Search found 742 matches

by cfemen
Wed Aug 25, 2021 6:08 pm
Forum: Tables
Topic: Rogue's Tale v2.04(201031) +14 table (offline mode)
Replies: 22
Views: 4588

Re: Rogue's Tale v2.04(201031) +14 table (offline mode)

made a table last year : https://fearlessrevolution.com/viewtopic.php?p=117198&sid=2406dc5fa80336744f9e35e8c128d4d6#p117198 it redirected the chat strings to activate the cheat commands. // wtf is wrong with the dev? he removed the cheat commands and added some shitty anti-cheat checksums? Singleton...
by cfemen
Wed Aug 11, 2021 9:21 pm
Forum: Tables
Topic: Undermine (1.2.186)
Replies: 107
Views: 40486

Re: Undermine (1.2.186)

Hey, luckely the new update didn't change too much, so I made a quick update: the devs removed the "Cheats" class that my table accessed, coz this the "line 56" error. I reconstructed the "Cheats" method with my injector and dumped the potion/bless/curse/relict strings, so you can spawn the correct ...
by cfemen
Wed Aug 11, 2021 8:13 pm
Forum: Single Player Cheat Requests
Topic: [REQUEST] 9th Dawn III
Replies: 27
Views: 8298

Re: [REQUEST] 9th Dawn III

~ What are the odds you could figure out a way to make a cheat table where you can remove the "DEAD" from a game with perma death enabled? I had to show incredible restraint tonight when my kid was messing around with my game, which is at level 80 with perma death on hard mode and when he left, he ...
by cfemen
Fri Jul 16, 2021 11:05 am
Forum: Tools
Topic: Unity Engine : Universal Background Unlocker
Replies: 10
Views: 7383

Re: Unity Engine : Universal Background Unlocker

Hmm can't seem to find that AOB. This is the Windows Store version - not that it should matter if it's the same version of Unity? Ahh Windows Store :mellow: The game is compiled with UWP , and yes the AOBs are different with the UWP Backend. If I have time i might compile some tests with UWP to loo...
by cfemen
Thu Jul 15, 2021 8:00 pm
Forum: Tools
Topic: Unity Engine : Universal Background Unlocker
Replies: 10
Views: 7383

Re: Unity Engine : Universal Background Unlocker

Only difference is that it appears the method 'set_runInBackground' is stripped from the first game. sooo okay looked into it, my Native/Il2CPP method is working, i just needed to write it for x86: [ENABLE] // universal run in background for mono + ilcpp x86 games with unity version 2019 or higher:...
by cfemen
Thu Jul 15, 2021 6:57 pm
Forum: Tools
Topic: Unity Engine : Universal Background Unlocker
Replies: 10
Views: 7383

Re: Unity Engine : Universal Background Unlocker

Maybe I'm doing something wrong, but I haven't been able to get this script working for several different games in the last few months. Seems that 'set_runInBackground' is stripped and there's only the 'get_runInBackground' method. I don't think you are doing something wrong, can you write me which...
by cfemen
Fri Jun 25, 2021 1:17 pm
Forum: Tables
Topic: Sonic Mania [Epic Store]
Replies: 1
Views: 605

Sonic Mania [Epic Store]

Epic Store : Sonic Mania Version : 1.0 Engine : RetroEngineV5 Hey, Sonic was one of the first video games i've played, good memories :lol: So i made a small table with some cool stuff: https://i.imgur.com/ehRALeb.png Note : you need to activate the Enable Debug Keys script before you load a level, ...
by cfemen
Tue Jun 22, 2021 12:33 am
Forum: Tables
Topic: RogueBook +15 **Update [v1.5.6-1.5.7]
Replies: 26
Views: 8352

Re: RogueBook +6 *v2*(Cheat Panel Script) **Updated v1.2.7838.22357**

Ya know I had another game that I just updated called The Life and Suffering of Sir Brante. Well some people had issues due to the AOBs like you were saying. Well when I updated I hooked the prologue on one scrip but had to go a little further down on the other script because the only address it wa...
by cfemen
Mon Jun 21, 2021 8:13 pm
Forum: Tables
Topic: RogueBook +15 **Update [v1.5.6-1.5.7]
Replies: 26
Views: 8352

Re: RogueBook +6 *v2*(Cheat Panel Script) **Updated v1.2.7838.22357**

On non-IL2CPP Unity games im only injecting at the prologue to get instances or calling functions, coz even with aobscanregion there is chance that other machines will generate different code. Just updated to v1.2.7838.22357, I tested your scripts, Brushes/Consumables /Gold is not activating (coz J...
by cfemen
Mon Jun 21, 2021 3:39 pm
Forum: Tables
Topic: RogueBook +15 **Update [v1.5.6-1.5.7]
Replies: 26
Views: 8352

Re: RogueBook +6 (+Cheat Panel DLL) **Updated v1.2.7838.22357**

The problem is that its in its own namespace and as far as I can tell it doesn't get called in a different namespace the way the other menu did. im not sure how you would even invoke it due to possibly not being able to get an instance of it? I don't really know how to program. I just kindof muddle...
by cfemen
Mon Jun 21, 2021 1:47 pm
Forum: Tables
Topic: RogueBook +15 **Update [v1.5.6-1.5.7]
Replies: 26
Views: 8352

Re: RogueBook +6 (+Cheat Panel DLL) **Updated v1.2.7838.22357**

**UPDATED for 1.2.7838.22357** Also attached dll for 1.2.7838.22357 Heyo, in case you don't want to modify the DLL every update: <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>0</ID> <Description>"Get Instance"</Description> <Options moHideChildren="1"/> <LastSt...
by cfemen
Tue Jun 01, 2021 6:56 pm
Forum: Single Player Cheat Requests
Topic: (Request] Ghosts 'n Goblins Resurrection
Replies: 14
Views: 7460

Re: (Request] Ghosts 'n Goblins Resurrection

well, there are already tables. i dont have that much time at the moment :/ but i did a quick look and made a noclip script :) just copy & paste the following ONto your table ( not in an auto-assembler script ) Control = WASD <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatE...
by cfemen
Tue May 04, 2021 12:19 pm
Forum: Tables
Topic: Reventure [1.9.5 GOG ]
Replies: 0
Views: 400

Reventure [1.9.5 GOG ]

Hey, played this game a longer time ago, never made a table for it, revisited the newest version on GOG (1.9.5) and made a small table (very basic stuff mostly, and a proper noclip) but maybe someone can need it to explore and goof around in the game :) Options: NoClip -you can fly with WASD through...
by cfemen
Thu Apr 01, 2021 12:53 pm
Forum: Generic Tutorials
Topic: Native Unity Components & NoClip Basics [With Playground Sample]
Replies: 0
Views: 2316

Native Unity Components & NoClip Basics [With Playground Sample]

Hey, someone asked me for a direction how to do a NoClip for games, so i had some fun writing a cheap little Playground with Unity(so nobody needs a specific game to play around with it) and made a sample table with 2 Basic NoClip scripts. This Guide will contain a lots of Unity specific stuff, but ...
by cfemen
Sun Mar 14, 2021 6:37 pm
Forum: Tables
Topic: Control - AWE patch (DX12) +? (table Update5)
Replies: 334
Views: 278926

Re: Control - AWE patch (DX12) +? (table Update5)

so got a 7 days windows pass ...and i already hate that store :roll: and the game is crashing sooo often :( so i've stopped working at a table, but im sharing the infos and my debug table: the game is using RTTI (google it) and a component system. the table will find the player entity - note: you ne...