Search found 39 matches

by nightmare3
Sat Dec 16, 2023 9:29 am
Forum: Tables
Topic: Suikoden V NTSC for PCSX2 1.4.0
Replies: 40
Views: 28812

Re: Suikoden V NTSC for PCSX2 1.4.0

i have update the tablet to V2.0. new to the tablet are: Earned Experience Multiplier Training Does Not Use Party SP Training Increases SP Train Skill Once For SS Rank Blacksmiths Can Forge To Max Level Forge Once Sets Weapon Level To Max Infinite Rune Use (In-Battle) HP Restored After Battle [War] ...
by nightmare3
Thu Dec 14, 2023 4:15 pm
Forum: Tables
Topic: Suikoden V NTSC for PCSX2 1.4.0
Replies: 40
Views: 28812

Re: Suikoden V NTSC for PCSX2 1.4.0

ok, i have active scripts [working but with miner problem] for next updated: 1-Low Play Time (14 min) 2-infinity MP battle 3-infenty party sp 4-Smith can upgrade your weapons to 16 5-Allied Never die (War) 6-Instant Enemy Death (War) 7-Earned Experience Multiplier 8-train once to get SS here is code...
by nightmare3
Thu Dec 14, 2023 4:08 pm
Forum: Cheat Engine Lua Scripting
Topic: need help with scripts
Replies: 0
Views: 4522

need help with scripts

ok i have update my pcsx2 to ver 1.7 nightly. most my code has to be rewrite to pointer style and i have done it. like this :PS2Mem+36D1B0 now i want to make scripts change the value of address :PS2Mem+36D1B0 to some thing specific. so: infinity MP in battles address :PS2Mem+A72E7C [ENABLE]: 0000000...
by nightmare3
Sat Dec 09, 2023 1:28 pm
Forum: Tables
Topic: Suikoden V NTSC for PCSX2 1.4.0
Replies: 40
Views: 28812

Re: Suikoden V NTSC for PCSX2 1.4.0

edit[2]: add: Earned Experience Multiplier Training Does Not Use Party SP Training Increases SP Train Skill Once For SS Rank Blacksmiths Can Forge To Max Level Forge Once Sets Weapon Level To Max Infinite Rune Use (In-Battle) HP Restored After Battle [War] Enemy Units - Instant Death [War] Allied Un...
by nightmare3
Thu Nov 11, 2021 4:57 pm
Forum: Tables
Topic: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
Replies: 1046
Views: 678419

Re: Stellaris Nemesis x64 v3.1.1 (GM and More) 2021-Sep-19

ok I have been out off Table creation for some time. i have edit few Table to create a working one for Stellaris (Stellaris Nemesis) 3.1.1 (22a5). the Table is a merge of: 1- Table here made by Namelessy. * the problem in Table is ( pPlayer, pChr, pPlanet and pMEGA was not defined). 2- Table here ma...
by nightmare3
Fri Sep 27, 2019 7:25 pm
Forum: Tables
Topic: Tales of Vesperia Definitive Edition (Steam)
Replies: 880
Views: 389134

Re: Tales of Vesperia Definitive Edition (Steam)

Is it possible to give playable characters mystic artes (or non-mystic artes) from enemy units? Trying to make a sort of "playable Kratos" by replacing Flynn's model with his and then adding in his artes. Specifically the two Lightning Blades and Shining Bind. Greetings!! Did you manage yourself to...
by nightmare3
Sat Jun 15, 2019 8:32 pm
Forum: Tables
Topic: Regalia Of Men and Monarchs [2017-5-24]
Replies: 49
Views: 32319

Re: Regalia Of Men and Monarchs [2017-5-24]

mashup of two cheat tablet. it is working with the GOG 1.2 update Regalia Of Men and Monarchs v1.2a GOG & Steam | Cheat Engine Table V3.125, [2019-6-15] COLONELRVH +Shinkansen MAIN CHEATS 01-[Stats] A-Unlimited Items & Resources Usage B-Get Resources Base Address [Update: View Town's Resources] {man...
by nightmare3
Sat Jun 15, 2019 8:16 pm
Forum: Tables
Topic: Regalia: Of Men and Monarchs (2017-05-28)
Replies: 13
Views: 9046

