Search found 100 matches

by edale
Tue Oct 03, 2023 5:50 am
Forum: Tables
Topic: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01
Replies: 114
Views: 43890

Re: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01

ElvenNations wrote:
Sun Sep 17, 2023 5:15 am
What exactly is it supposed to do? How am I supposed to use it?
With 'freeze timer' cheats, you have to wait for the timer to actually start counting up/down before activating them.
Usually a good idea to deactivate them before finishing whatever is being timed.
by edale
Fri Jul 07, 2023 1:17 am
Forum: Tables
Topic: Hogwarts Legacy
Replies: 418
Views: 242807

Re: Hogwarts Legacy

Freeze the timer in the broom races (only tested in the first broom race so far, might also freeze the timer if there's any other timed events) { Game : HogwartsLegacy.exe Version: Date : 2023-07-04 Author : Edale This script does blah blah blah } [ENABLE] aobscanmodule(RaceTimer1,HogwartsLegacy.exe...
by edale
Tue May 23, 2023 5:02 pm
Forum: Tables
Topic: Star Ocean: The Divine Force - v1.0 - Steam
Replies: 241
Views: 67292

Re: Star Ocean: The Divine Force - v1.0 - Steam

It'd be amazing if someone could update the inventory editor portion of the table for the new version...
by edale
Fri Jan 20, 2023 3:29 am
Forum: Tables
Topic: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01
Replies: 114
Views: 43890

Re: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01

Buying Sniper upgrades doesn't deduct Kill Points. { Game : CCFF7R-Win64-Shipping.exe Version: Date : 2023-01-19 Author : Edale This script buying Sniper upgrades doesn't deduct Kill Points. } [ENABLE] aobscanmodule(KillCountFree,CCFF7R-Win64-Shipping.exe,F0 89 02 83 41 24 FE) // should be unique al...
by edale
Fri Jan 20, 2023 2:53 am
Forum: Tables
Topic: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01
Replies: 114
Views: 43890

Re: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01

Freeze the "m to exit" timer near the start of chapter 9. *edit- erm... this seems to stop you and enemies from moving as well... In battle, you'll still be able to attack enemies close enough to reach or with magic though... { Game : CCFF7R-Win64-Shipping.exe Version: Date : 2023-01-19 Author : Eda...
by edale
Thu Jan 19, 2023 11:25 pm
Forum: Tables
Topic: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01
Replies: 114
Views: 43890

Re: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01

Freeze the timer for Hojo's minigame towards the end of chapter 4 (the one where you have to steal the keys from the 6 experiments within 3 minutes). *edit- Seems to work for all "count down" timers. { Game : CCFF7R-Win64-Shipping.exe Version: Date : 2023-01-19 Author : Edale This script Freezes the...
by edale
Tue Jan 17, 2023 12:14 pm
Forum: Tables
Topic: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01
Replies: 114
Views: 43890

Re: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01

Chapter 4 Materia Collection minigame Freeze timer: *edit- Seems to work for all "count up" timers. { Game : CCFF7R-Win64-Shipping.exe Version: Date : 2023-01-17 Author : Edale This script freezes the timer for the Materia Collection minigame in chapter 4. } [ENABLE] aobscanmodule(MateriaCollectTime...
by edale
Sun Jan 15, 2023 6:05 am
Forum: Tables
Topic: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01
Replies: 114
Views: 43890

Re: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01

hello please add code no random battle thanks This game doesn't have random battles. It has pre-designated areas that if you step in a battle will happen. If you simply hug the walls, you'll almost never trigger a non-boss battle (sometimes there's no "safe zone" on the edges of bridges, or it's on...
by edale
Sun Jan 15, 2023 6:02 am
Forum: Tables
Topic: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01
Replies: 114
Views: 43890

Re: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01

gamescollections wrote:
Thu Dec 15, 2022 12:37 pm
hello please add code no random battle thanks
This game doesn't have random battles. It has pre-designated areas that if you step in a battle will happen.

If you simply hug the walls, you'll almost never trigger a non-boss battle (sometimes there's no "safe zone" on the edges of bridges).
by edale
Thu Jan 12, 2023 5:17 am
Forum: Tables
Topic: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01
Replies: 114
Views: 43890

Re: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01

Feature request: DMW always enters chocobo and/or summon mode.
by edale
Sun Oct 30, 2022 10:24 pm
Forum: Single Player Cheat Requests
Topic: [REQUEST] Xenoblade Chronicles 3 (Yuzu)
Replies: 67
Views: 32631

Re: [REQUEST] Xenoblade Chronicles 3 (Yuzu)

I get an Error trying to run the 1.1.1 CT. (Error) Check: The game is loaded Cheat engine is attached to .exe Cheat engine edit settings - scan settings - MEM_MAPPED enabled I got that a few times with this game when I tried to use CheatEngine. Just close and reopen CheatEngine, link it to the proc...
by edale
Sat Sep 17, 2022 3:29 am
Forum: Single Player Cheat Requests
Topic: [REQUEST] Xenoblade Chronicles 3 (Yuzu)
Replies: 67
Views: 32631

Re: [REQUEST] Xenoblade Chronicles 3 (Yuzu)

dafallnone wrote:
Mon Aug 08, 2022 8:11 am
This is my final contribution after finishing the game if you want more you will have to add it yourself this table should be all you need
I don't suppose anyone can update this table for v1.1.1?
by edale
Tue Sep 13, 2022 7:09 pm
Forum: Single Player Cheat Requests
Topic: [REQUEST] Xenoblade Chronicles 3 (Yuzu)
Replies: 67
Views: 32631

Re: [REQUEST] Xenoblade Chronicles 3 (Yuzu)

Request: a cheat to expand the size of the area of map revealed around you. I wanna get the map for the Cadensia region fully mapped out, but I don't want to just use the reveal the full map cheat code, since I might miss something. Extending it 2x or 3x (while on the ship) would be more than enough...
by edale
Sat May 14, 2022 4:22 am
Forum: Tables
Topic: Xenoblade Chronicles 2 v2.1.0
Replies: 79
Views: 45594

Re: Xenoblade Chronicles 2 v2.1.0

Yea, about the Torna DLC.... None of the codes work, they're for an outdated version of the DLC.
by edale
Thu May 12, 2022 11:14 pm
Forum: Tables
Topic: [Completed] CHRONO CROSS: THE RADICAL DREAMERS EDITION [TABLE]
Replies: 111
Views: 31200

Re: [Completed] CHRONO CROSS: THE RADICAL DREAMERS EDITION [TABLE]

Not sure if it'll help anyone, but the encryption key/password for Chrono Cross's save file is: 376c671d-da29-44c7-a158-4a18faa5fed0 Save file should be: Documents\My Games\CHRONO CROSS THE RADICAL DREAMERS EDITION\Steam\76561197960267366\save.dat You can open the .dat file with 7zip or WinRar, usin...