well this is not what i asked for. ;)
i asked if you played in EA and not started a new game when EA switched into the "released" state.
because if you just continued playing, the game will not work properly for you. and you will never get to see the complete content.
Search found 118 matches
- Thu Sep 07, 2023 12:33 pm
- Forum: Tables
- Topic: z Everspace 2
- Replies: 162
- Views: 29973
- Thu Aug 31, 2023 4:02 pm
- Forum: Tables
- Topic: z Everspace 2
- Replies: 162
- Views: 29973
Re: z Everspace 2
The problem with passing the game. I cannot pass the Completethree Location Challenges tests in the Zharkov system. I can't blow up an asteroid. There is no power module, one cell with a fuse does not open. Is it possible to complete the hung quests? Or generating objects flying in space, an energy...
- Wed Jun 28, 2023 6:32 pm
- Forum: Tables
- Topic: EVERSPACE 2 [ v1.0.34616] v3 *Fixes/Adds* June 29, 2023
- Replies: 119
- Views: 38922
Re: EVERSPACE 2 [ v1.0.34616] v2 *UPDATED* June 19, 2023
Ooo, I didn't know HUD always visible had flaws, can you specify what's wrong with it? I'd like to know if I'm going to continue using it. can only remember performance issues and it stays even if you switch zones after turning it off. never used it on my own, so can not really talk for it. i like ...
- Wed Jun 28, 2023 1:15 pm
- Forum: Tables
- Topic: EVERSPACE 2 [ v1.0.34616] v3 *Fixes/Adds* June 29, 2023
- Replies: 119
- Views: 38922
Re: EVERSPACE 2 [ v1.0.34616] v2 *UPDATED* June 19, 2023
For some reason when I turn on massive sensor range my weapons deal massive damage one shotting almost any regular enemy. (See Edit). Can you port the Everything in HUD Always Visible cheat from Master's table? That's the perfect cheat for me as I only want to 100% the regions without looking up gu...
- Thu Jun 22, 2023 12:55 pm
- Forum: Tables
- Topic: EVERSPACE 2 [ v1.0.34616] v3 *Fixes/Adds* June 29, 2023
- Replies: 119
- Views: 38922
Re: EVERSPACE 2 [ v1.0.34616] v2 *UPDATED* June 19, 2023
Eh, not sure what you mean.. what drones. Just like the main tasks, you need 3 drones to hack some data from G&B. The drone you control seems can just be hit once. nope, it depends on the speed you have when hitting an obstacle. if you go slowly, you can't die. if the world moves too fast for you s...
- Thu Apr 20, 2023 3:49 pm
- Forum: Tables
- Topic: z Everspace 2
- Replies: 162
- Views: 29973
Re: z Everspace 2
Wondering if a freeze or slow race timer for the racing side missions is possible cause some of those gold times just seem impossible!? Wondering if a freeze or slow race timer for the racing side missions is possible cause some of those gold times just seem impossible!? You can easily find this by...
- Wed Apr 19, 2023 12:25 pm
- Forum: Tables
- Topic: z Everspace 2
- Replies: 162
- Views: 29973
Re: z Everspace 2
[...] Though it won't help with puzzles, [...] steam has a good "solved all puzzles" guide. if you don't intend to puzzle it all by yourself, why not use a guide? ^^ the other table that gets updates these days just implemented some kind of "show everything hidden on screen". you might want to give...
- Tue Apr 18, 2023 6:28 pm
- Forum: Tables
- Topic: z Everspace 2
- Replies: 162
- Views: 29973
- Tue Apr 18, 2023 2:35 pm
- Forum: Tables
- Topic: z Everspace 2
- Replies: 162
- Views: 29973
- Mon Apr 17, 2023 3:38 pm
- Forum: Tables
- Topic: z Everspace 2
- Replies: 162
- Views: 29973
Re: z Everspace 2
[...] How do you extend the attributes of a decoder the right way? My game crashes whenever I try to add a new one. i changed an unwanted common item like a weapon. they usually have enough attributes you can change. any unused attribute seems to be ignored. e.g. the common item had 8 attributes in...
- Fri Apr 14, 2023 6:32 pm
- Forum: Tables
- Topic: z Everspace 2
- Replies: 162
- Views: 29973
Re: z Everspace 2
Attribute IDs for Signal Decoders: 89515 - Mines on Death (+60%) 89594 - Two Bosses (+100%) 89710 - Evolution (+100%) 89525 - Enemy Regen (+40%) 89582 - No EMP (+60%) 89642 - Jarred Sensors (+30%) 89685 - Strength in Death (+120%) (this one is special, you can probably mess with values to make it m...
- Wed Apr 12, 2023 1:51 pm
- Forum: Tables
- Topic: z Everspace 2
- Replies: 162
- Views: 29973
legendaries
with zanzers you can do that as well. might take a minute or two.
you mean you want legendary decoders? just change their rarity.
- Tue Apr 11, 2023 8:33 pm
- Forum: Tables
- Topic: z Everspace 2
- Replies: 162
- Views: 29973
Re: z Everspace 2
Freeze mission timer option? there is a mission that gives you 10 seconds to arm 5 detonator's and they are frustrating to find with that time. why don't you just use the inbuilt speedhack? time down the game to e.g. 50% and try it again. even without it they're not THAT hard if you look for a path...
- Thu Mar 02, 2023 1:43 pm
- Forum: Tables
- Topic: No Mans Sky (Steam)
- Replies: 972
- Views: 808443
Re: No Mans Sky (Steam)
why not changing the difficult ingame? to "i can't die" and "i don't need hazard energy" and "i don't need ressources for crafting"? you can do that, you know? you even get achievements. editing your ressources is obsolete when nothing needs ressources. xD
- Tue Feb 15, 2022 2:55 pm
- Forum: Tables
- Topic: MechWarrior 5: Mercenaries
- Replies: 322
- Views: 183217
Re: MechWarrior 5: Mercenaries
MechWarrior-Win64-Shipping-MODDED.CT Hey guy. The table works perfectly, but is there any way to set the default as Disabled? I just want the speed increase, and turning everything else off individually every single time is a little bit of an irritation. yes. edit the table with an editor. find the...