Search found 139 matches

by CheatingMuppet
Wed Jan 04, 2023 5:35 am
Forum: Tables
Topic: Star Wars Jedi: Fallen Order | Cosmetics Unlocker, Saber Color Changer and more
Replies: 70
Views: 45163

Re: Star Wars Jedi: Fallen Order | Cosmetics Unlocker, Saber Color Changer and more

I found SABER STRUCTURE from base address which will no longer require your "Lighsaber RGB" script. Pointers from playerbase injection to saber colors is what was found. I uploaded image to show the structure. Yes, It is a removal, but anytime you can remove injection and especially injection in th...
by CheatingMuppet
Fri Dec 30, 2022 9:00 am
Forum: Tables
Topic: Star Wars Jedi: Fallen Order | Cosmetics Unlocker, Saber Color Changer and more
Replies: 70
Views: 45163

Re: Star Wars Jedi: Fallen Order | Cosmetics Unlocker, Saber Color Changer and more

https://i.ibb.co/PWDWqqX/Ask.jpg https://ibb.co/PWDWqqX I have saber structure from your player base address. This could remove the script and the LUA injection. I ask if I can post? I dont like contributing without permission as this is your project and I used your base address injection as the ro...
by CheatingMuppet
Wed Dec 22, 2021 4:37 pm
Forum: Tables
Topic: Satisfactory Trainer | 1.2 | CL#176027 (Stable), CL#172183 (Experimental)
Replies: 155
Views: 103671

Re: Satisfactory Trainer | 1.2 | CL#176027 (Stable), CL#172183 (Experimental)

ademk06 wrote:
Wed Dec 22, 2021 4:17 pm
or the game when you open the game and activate the program. The error persists.
Can you show me your UE4SS.log file.
It can be found in \SatisfactoryEarlyAccess\Engine\Binaries\Win64.
by CheatingMuppet
Sun Dec 19, 2021 3:46 pm
Forum: Tables
Topic: Satisfactory Trainer | 1.2 | CL#176027 (Stable), CL#172183 (Experimental)
Replies: 155
Views: 103671

Re: Satisfactory Trainer | 1.2 | CL#176027 (Stable), CL#172183 (Experimental)

Newest update has broken the trainer. Activating anything causes Satisfactory to crash Satisfactory Trainer | 1.1 | CL#173879 (Stable), CL#172183 (Experimental) When will it update to CL#176027 The trainer has been updated. Changelog: Fixed a crash that happened because FString::~FString wasn't fou...
by CheatingMuppet
Sun Nov 28, 2021 10:05 pm
Forum: Tables
Topic: Satisfactory Trainer | 1.2 | CL#176027 (Stable), CL#172183 (Experimental)
Replies: 155
Views: 103671

Re: Satisfactory Trainer | 1.1 | CL#173879 (Stable), CL#172183 (Experimental)

The trainer has been updated.

Changelog:
  • Fixed infinite rebar gun ammo.
  • Fixed a crash.
  • New Cheat: Infinite Rifle Ammo.
  • Compatible with: EGS and STEAM
Download is available in the main post.
by CheatingMuppet
Sat Nov 27, 2021 6:46 pm
Forum: Tables
Topic: Satisfactory Trainer | 1.2 | CL#176027 (Stable), CL#172183 (Experimental)
Replies: 155
Views: 103671

Re: Satisfactory Trainer | 1.0.1 | CL#173879 (Stable), CL#172183 (Experimental)

It connects for me at the main menu but any time I enable a feature the game seems to hard crash. Does not seem to mater what feature I enable. CL#173879 I have tried my current save and a new game. Validated game files as well. Are you using the Steam version or the EGS version ? Also, can you giv...
by CheatingMuppet
Thu Nov 25, 2021 9:52 pm
Forum: Tables
Topic: Satisfactory Trainer | 1.2 | CL#176027 (Stable), CL#172183 (Experimental)
Replies: 155
Views: 103671

Re: Satisfactory Trainer | 1.0.1 | CL#173879 (Stable), CL#172183 (Experimental)

If I knew how I would help update but is there any chance of a update for the latest patch? You all are amazing and thank you for your time. A cursory check shows that the latest version of the trainer (1.0.1) works on the latest version of the stable branch (CL#173879). Please always test if it wo...
by CheatingMuppet
Fri Nov 12, 2021 5:53 pm
Forum: Tables
Topic: Satisfactory Trainer | 1.2 | CL#176027 (Stable), CL#172183 (Experimental)
Replies: 155
Views: 103671

Re: Satisfactory Trainer | 1.0.1 | CL#172183 (Experimental), CL#163716 (Stable)

Gunrr wrote:
Fri Nov 12, 2021 2:41 pm
Hey could we maybe get an update for the CL#172183 experimental build?
Updated.
Please test it if you can.

