Search found 23 matches

by peddroelm
Wed May 06, 2020 12:58 pm
Forum: Tables
Topic: Wizardry 8 Game Mechanics / dice rolls log
Replies: 5
Views: 873

Re: Wizardry 8 Game Mechanics / dice rolls log

this one also breaks down the chance to fail / backfire for spell casting (spell book based, artifacts, music, engineering and throwing ) PC WolfLord ATTEMPTS TO CAST Pandemonium(3) using (UNIDENTIFIED) Pandemonium Powder; A D100 will be rolled for outcome [0% ->BACKFIRE(BAD FAIL)<- (CT_Fail/2)% ->S...
by peddroelm
Fri May 01, 2020 8:09 am
Forum: Tables
Topic: Wizardry 8 Game Mechanics / dice rolls log
Replies: 5
Views: 873

Re: Wizardry 8 Game Mechanics / dice rolls log

this one has: skill up dice rolls PC chance to hit chance to penetrate calculations amounts Rolled for proccing on weapon swing penetration (try to apply effect) dice rolls to try and ignore effects/afflictions from spell or weapon on strike sources pickpocketing/shoplifting dice rolls (also shows N...
by peddroelm
Fri Apr 24, 2020 4:22 pm
Forum: Tables
Topic: Wizardry 8 Game Mechanics / dice rolls log
Replies: 5
Views: 873

Re: Wizardry 8 Game Mechanics / dice rolls log

teaser https://i.imgur.com/80VTdu4.jpg Melee and range CTH will error out when attacking friendlies atm (possible when insane) because I didn't care to check target type .. Should at least be able to detect the vs friendlies case and peace out without error , breaking down the calculations vs friend...
by peddroelm
Mon Apr 20, 2020 11:35 am
Forum: Tables
Topic: Wizardry 8 Game Mechanics / dice rolls log
Replies: 5
Views: 873

Re: Wizardry 8 Game Mechanics / dice rolls log

COMBAT ROUND 3 STARTED: Rapax Berserker ID=260 takes 21 DAMAGE; HP: 214/ 402 ST: 118/ 409 Rapax Warlock ID=254 takes 11 DAMAGE; HP: 110/ 228 ST: 128/ 335 DICE ROLL (mini)SKILL INCREASE My Gadget ENGINEERING [**** ]; chance was 1% = [100 - 98(CurSkillValue)] * 85(AverageGovAttr) * 0.01; rolled 51 DI...
by peddroelm
Fri Apr 17, 2020 3:48 pm
Forum: Tables
Topic: Wizardry 8 Game Mechanics / dice rolls log
Replies: 5
Views: 873

Wizardry 8 Game Mechanics / dice rolls log

https://i.imgur.com/zdmU3XE.jpg https://i.imgur.com/KjCIT2s.jpg Only logs mini skill up dice rolls atm .. Will try to add melee and ranged to hit and penetration rolls and of course everyone's favorite .. rolls to apply/cause effect/affliction .. Throwing and Artifact skill based casting -> fail/bl...
by peddroelm
Tue Jul 23, 2019 12:54 pm
Forum: Tables
Topic: Crude Borderlands 2 Damage Log + Combat Stats Page
Replies: 10
Views: 4282

Re: Crude Borderlands 2 Damage Log + Combat Stats Page

added dice roll logging for 2 fang, silence the voices, self ignition, electric burn, counterstrike etc ... Seems like it only gets the successful rolls so I guess an extra comparison occurs earlier ? Does not catch close enough, fire fiend, chain reaction it also catches A LOT of noise so you shoul...
by peddroelm
Wed Jul 10, 2019 3:47 am
Forum: Tables
Topic: Crude Borderlands 2 Damage Log + Combat Stats Page
Replies: 10
Views: 4282

Re: Crude Borderlands 2 Damage Log + Combat Stats Page

latest version..I added (elemental) DOT damage multipliers ... Trying to figure DOT damage (and the skills / COMs / etc) involved No extra logging based on those because .. again main loop .. don't know how to get around it .. EDIT Actually I may have found something :D (might be able to toss DOT's ...
by peddroelm
Wed Jun 12, 2019 4:12 am
Forum: Tables
Topic: Crude Borderlands 2 Damage Log + Combat Stats Page
Replies: 10
Views: 4282

