fine for me. I was using God Mode and unlimited Action Points both worked ok so dunno what you are using or doing wrong.
by Darkwind
Thu Dec 19, 2019 3:25 am
Forum: Tables
Topic: MechWarrior 5: Mercenaries
Replies: 330
Views: 192869

Re: MechWarrior 5: Mercenaries

gideon25 wrote:
Thu Dec 19, 2019 1:11 am
I hate to ask but can you see about adding instant heal for injured pilots the next time you change the script? Thanks!
If you are super concerned about this there are trainers out that make all friendly mechs invulnerable so your pilots will basically never take damage.
by Darkwind
Tue Dec 17, 2019 1:08 pm
Forum: Tables
Topic: MechWarrior 5: Mercenaries
Replies: 330
Views: 192869

Re: MechWarrior 5: Mercenaries

That was a fucking epic rant! And sadly, nearly all of it is spot on. You may want to consider submitting that to their official forum or discord chat because that is a very comprehensive list of what would make this game really awesome if they bothered getting around to changing any of it.
by Darkwind
Tue Dec 17, 2019 2:37 am
Forum: Tables
Topic: MechWarrior 5: Mercenaries
Replies: 330
Views: 192869

Re: MechWarrior 5: Mercenaries

BTW, me bitching about heavy handed moderation aside, this table works great, thanks for making it. I had put this game on the shelf because the tonnage restrictions combined w/ the point blank & infinite spawning make it feel like an arcade game vs. a proper sim. But if I can run all heavies and tw...
by Darkwind
Mon Dec 16, 2019 3:51 pm
Forum: Tables
Topic: MechWarrior 5: Mercenaries
Replies: 330
Views: 192869

Re: MechWarrior 5: Mercenaries

Hm. I believe that cyber magic altered my post. CH Cheat Happens C.h.e.a.t h.a.p.p.e.n.s I appreciate they don't get along shouldn't mess with getting support. Anyhow, I tried it with only the game running and it still didn't work. It is bitch tier behavior and it happens here WAY too often IMHO es...