Search found 22 matches

by Kurei
Mon Dec 30, 2019 2:16 am
Forum: Tables
Topic: Red Dead Redemption 2
Replies: 247
Views: 85508

Re: Red Dead Redemption 2

l0wb1t wrote:
Sun Dec 29, 2019 4:18 pm
Updated to latest game version
Thanks for updating the table. I was wondering if it's possible to add a No recoil option.
by Kurei
Thu Dec 26, 2019 5:12 pm
Forum: Trainers
Topic: Red Dead: Redemption 2 Trainer
Replies: 23
Views: 28168

Re: Red Dead: Redemption 2 Trainer

kjhpc wrote:
Fri Nov 15, 2019 2:49 am
MrViZZion wrote:
Tue Nov 05, 2019 10:18 pm
..
I downloaded the trainer but I can't see the 'Low Recoil' option.
Yeah, low recoil or No Recoil would be great :) :) :)
by Kurei
Tue Dec 24, 2019 12:47 pm
Forum: Tables
Topic: Red Dead Redemption 2
Replies: 247
Views: 85508

Re: Red Dead Redemption 2

Which table works on steam? Edit: Table in OP works on steam, except horse health Merry Christmas to all of you! Replace :D horse health aobscanmodule(_HealthBaseHorse,RDR2.exe,48 8B 48 10 0F 2F 41 20 0F 82 8C) Replace :D NoSpread aobscanmodule(_NoSpread,RDR2.exe,F3 0F 11 4B 10 F3 0F 10 05) Hello F...
by Kurei
Tue Dec 24, 2019 5:23 am
Forum: Tables
Topic: Red Dead Redemption 2
Replies: 247
Views: 85508

Re: Red Dead Redemption 2

Which table works on steam? Edit: Table in OP works on steam, except horse health Merry Christmas to all of you! Replace :D horse health aobscanmodule(_HealthBaseHorse,RDR2.exe,48 8B 48 10 0F 2F 41 20 0F 82 8C) Replace :D NoSpread aobscanmodule(_NoSpread,RDR2.exe,F3 0F 11 4B 10 F3 0F 10 05) Hey man...
by Kurei
Sun Dec 15, 2019 12:36 pm
Forum: Tables
Topic: Red Dead Redemption 2
Replies: 247
Views: 85508

Re: Red Dead Redemption 2

Face007 wrote:
Sun Dec 15, 2019 8:33 am
The level of general ability is limited,so it can only be updated like this~
Thanks for updating the table!
by Kurei
Sun Dec 01, 2019 3:49 pm
Forum: General Discussions
Topic: Star Wars Jedi: Fallen Order
Replies: 117
Views: 2803

Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

Any1 has perfect parry script!? +1 to this. Just like the perfect Guard deflect in Sekiro. No need to time the parry anymore. I tried to figure this one out on mah own, but no luck. xD. I was doing scans every time I parried, but bleh. I think this requires some scripting skills I don't have curren...
by Kurei
Fri Nov 29, 2019 12:26 am
Forum: General Discussions
Topic: Star Wars Jedi: Fallen Order
Replies: 117
Views: 2803

Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

demorest wrote:
Fri Nov 22, 2019 12:32 am
Any1 has perfect parry script!?
+1 to this. Just like the perfect Guard deflect in Sekiro. No need to time the parry anymore.
by Kurei
Wed Nov 27, 2019 12:36 am
Forum: Tables
Topic: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..
Replies: 95
Views: 87643

Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

-Main activate it if you are in the level, not in the main menu,and not while fighting with enemy! -Max Health Pointer Health Stamina Pointer Force Pointer -Easy Kills works best with monster, stormtroopers have protection against the lightsabers. -Skill Pointer Added: -Stim Pointer @rambo99jose! -...
by Kurei
Wed Nov 20, 2019 12:08 am
Forum: General Discussions
Topic: Star Wars Jedi: Fallen Order
Replies: 117
Views: 2803

Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

so i finally had time to play :) eh yes i have the same problem since i picked up some HP updrades...very strange :shock: i changed the script to an pointer, it fixed the problem. updated table is uploaded. Hi cfemen, Thank you very much for updating the table. Really love the stim canister pointer...
by Kurei
Mon Nov 18, 2019 11:33 pm
Forum: Tables
Topic: Star Wars Jedi: Fallen Order | Cosmetics Unlocker, Saber Color Changer and more
Replies: 59
Views: 4320

Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

CerebralGolem wrote:
Mon Nov 18, 2019 9:24 pm

Anyway, I'd much rather control the number of healing stims than brute force the health.
Absolutely agree with this. Unlimited use of Stim canisters is much better than Inf Health. :)
by Kurei
Sun Nov 17, 2019 11:19 pm
Forum: General Discussions
Topic: Star Wars Jedi: Fallen Order
Replies: 117
Views: 2803

Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

I'm having trouble looking for the values for Stim canisters. Has anyone figured out on making it unlimited use?

Thanks.
by Kurei
Tue Aug 06, 2019 9:07 pm
Forum: Trainers
Topic: Monster Hunter World: ICEBORNE Trainer by FLiNG *UPDATED*
Replies: 485
Views: 640526

Re: Monster Hunter World Trainer by FLiNG *UPDATED*

I can confirmed to you that most of these trainer options are working but some are not like the All Bowgun No recoil option. How i wish this option would be working. :( Not sure it it's intentional, but the all bowgun no recoil provides no deviation rather than no recoil. Maybe it was supposed to d...
by Kurei
Tue Jul 23, 2019 4:57 pm
Forum: Trainers
Topic: Monster Hunter World: ICEBORNE Trainer by FLiNG *UPDATED*
Replies: 485
Views: 640526

Re: Monster Hunter World Trainer by FLiNG *UPDATED*

Hi there, I have used Fling trainers for a long time- just haven't really made an account or knew this forum existed. I wanted to buy Monster hunter off steam since there is more content coming and seems like a fun game to get into. Currently, is this trainer still working? I'm not the type to chea...
by Kurei
Sun Jul 21, 2019 1:03 am
Forum: Tables
Topic: Monster Hunter World (Steam)
Replies: 4136
Views: 1942073

Re: Monster Hunter World (Steam)

Does anyone have issues using the Get Bowgun Ammo data? My game keeps on crashing everytime i set the Recoil setting to Rapidfire +2 regardless if i do it on each Ammo type or to all Ammo. I thought that it's crashing because the game is not designed to have all Ammo to Rapid fire. So i tried settin...
by Kurei
Sat Jul 20, 2019 12:49 am
Forum: Tables
Topic: Monster Hunter World (Steam)
Replies: 4136
Views: 1942073

Re: Monster Hunter World (Steam)

I couldn't leave you guys hanging, sorry for the long wait again. The table is updated to the latest steam version. Also, thanks to @genome001 for catching some of my mistakes when updating Berserk Knight's table. Should be fully functional now. Added some pointers to the weapon editor, stuff like ...