Re: Crude Borderlands 2 Damage Log + Combat Stats Page

fixed it so it works with the latest (steam) game update. IT SHOWS THE ODDS TO APPLY ELEMENTAL EFFECT !!! (slag / fire / corrosive / electric dots) AND WHEN SUCH A ROLL IS MADE added the element vs defense type multipliers . Slag vs slagged is done weird in UVHM . Damage gets *3 like all damage type...
by peddroelm
Tue Jun 11, 2019 12:30 pm
Forum: Tables
Topic: Crude Borderlands Pre Sequel Damage Log + Combat Stats Page
Replies: 9
Views: 2192

Re: Crude Borderlands Pre Sequel Damage Log + Combat Stats Page

I'm PRETTY SURE I FIGURE OUT THE CHANCE TO APPLY ELEMENTAL EFFECT :))) # Normal Hit = 2081.18921 using Corinthian ; Scaled Base Gun Damage (CARD) = 1801.31982 ; Sum of Additive Gun Damage Multiplier 0.15537 (beware exceptions!! & AMP SHIELD) # Damage Type = COLD ; ElementalMul = 1.00000; ( GrenadeMu...
by peddroelm
Mon Jun 10, 2019 4:39 pm
Forum: Tables
Topic: Crude Borderlands Pre Sequel Damage Log + Combat Stats Page
Replies: 9
Views: 2192

Re: Crude Borderlands Pre Sequel Damage Log + Combat Stats Page

minor progress (too much clutter for this to be very user friendly during regular play when enemies shoot back :( ) - concatenated the Elemental multiplier into a single AOB injection. Seems to be working for player attacks only so far (not 100% on my check) - added the elemental vs defense multipli...
by peddroelm
Fri May 31, 2019 8:06 am
Forum: Tables
Topic: Crude Borderlands Pre Sequel Damage Log + Combat Stats Page
Replies: 9
Views: 2192

Re: Crude Borderlands Pre Sequel Damage Log + Combat Stats Page

-added new version (has elemental chance multiplier on guns, current shield recharge delay, and a lot more weapons base damage) -still missing rocket launchers ..they are problematic since the 'read' of their damage is done by code in main loop that also/mostly does other things .. Also missing torg...
by peddroelm
Tue May 28, 2019 8:24 am
Forum: Tables
Topic: Crude Borderlands 2 Damage Log + Combat Stats Page
Replies: 10
Views: 4282

Re: Crude Borderlands 2 Damage Log + Combat Stats Page

Here's what Krieg axe throw looks like with buzz axe bombardier explosive splash. Non elemental impact + explosive splash. Sadly the script doesn't id this attack as melee and the melee damage multiplier is not shown. The grenade multiplier however is helpful in checking the damage . # Non-Elemental...
by peddroelm
Tue May 28, 2019 8:08 am
Forum: Tables
Topic: Crude Borderlands 2 Damage Log + Combat Stats Page
Replies: 10
Views: 4282

Re: Crude Borderlands 2 Damage Log + Combat Stats Page

Massive update that was promised : - normal hit / base weapon damage for player attacks ( KNOWN ISSUE DOESN'T WORK WITH LASERS/GrenadeLaunchers ) (CATCHES PLAYER's MISSES && ENEMIES SHOTS and misses SO I SHOULD TRY AND ADD name string here too because it can be a bit confusing since I'm currently no...
by peddroelm
Mon May 27, 2019 11:18 am
Forum: Tables
Topic: Crude Borderlands Pre Sequel Damage Log + Combat Stats Page
Replies: 9
Views: 2192

Re: Crude Borderlands Pre Sequel Damage Log + Combat Stats Page

Massive update that was promised : - normal hit / base weapon damage for player attacks ( KNOWN ISSUE DOESN'T WORK WITH LASERS/GrenadeLaunchers ) (CATCHES PLAYER's MISSES && ENEMIES SHOTS and misses SO I SHOULD TRY AND ADD name string here too because it can be a bit confusing since I'm currently no...
by peddroelm
Mon May 27, 2019 8:21 am
Forum: Tables
Topic: Crude Borderlands Pre Sequel Damage Log + Combat Stats Page
Replies: 9
Views: 2192

Re: Crude Borderlands Pre Sequel Damage Log + Combat Stats Page

significant progress - (gun) CRIT signaling Crit Signaling Enabled: 1669219 6781426.500 Max 6781282.000 Cur 6781426.500 Prev 144.500 Damage 415F1698 baseaddress Captured Lost L vsHealthOrArmor 47 6781426.500 Max 6781419.500 Cur 6781426.500 Prev 7.000 Damage 415F1698 baseaddress Captured Lost L vsHea...