Re: Regalia: Of Men and Monarchs (2017-05-28)

Can you please update for Regalia - Royal Edition? GOG 1.2a hotfix (21347) 64bit Everything works except CombatantStats, TimeManager, BattleCombatantViewModelBase. mashup of two cheat tablet. it is working with the GOG 1.2 update MAIN CHEATS 01-[Stats] A-Unlimited Items & Resources Usage B-Get Reso...
by nightmare3
Thu Mar 28, 2019 4:13 am
Forum: Tables
Topic: Tales of Vesperia Definitive Edition (Steam)
Replies: 880
Views: 389134

Re: Tales of Vesperia Definitive Edition (Steam)

bk2710 wrote:
Wed Mar 27, 2019 10:33 am
The table V9_5 doesn't include arte usage multiplier for altered burst artes (no idea if thats possible, should be tho), wanted to point that out.
you can manual change it.
find manual art usage under character
by nightmare3
Mon Mar 11, 2019 5:33 am
Forum: Tables
Topic: Tales of Vesperia Definitive Edition (Steam)
Replies: 880
Views: 389134

Re: Tales of Vesperia Definitive Edition (Steam)

new update.
1- add Quest From Arc 2 intl Finish the game.
2-add seen and skit
3-fix for update 1.2
by nightmare3
Mon Mar 11, 2019 5:31 am
Forum: Tables
Topic: Tales of Vesperia Definitive Edition (Steam)
Replies: 880
Views: 389134

Re: Tales of Vesperia Definitive Edition (Steam)

Can anyone update the table nightmare3 compiled? at least i want the titles for each characters and all items(including key items) to be updated I appreciate the help All you need to do is highlight the pointers, right click, recalculate new addresses, HEX, Enter 91E0, then Change. Edit: Holy crap ...
by nightmare3
Mon Mar 11, 2019 4:52 am
Forum: Tables
Topic: Tales of Vesperia Definitive Edition (Steam)
Replies: 880
Views: 389134

Re: Tales of Vesperia Definitive Edition (Steam)

https://i.imgur.com/bA4G7Ce.png Please help with nightmare3 table. never seen this error before. this script was taking from cheat engine page (copy past) and edited. one thing for short i don't know any and how to make $lua script and i ask in this form for any one how can writes for me but no one...
by nightmare3
Wed Feb 27, 2019 6:17 am
Forum: Tables
Topic: Tales of Vesperia Definitive Edition (Steam)
Replies: 880
Views: 389134

Re: Tales of Vesperia Definitive Edition (Steam)

i tried. the address is random and change every time you battle. That's called a dynamic address which you'll need to find the pointer for. Pointers are crucial to know how to make and will be required for many things. i try to make pointer address for it but when you restart game it will not work....
by nightmare3
Tue Feb 26, 2019 8:07 pm
Forum: Tables
Topic: Tales of Vesperia Definitive Edition (Steam)
Replies: 880
Views: 389134

Re: Tales of Vesperia Definitive Edition (Steam)

Raijinken wrote:
Tue Feb 26, 2019 7:38 pm
I might've asked this way back in the beginning, but was anyone able to make something where you could set the end of battle combo to fix the bonus EXP to whatever you wanted? (And yeah I understand it's kind of a weird request)
i tried.
the address is random and change every time you battle.
by nightmare3
Tue Feb 26, 2019 7:33 pm
Forum: Tables
Topic: Tales of Vesperia Definitive Edition (Steam)
Replies: 880
Views: 389134

Re: Tales of Vesperia Definitive Edition (Steam)

Hello, I have one question. There is a table modifying the number of encounters made in the game. But it seems there's also a value for the number of encounters every characters had which is translated in percentage of how many % that character has been used in the record. Did anyone found the addr...