The cause of the crash was a change the devs made where the BP_PlayerController_C UClass doesn't exist at the start menu anymore.
by CheatingMuppet
Tue Nov 02, 2021 7:35 pm
Forum: Tables
Topic: Satisfactory Trainer | 1.2 | CL#176027 (Stable), CL#172183 (Experimental)
Replies: 155
Views: 103671

Re: Satisfactory | 1.28 | CL#125236 (Stable) | Noclip, Tele, CJBok Scripts, (+Item Spawner)

I've updated the table again. A new feature and a fix to an existing feature. Changelog: Removed StaticLoadObject in favor of StaticFindObject. New Cheat : Teleport To Ping. Enable this & when you ping you will get teleported to the pinged location. Updated Cheat : Machine Editor -> Clockspeed. Whe...
by CheatingMuppet
Thu Sep 30, 2021 1:11 am
Forum: Tables
Topic: Satisfactory Trainer | 1.2 | CL#176027 (Stable), CL#172183 (Experimental)
Replies: 155
Views: 103671

Satisfactory Trainer | 1.0.0 | CL#163716 (Stable)

I've released a trainer for the latest version of Satisfactory (stable branch).
It's using a new scripting system that I created.

More information & download in the first post.
by CheatingMuppet
Sat Aug 21, 2021 7:17 pm
Forum: Generic Tutorials
Topic: [Guide] Introduction to Unreal Engine 4 Hacking w/ Dumped Objects
Replies: 10
Views: 45192

Re: [Guide] Introduction to Unreal Engine 4 Hacking w/ Dumped Objects

or is it just across multiple game session from the same game version? This particular offset is for the member variable Offset_Internal , and the offset of member variables in a struct doesn't typically change unless the devs add another member variable before it or if they simply move the variabl...
by CheatingMuppet
Sat Aug 21, 2021 3:43 pm
Forum: Generic Tutorials
Topic: [Guide] Introduction to Unreal Engine 4 Hacking w/ Dumped Objects
Replies: 10
Views: 45192

Re: [Guide] Introduction to Unreal Engine 4 Hacking w/ Dumped Objects

Here's a screenshot that might help explain about the offsets visually. This is specifically the memory structure of the 'mCurrentHealth' property. https://www.dropbox.com/s/pbu75lc8j4x5m7v/7tuRbwwwM9.png?dl=1 Mirror: https://i.imgur.com/xEwkqFM.png Hopefully you can see what I mean by ignoring num...
by CheatingMuppet
Fri Aug 20, 2021 10:32 am
Forum: Generic Tutorials
Topic: [Guide] Introduction to Unreal Engine 4 Hacking w/ Dumped Objects
Replies: 10
Views: 45192

Re: [Guide] Introduction to Unreal Engine 4 Hacking w/ Dumped Objects

This is one of the better UE4 cheat tutorial out there, thanks! However, I was kinda lost around the part about 0x44 offset, simply couldn't follow up with your progress; would be much better should you have included screenshots... Man, UE4 game cheating seems much harder than anything else (like n...
by CheatingMuppet
Thu Aug 05, 2021 9:56 am
Forum: Generic Tutorials
Topic: [Guide] Introduction to Unreal Engine 4 Hacking w/ Dumped Objects
Replies: 10
Views: 45192

Re: [Guide] Introduction to Unreal Engine 4 Hacking w/ Dumped Objects

aSwedishMagyar wrote:
Thu Aug 05, 2021 2:30 am
I wanted to stop by and thank you for this concise explanation. It was immensely helpful and allowed me to figure out how to generate my own UE4 structures on a game-by-game basis.
You're very welcome!
I wish you well in your UE4 hacking journey.
by CheatingMuppet
Wed Jul 14, 2021 8:29 pm
Forum: General Discussions
Topic: Search Feature
Replies: 14
Views: 26003

Re: Search Feature

The thing that bothered me so much about your post that made me want to reply was the attitude of telling someone who has the power to do something about a potential problem to ignore the potential problem with seemingly no proof of the problem not existing. It works both ways, because until they p...