Search found 167 matches

by qweasdzxc17
Tue Jan 23, 2024 6:17 pm
Forum: Tables
Topic: Total War - Warhammer 3 version 1.3.0 (14983) (GM and More) 2022-Jul-05
Replies: 341
Views: 174902

Re: Total War - Warhammer 3 version 1.3.0 (14983) (GM and More) 2022-Jul-05

Not entirely sure about MSU2 and CPF2. Options related to those hooks may not work or crash.

Updated for v4.1.4 Build 24935.3194751

Edit: Ok now I'm sure. Reuploaded
by qweasdzxc17
Sun Aug 08, 2021 8:24 pm
Forum: Single Player Cheat Requests
Topic: [Request] Idol Manager
Replies: 32
Views: 49032

Re: [Request] Idol Manager

<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>0</ID> <Description>"Always Platinum Idol (Nationwide Audition)"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : IM.exe Version: 2019.4.23.19969 Date : 2021-08...
by qweasdzxc17
Thu Apr 30, 2020 4:35 pm
Forum: Tables
Topic: Deus Ex: Mankind Divided
Replies: 26
Views: 73086

Re: Deus Ex: Mankind Divided

Updated most AoBs to work with the GoG Version
by qweasdzxc17
Fri Nov 08, 2019 1:01 pm
Forum: Tables
Topic: Red Dead Redemption 2
Replies: 371
Views: 477301

Re: Red Dead Redemption 2

Crispys wrote:
Fri Nov 08, 2019 9:29 am
Inf ammo doesn't work as intended. It works like No Reload, while the actual No Reload button appears to be not working for me
Looks like the Infinite Ammo and No Reload AOBs are the same, Just edit it to inclue the call on top, that should fix it.
by qweasdzxc17
Thu Nov 07, 2019 7:08 am
Forum: Tables
Topic: Red Dead Redemption 2
Replies: 371
Views: 477301

Re: Red Dead Redemption 2

Money is 4-Bytes, Cents dont matter. 428.11 = 42811
by qweasdzxc17
Wed Apr 25, 2018 6:51 am
Forum: Tables
Topic: Sword Art Online RE:Hollow Fragment
Replies: 116
Views: 82402

Sword Art Online RE:Hollow Fragment

[QUOTE="Wolffy, post: 43344, member: 16320"]Your edited scripted seems to have fixed the issue at least at a multiplier of 64. I tried the 64 multiplier with the old script and the problem occurred. Out of curiosity what did you change in the script, I was having trouble spotting the difference but ...
by qweasdzxc17
Tue Apr 24, 2018 5:06 pm
Forum: Tables
Topic: Sword Art Online RE:Hollow Fragment
Replies: 116
Views: 82402

Sword Art Online RE:Hollow Fragment

Well that sounds horrible to diagnose, <br /> [QUOTE="Wolffy, post: 42802, member: 16320"]For Asuna I had her at around affinity 4.5 and set the affinity multiplier to 500. I then went to the fountain and did the date interaction there which bumped her affinity to level 5 but set her character level...
by qweasdzxc17
Sat Apr 21, 2018 4:40 am
Forum: Tables
Topic: Sword Art Online RE:Hollow Fragment
Replies: 116
Views: 82402

Re: Sword Art Online RE:Hollow Fragment

redverd wrote:
Fri Apr 20, 2018 9:12 pm
What does the option storage start under misc pointers do?
Right click, Browse this memoery reigion, and you'll see the area of memory managing your storage inventory, just above that is your on-hand inventory.
by qweasdzxc17
Tue Apr 17, 2018 10:30 am
Forum: Tables
Topic: Sword Art Online RE:Hollow Fragment
Replies: 116
Views: 82402

Sword Art Online RE:Hollow Fragment

[QUOTE="Wolffy, post: 42695, member: 16320"]There may be a bug with the Affinity multiplier, it seems to have reset the characters level to 0. For the record I set the multiplier to 500 and tried to raise affinity both in town but talking and in the field during combat with a different heroine each....
by qweasdzxc17
Thu Apr 05, 2018 10:49 am
Forum: Tables
Topic: Sword Art Online RE:Hollow Fragment
Replies: 116
Views: 82402

Re: Sword Art Online RE:Hollow Fragment

found out the short int sword the craziest sword ever existed buy a dignitas sword place it in the storage look for the following code as byte decimal 1 0 8 0 8 0 128 2 as hex 01 00 08 00 18 00 80 02 replace it with this 17 80 8 0 8 0 128 5 as hex 11 50 08 00 50 00 80 05 and you get the mightiest s...
by qweasdzxc17
Wed Apr 04, 2018 6:02 am
Forum: Tables
Topic: Sword Art Online: Hollow Realization Deluxe Edition
Replies: 423
Views: 248826

Re: Sword Art Online: Hollow Realization Deluxe Edition

Vix_Sparda wrote:
Tue Apr 03, 2018 4:52 am
XxDark_DevxX wrote:
Tue Apr 03, 2018 1:09 pm
qweasdzxc17 wrote:
Mon Apr 02, 2018 9:36 am
Read some of the pages in this thread, the information is in here somewhere
by qweasdzxc17
Mon Apr 02, 2018 9:36 am
Forum: Tables
Topic: Sword Art Online: Hollow Realization Deluxe Edition
Replies: 423
Views: 248826

Re: Sword Art Online: Hollow Realization Deluxe Edition

Most of these are already included in the tables provided by me and TheByteSize

Read some of the pages in this thread, the information is in here somewhere
by qweasdzxc17
Mon Apr 02, 2018 9:34 am
Forum: Tables
Topic: Sword Art Online RE:Hollow Fragment
Replies: 116
Views: 82402

Re: Sword Art Online RE:Hollow Fragment

gradius12 wrote:
Mon Apr 02, 2018 8:30 am
as hex it becomes more difficult so as decimal it shows a better difference
At least for me, I see the pattern better in hex anyway.

I've written a script that should auto complete the current checked item, ill post it soon
by qweasdzxc17
Mon Apr 02, 2018 8:08 am
Forum: Tables
Topic: Sword Art Online RE:Hollow Fragment
Replies: 116
Views: 82402

Re: Sword Art Online RE:Hollow Fragment

found the address for hollow implementation its from 140CEA59C till 140CEAD30 to do the following open the memorybrowser set the display type as 4 value for the following click each implementation first so that you can find it then there are 3 possible values 16777472- checked 16777216-normal and 1...
by qweasdzxc17
Sun Apr 01, 2018 4:56 pm
Forum: Tables
Topic: Sword Art Online RE:Hollow Fragment
Replies: 116
Views: 82402

Re: Sword Art Online RE:Hollow Fragment

How inventory works: Item ID Quantity | | 65 12 00 00 63 00 00 00 65 0A 00 00 63 First byte of item id is category. 65 seems to be recovery items 96 are drops. 9B are smithing materials. Second byte is actual id of item. Quantity is one byte with a maximum value of 7F. The item ids are always in chr...