Search found 91 matches

by CheatingMuppet
Sun Mar 29, 2020 8:53 am
Forum: Tables
Topic: Satisfactory |1.24| Build#118201 (Stable) | Noclip, Tele, CJBok Scripts, (Ptrs: Player, Resource Nodes, Vehicles)
Replies: 66
Views: 20556

Re: Satisfactory |1.24| Build#118201 (Stable) | Noclip, Tele, CJBok Scripts, (Ptrs: Player, Resource Nodes, Vehicles)

I've gone ahead and updated the table for the latest stable version of Satisfactory. Updated to work on CL#118201. Broken things that have now been fixed: Instant Analysis and Quick Milestone Reset. These are now combined under 1 script: "Quick Analysis & Milestone Reset" Turbo Manual Crafting Incr...
by CheatingMuppet
Sat Feb 15, 2020 3:18 am
Forum: Tables
Topic: Satisfactory |1.24| Build#118201 (Stable) | Noclip, Tele, CJBok Scripts, (Ptrs: Player, Resource Nodes, Vehicles)
Replies: 66
Views: 20556

Re: Satisfactory |1.23| Build#114192 (Experimental) | Noclip, Tele, CJBok Scripts, (Ptrs: Player, Resource Nodes, Vehicl

Early Access (EXPERIMENTAL) - v0.3.0.2 - Build 114480 last update With the update today, it crashes my game. yeh pls update for CL#114480 Freaking early access games... I don't have time to update the table for every experimental patch that the devs push out, sorry. I'm rather busy these days but i...
by CheatingMuppet
Wed Feb 12, 2020 4:10 pm
Forum: Tables
Topic: Satisfactory |1.24| Build#118201 (Stable) | Noclip, Tele, CJBok Scripts, (Ptrs: Player, Resource Nodes, Vehicles)
Replies: 66
Views: 20556

Re: Satisfactory |1.23| Build#114192 (Experimental) | Noclip, Tele, CJBok Scripts, (Ptrs: Player, Resource Nodes, Vehicl

thank you! hmmm... this is new. https://puu.sh/F9N0p/1d5c516976.png I've released v1.23 for Satisfactory CL#114192 (Update 3 on experimental branch). howdy! Thanks for the Table, cant imagine myself building stuff in this game without flying. Just wanted to report that "Instant analysys" feature no...
by CheatingMuppet
Tue Feb 11, 2020 11:10 pm
Forum: Tables
Topic: Satisfactory |1.24| Build#118201 (Stable) | Noclip, Tele, CJBok Scripts, (Ptrs: Player, Resource Nodes, Vehicles)
Replies: 66
Views: 20556

Re: Satisfactory |1.21| Build#109693 (Experimental) | Noclip, Tele, CJBok Scripts, (Ptrs: Player, Resource Nodes, Vehicl

Hi, yes update 3 is out, and yes I understand that it will take time for you to update, as it will take time for all the bugs to be ironed out and the update gets pushed to the early access branch. Hi! Update 3 on experimental. Need some adjustement ^^ No longer seems to be working (v1.22), i cant ...
by CheatingMuppet
Sat Jan 04, 2020 1:07 pm
Forum: Tables
Topic: Satisfactory |1.24| Build#118201 (Stable) | Noclip, Tele, CJBok Scripts, (Ptrs: Player, Resource Nodes, Vehicles)
Replies: 66
Views: 20556

Re: Satisfactory |1.21| Build#109693 (Experimental) | Noclip, Tele, CJBok Scripts, (Ptrs: Player, Resource Nodes, Vehicl

I've released a new version with some new features, including the ones you requested. V1.22 - New Features for Experimental CL#109693 The following new features will be available for the stable branch of the game when the game developers release the next stable update. New Features: Added a basic i...
by CheatingMuppet
Tue Dec 31, 2019 4:26 am
Forum: Tables
Topic: Satisfactory |1.24| Build#118201 (Stable) | Noclip, Tele, CJBok Scripts, (Ptrs: Player, Resource Nodes, Vehicles)
Replies: 66
Views: 20556

Re: Satisfactory |1.21| Build#109693 (Experimental) | Noclip, Tele, CJBok Scripts, (Ptrs: Player, Resource Nodes, Vehicl

thanx god it works with 106504. what do you think, is it possible to make the chainsaw cut instantly and with bigger radius? also - make all stacking stacks to 500? I'll try look into this whenever I work on this game again but no promises, a bit burned out right now and in the middle of a move.
by CheatingMuppet
Wed Dec 25, 2019 9:39 am
Forum: Tables
Topic: Satisfactory |1.24| Build#118201 (Stable) | Noclip, Tele, CJBok Scripts, (Ptrs: Player, Resource Nodes, Vehicles)
Replies: 66
Views: 20556

Re: Satisfactory |1.21| Build#109693 (Experimental) | Noclip, Tele, CJBok Scripts, (Ptrs: Player, Resource Nodes, Vehicl

