Search found 31 matches
- Fri Jan 12, 2024 1:57 pm
- Forum: Tables
- Topic: War Hospital
- Replies: 17
- Views: 4966
Re: War Hospital
Not sure those pointers from the mono module are reproducible. Although the game does come with a disabled terminal and cheat command checks strewn all over which make it quite easy to just nop out a couple jumps for the regular things. Resources: FieldHospital.PlayerResourcesContainer:GetAmount+41 ...
- Wed Nov 22, 2023 5:11 am
- Forum: Tables
- Topic: Star Wars - Empire at War Gold Steam (GM and more) 2021-Jan-24
- Replies: 181
- Views: 159946
Re: Star Wars - Empire at War Gold Steam (GM and more) 2021-Jan-24
Quick and dirty credits. [ENABLE] aobscanmodule(INJECT,StarWarsG.exe,F3 0F 2C 50 70 89 57) // should be unique alloc(newmem,$1000,INJECT) label(fMinRes) registersymbol(fMinRes) newmem: code: push ecx mov ecx, [fMinRes] mov [rax+70], ecx cvttss2si edx,[rax+70] pop rcx jmp return fMinRes: dd (float)70...
- Wed Aug 23, 2023 3:37 am
- Forum: Single Player Cheat Requests
- Topic: [REQ] Jumplight Odyssey
- Replies: 24
- Views: 5053
Re: [REQ] Jumplight Odyssey
i found Power and Water, but couldn't modify the values, maybe someone with experience in Unity can make it work.. Whenever I tried messing with the resource transactions stuff would just pile up or display incorrect values up top. Would break things in weird ways, like water consumers just not wor...
- Fri Jun 16, 2023 12:21 pm
- Forum: Tables
- Topic: Pro Cycling Manager 2022
- Replies: 23
- Views: 11755
Re: Pro Cycling Manager 2022
One byte change to get basic functionality of the table working, I kid you not. (Energy + Pulse)
Code: Select all
aobScanModule(Yellow_AOB,PCM64.exe, F3 0F 59 C1 F3 0F 5C D0 0F)
- Thu May 18, 2023 5:11 am
- Forum: Tables
- Topic: Shadows of Doubt
- Replies: 45
- Views: 13112
Re: Shadows of Doubt
My own first priority was to find out where the murderer's name was being stored if not at the end of the same series of pointers as for other cases. MurderController._instance -> activeMurders -> murderer -> name Is how I'm accessing it. Edit: Oops I should have read the next one, it's in the tabl...
- Mon May 01, 2023 6:30 am
- Forum: Tables
- Topic: Shadows of Doubt
- Replies: 45
- Views: 13112
Re: Shadows of Doubt
You should toggle routeTeleport in the Game class as well, it can be useful. (Those elevators...)
- Wed Apr 26, 2023 3:20 am
- Forum: Single Player Cheat Requests
- Topic: [Request] Shadows of Doubt
- Replies: 3
- Views: 1577
Re: [Request] Shadows of Doubt
Here's what I have at the moment. There are other things to toggle in the Game class like invincibility and pausing AI, but this covers the major things. It should be possible to spawn codebreakers on the floor or patch it to allow unlimited use if you reverse it further. I don't like to drop dlls o...
- Thu Oct 06, 2022 1:32 pm
- Forum: Single Player Cheat Requests
- Topic: Terra Invicta
- Replies: 38
- Views: 29671
Re: Terra Invicta
I think you can just JIT it then aobregion or similar?
I don't even think the first step is necessary, since I think this function gets called per frame after opening the game, but turning on the mono features just make it easy to find the function.
I don't even think the first step is necessary, since I think this function gets called per frame after opening the game, but turning on the mono features just make it easy to find the function.
- Thu Oct 06, 2022 3:37 am
- Forum: Single Player Cheat Requests
- Topic: Terra Invicta
- Replies: 38
- Views: 29671
- Tue Oct 04, 2022 9:57 am
- Forum: Single Player Cheat Requests
- Topic: Terra Invicta
- Replies: 38
- Views: 29671
- Tue Aug 16, 2022 4:41 am
- Forum: Single Player Cheat Requests
- Topic: [REQUEST] Marvel's Spider-Man Remastered (steam)
- Replies: 42
- Views: 22610
Re: [REQUEST] Marvel's Spider-Man Remastered (steam)
newmem: mov [ecx+88], (float)100.0 mov [ecx+8C], (float)100.0 The game is designed for the 64-bit architecture, using 64-bit register set. Why are you moving data into ECX, which is 32-bit? o_O Please fix it to rcx (not ecx). And make sure you use the R-registers for read/write in any other scripts...
- Sun Aug 14, 2022 5:22 am
- Forum: Single Player Cheat Requests
- Topic: [REQUEST] Marvel's Spider-Man Remastered (steam)
- Replies: 42
- Views: 22610
Re: [REQUEST] Marvel's Spider-Man Remastered (steam)
Ordinal 10 for the HeroHealth virtual function table is where you want to hook for incoming damage. RCX will point to the health structure, set +0x88 and 0x8C to 100.0. Or nullify the incoming damage by changing RDX+0x144 to 0.0f Much of the game mechanics should be easy to find in a similar matter....
- Thu Aug 11, 2022 9:13 am
- Forum: Tables
- Topic: z Farthest Frontier
- Replies: 65
- Views: 43252
Re: z Farthest Frontier
There also appears to be a inbuilt console and cheat commands, I am unsure how to trigger it as I don't come across many IL2CPP games.
WhoWantsClamChowder makes all the villagers vomit, for example. (I think that's a Family Guy reference...)
WhoWantsClamChowder makes all the villagers vomit, for example. (I think that's a Family Guy reference...)
- Mon Feb 07, 2022 2:13 am
- Forum: Tables
- Topic: Hearts of Iron IV x64 v1.11.10 (GM and More) 2022-Apr-16
- Replies: 724
- Views: 817371
Re: Hearts of Iron IV x64 v1.11.4 (GM and More) 2021-Dec-15
If you want to update it yourself, most of the work is finding the couple offsets that have shifted by -10.
Obviously you would do this purely for personal educational purposes, and not post it publicly.
Obviously you would do this purely for personal educational purposes, and not post it publicly.
- Fri Sep 17, 2021 6:33 am
- Forum: Single Player Cheat Requests
- Topic: Timberborn (Stream)
- Replies: 9
- Views: 19732
Re: Timberborn (Steam)
Alt+Shift+X/Z for developer/debug modes.
Science is an easily searchable 4-byte.
Science is an easily searchable 4-byte.