Search found 44 matches
Re: Starfield
Here are my contributions. Player Pointer Container Pointer Experience Multiplier Zero Weight Research Ignores Skill Check Free Research Free Build Free Craft Free Equipment Mods Ignore Skill Challenge Unlimited Dialog Turns Unlimited Boost Pack Unlimited Oxygen No Reload Ship Systems Run at Full P...
- Sat Feb 25, 2023 2:23 pm
- Forum: Tables
- Topic: Sons Of The Forest Table
- Replies: 18
- Views: 6774
Re: Sons Of The Forest Table
Unfortunately, the dev console won't open at all with F1 after enabling it
//Edit: Nvm i am stupid ^^ I missed that i have to set the value to enabled, i thought it's a script you tick as well
//Edit: Nvm i am stupid ^^ I missed that i have to set the value to enabled, i thought it's a script you tick as well
- Sun Feb 12, 2023 12:44 am
- Forum: Tables
- Topic: Hogwarts Legacy
- Replies: 418
- Views: 253355
Re: Hogwarts Legacy
After messing around seem for the resource if you want to get multiplier to work on it, it have to be a randomize which is the pot or desk that generates random type and amount https://i.imgur.com/IxJOckS.png Hi, can you explain more about that one, which is the address you edit, thanks Please expl...
- Sat Feb 11, 2023 7:24 am
- Forum: Tables
- Topic: Hogwarts Legacy
- Replies: 418
- Views: 253355
Re: Hogwarts Legacy
how are yall editing the pointer values? mine just has question marks and wont let me touch the values. Make sure to pick the right process. I suggest searching the process within the "Windows" Tabs in Process Selection Form. Also use the latest version of the table. Look for errors if it still doe...
- Fri Feb 10, 2023 1:00 pm
- Forum: Tables
- Topic: Hogwarts Legacy
- Replies: 418
- Views: 253355
Re: Hogwarts Legacy
here's a simple walk key script, because I like to hold a key while moving to walk: <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>359390</ID> <Description>"walk key"</Description> <LastState Activated="1"/> <VariableType>Auto Assembler Script</VariableType> <As...
- Fri Feb 10, 2023 12:28 pm
- Forum: Tables
- Topic: Hogwarts Legacy [Engine:Unreal 4.27.2]
- Replies: 385
- Views: 99014
Re: Hogwarts Legacy [Engine:Unreal 4.27.2]
Cool, many thanks <3duducasarotto wrote: ↑Fri Feb 10, 2023 12:20 pmI was the one that uploaded it so its now here, first link viewtopic.php?f=23&t=23408
- Fri Feb 10, 2023 10:08 am
- Forum: Tables
- Topic: Hogwarts Legacy [Engine:Unreal 4.27.2]
- Replies: 385
- Views: 99014
Re: Hogwarts Legacy [Engine:Unreal 4.27.2]
wow that was quick then ^^blueroom wrote: ↑Fri Feb 10, 2023 10:03 amit has been removedtaki wrote: ↑Fri Feb 10, 2023 9:39 ami think i saw a nexus mod to do so. But just a question of time until it gets removed i guessnhoxsahaki wrote: ↑Fri Feb 10, 2023 8:13 amHopefully people figure out how to add locked content like ps5 exclusive quest and transmog
- Fri Feb 10, 2023 9:39 am
- Forum: Tables
- Topic: Hogwarts Legacy [Engine:Unreal 4.27.2]
- Replies: 385
- Views: 99014
Re: Hogwarts Legacy [Engine:Unreal 4.27.2]
i think i saw a nexus mod to do so. But just a question of time until it gets removed i guessnhoxsahaki wrote: ↑Fri Feb 10, 2023 8:13 amHopefully people figure out how to add locked content like ps5 exclusive quest and transmog
- Fri Feb 10, 2023 9:36 am
- Forum: Tables
- Topic: Hogwarts Legacy
- Replies: 418
- Views: 253355
Re: Hogwarts Legacy
Ok guys.. do NOT modify your perk points. It will ruin your save file. My game was perfectly fine after adding talent points but around 2 hours later the game crashed randomly It's most definitely not fine. It'll start breaking down over a few hours.. you'll get random items, quests will go missing...
- Fri Feb 10, 2023 12:50 am
- Forum: Tables
- Topic: Hogwarts Legacy [Engine:Unreal 4.27.2]
- Replies: 385
- Views: 99014
Re: Hogwarts Legacy [Engine:Unreal 4.27.2]
should work just fine anyway ^^ShadowKhan wrote: ↑Fri Feb 10, 2023 12:13 amRIP, I just noticed this was for EGS, and I have the steam version... Oh well.
//Edit: Oops, missed the posts that you have trouble
- Fri Feb 10, 2023 12:06 am
- Forum: Tables
- Topic: Hogwarts Legacy [Engine:Unreal 4.27.2]
- Replies: 385
- Views: 99014
Re: Hogwarts Legacy [Engine:Unreal 4.27.2]
Strictly from a SQL standpoint, you all appear to be adding a lot of unnecessary parameters to your UPDATE statements. I haven't been playing the game to test, but I would expect the following simple query to work. UPDATE InventoryDynamic SET Count = 10000 WHERE CharacterID = 'Player0' AND HolderID...
- Thu Feb 09, 2023 12:51 pm
- Forum: Tables
- Topic: Hogwarts Legacy
- Replies: 418
- Views: 253355
Re: Hogwarts Legacy
Broom Boost is just a simple float. { Game : HogwartsLegacy.exe Version: Date : 2023-02-07 Author : EphenSteve This script does blah blah blah } [ENABLE] aobscanmodule(infinitebroomsprint,HogwartsLegacy.exe,4E C1 A2 00 F3 0F 11 46 40) // should be unique alloc(newmem,$1000,infinitebroomsprint) labe...
- Thu Feb 09, 2023 9:00 am
- Forum: Tables
- Topic: Hogwarts Legacy
- Replies: 418
- Views: 253355
Re: Hogwarts Legacy
Many thanks for that <3
- Thu Feb 09, 2023 9:00 am
- Forum: Tables
- Topic: Hogwarts Legacy
- Replies: 418
- Views: 253355
Re: Hogwarts Legacy
Also, i cannot find a way to increase the broom speed. Movement/Player Speed seem to not have any effect on the broom
- Thu Feb 09, 2023 8:24 am
- Forum: Tables
- Topic: Hogwarts Legacy
- Replies: 418
- Views: 253355
Re: Hogwarts Legacy
Somebody knows how to get unlimited ancient magic?
And unlimited "Broom Boost"?
And unlimited "Broom Boost"?