DarthNihilus wrote:
Mon Dec 23, 2019 4:16 pm
can you make this work with 109075 ?
If version 1.20 of the table doesn't work with CL#109075 then you'll have to wait possibly a long time because I don't think I'm doing any updates to the stable branch until they push the experimental changes to it.
by CheatingMuppet
Mon Dec 16, 2019 1:10 pm
Forum: Tables
Topic: Satisfactory |1.24| Build#118201 (Stable) | Noclip, Tele, CJBok Scripts, (Ptrs: Player, Resource Nodes, Vehicles)
Replies: 66
Views: 20556

Re: Satisfactory |1.20| Build#106504 | Noclip, Tele, CJBok Scripts, (Ptrs: Player, Resource Nodes, Vehicles)

I am addicted to this game but i cant play it anymore with out your script. the experimental branch got an UE4 engine update and the script does not work anymore. Any chance for an update please? The game has been updated to version 0.2.1.20 ( 1.20 ) Build #109693 ( CL#109693 ). So the table does n...
by CheatingMuppet
Fri Dec 06, 2019 12:00 pm
Forum: Tables
Topic: Satisfactory |1.24| Build#118201 (Stable) | Noclip, Tele, CJBok Scripts, (Ptrs: Player, Resource Nodes, Vehicles)
Replies: 66
Views: 20556

Re: Satisfactory |1.20| Build#106504 | Noclip, Tele, CJBok Scripts, (Ptrs: Player, Resource Nodes, Vehicles)

I figure the engine update will cause a big problem, as nice as the FPS bump is, for the modding and this community. I appreciate what you are doing, and take the time you need. However, would it be possible for now, to only get the "unlimited Crafting/ Building" working? Before you continue, pleas...
by CheatingMuppet
Thu Dec 05, 2019 2:46 pm
Forum: Tables
Topic: Satisfactory |1.24| Build#118201 (Stable) | Noclip, Tele, CJBok Scripts, (Ptrs: Player, Resource Nodes, Vehicles)
Replies: 66
Views: 20556

Re: Satisfactory |1.20| Build#106504 | Noclip, Tele, CJBok Scripts, (Ptrs: Player, Resource Nodes, Vehicles)

I am addicted to this game but i cant play it anymore with out your script. the experimental branch got an UE4 engine update and the script does not work anymore. Any chance for an update please? I'm working on it however it might take a while. Every single script is broken and most of the offsets ...
by CheatingMuppet
Sun Dec 01, 2019 6:05 am
Forum: Tables
Topic: Star Wars Jedi: Fallen Order | Cosmetics Unlocker, Saber Color Changer and more
Replies: 59
Views: 6007

Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

Re-released 1.2, fixed some problems. Download & info here: https://fearlessrevolution.com/viewtopic.php?f=4&t=10863&p=112891#p112891 _____________________ Than you made better progress than me, i can't open the console. Tried several keys and none work unfortunately. Close the game. Change your ke...
by CheatingMuppet
Sat Nov 30, 2019 5:15 pm
Forum: Tables
Topic: Star Wars Jedi: Fallen Order | Cosmetics Unlocker, Saber Color Changer and more
Replies: 59
Views: 6007

Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

Re-released 1.2, fixed some problems. Download & info here: https://fearlessrevolution.com/viewtopic.php?f=4&t=10863&p=112891#p112891 _____________________ Than you made better progress than me, i can't open the console. Tried several keys and none work unfortunately. Close the game. Change your key...
by CheatingMuppet
Fri Nov 29, 2019 8:11 pm
Forum: Tables
Topic: Star Wars Jedi: Fallen Order | Cosmetics Unlocker, Saber Color Changer and more
Replies: 59
Views: 6007

Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

Update #1: Released toolbox 1.1 and it contains the following changes: Re-wrote the whole lightsaber rgb script in LUA. Shouldn't crash now if you follow the instructions. Most of the variables for the presets have been re-named, custom presets from older versions are not drag&drop compatible. Adde...
by CheatingMuppet
Fri Nov 29, 2019 7:39 am
Forum: Tables
Topic: Star Wars Jedi: Fallen Order | Cosmetics Unlocker, Saber Color Changer and more
Replies: 59
Views: 6007

Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

Update #1: Released toolbox 1.1 and it contains the following changes: Re-wrote the whole lightsaber rgb script in LUA. Shouldn't crash now if you follow the instructions. Most of the variables for the presets have been re-named, custom presets from older versions are not drag&drop compatible. Adde...
by CheatingMuppet
Mon Nov 25, 2019 2:22 pm
Forum: Tables
Topic: Star Wars Jedi: Fallen Order | Cosmetics Unlocker, Saber Color Changer and more
Replies: 59
Views: 6007

Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

This is mainly the reason why I am slowly losing interest in posting stuff. Not worth it. It's been said 20 times so far that unlocking abilities early on will break the game; who reads? No, no, let me just post my question anyway.. cuz I can.. Hey, I hear ya, man. But just to be a snarky sort- how...