Search found 19 matches
- Fri Mar 08, 2024 6:29 pm
- Forum: Tables
- Topic: Warcraft III Reforged
- Replies: 81
- Views: 50680
Re: Warcraft III Reforged
how do these resource timers interact with custom maps?
- Sun Feb 18, 2024 5:35 pm
- Forum: Tables
- Topic: Granblue Fantasy Relink (Steam)
- Replies: 1458
- Views: 235496
Re: Granblue Fantasy Relink (Steam)
Did anyone figure out how the chapter completion works? Would be nice if it is possible to somehow make it complete itself but I wouldn't know where it is stored tbh.
- Thu Feb 08, 2024 10:32 pm
- Forum: Tables
- Topic: Granblue Fantasy Relink (Steam)
- Replies: 1458
- Views: 235496
Re: Granblue Fantasy Relink (Steam)
Anyone have the time to make a quick recording on editing Wrightstones? I know of a way, not necessarily the fastest or most efficient way but I know of one. This works best when you have very little stones on you, I have like 2k+ stones so it's harder for me. First, you pick a stone, 3 traits pref...
- Thu Feb 08, 2024 9:52 pm
- Forum: Tables
- Topic: Granblue Fantasy Relink (Steam)
- Replies: 1458
- Views: 235496
Re: Granblue Fantasy Relink (Steam)
Does someone have the pointers for equipped weapons? I have issues finding it in regards to editing the stones but individual stone editing works just fine, perhaps theyre different for each weapon type?
- Thu Feb 08, 2024 2:48 pm
- Forum: Tables
- Topic: Granblue Fantasy Relink (Steam)
- Replies: 1458
- Views: 235496
Re: Granblue Fantasy Relink (Steam)
Are the rules of wrightstones figured out yet? As in what can/cannot roll and the maximum trait level of the rolled traits.
- Wed Feb 07, 2024 12:38 pm
- Forum: Tables
- Topic: Granblue Fantasy Relink (Steam)
- Replies: 1458
- Views: 235496
Re: Granblue Fantasy Relink (Steam)
the overmastery editor doesnt seem to work for me despite following the steps of the video, does this only work if you roll for fresh masteries? Sigils work fine for me through saving, it would be nice to know the exact rules of double sigils (what can roll in the game without editing) exactly to pr...
- Tue Feb 06, 2024 7:27 pm
- Forum: Tables
- Topic: Granblue Fantasy Relink (Steam)
- Replies: 1458
- Views: 235496
Re: Granblue Fantasy Relink (Steam)
Was looking but never found a way to change the transmarvel xp bar or the amount of uses left, anyone has any clue?
- Wed Oct 18, 2023 5:20 pm
- Forum: Single Player Cheat Requests
- Topic: UPDATE! [REQUEST] Tales of Graces f (rpcs3)
- Replies: 45
- Views: 23462
Re: UPDATE! [REQUEST] Tales of Graces f (rpcs3)
The aforementioned upload from ones Onedrive has no content of the shards that were posted in this thread etc, I guess the last actual table is lost then?
- Tue Jul 18, 2023 7:59 pm
- Forum: Tables
- Topic: Deep Rock Galactic + Legacy Edition + Survivor (Console, Modding & SaveGame)
- Replies: 428
- Views: 312688
Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)
Is it possible to acquire prior season rewards via using someones save or something? Started playing with s4.
In addition, do I have to play single player to use CE or are there anti cheating measures in DRG?
In addition, do I have to play single player to use CE or are there anti cheating measures in DRG?
- Wed Jun 28, 2023 2:13 pm
- Forum: Trainers
- Topic: Street Fighter 6 Trainer
- Replies: 45
- Views: 21068
Re: Street Fighter 6 Trainer
I wonder, is it possible to have the frame data info which pops up in spectator appear in real matches?
- Mon Dec 02, 2019 7:27 am
- Forum: Tables
- Topic: Tales of Vesperia Definitive Edition (Steam)
- Replies: 880
- Views: 391170
Re: Tales of Vesperia Definitive Edition (Steam)
Checked the tables again as I'm getting back into the game, did anyone ever figure out how to add characters into the party (or the values where this is stored)?
- Sat Nov 30, 2019 10:23 pm
- Forum: Tables
- Topic: Tales of Vesperia Definitive Edition (Steam)
- Replies: 880
- Views: 391170
Re: Tales of Vesperia Definitive Edition (Steam)
Well that looks funny lol.
My gripe with vesperia is that there is no "very hard" difficulty for ng+ basically, unknown requires you to carry things over and break the game, hard is too easy.
My gripe with vesperia is that there is no "very hard" difficulty for ng+ basically, unknown requires you to carry things over and break the game, hard is too easy.
- Fri Nov 29, 2019 11:00 am
- Forum: Tables
- Topic: Tales of Vesperia Definitive Edition (Steam)
- Replies: 880
- Views: 391170
Re: Tales of Vesperia Definitive Edition (Steam)
Is there a table that allows you to modify the enemies attributes? (similar to what you can do in berseria, x1.5 the usual stat etc)
- Fri Apr 05, 2019 2:13 am
- Forum: Tables
- Topic: Tales of Vesperia Definitive Edition (Steam)
- Replies: 880
- Views: 391170
Re: Tales of Vesperia Definitive Edition (Steam)
I didn't refer to the multiplier, that one works. I meant setting the arte use to a specific number in a different option.
- Wed Apr 03, 2019 7:59 pm
- Forum: Tables
- Topic: Tales of Vesperia Definitive Edition (Steam)
- Replies: 880
- Views: 391170
Re: Tales of Vesperia Definitive Edition (Steam)
I checked again under the table 2.0 (i think that was it) where you can manually assign a usage count to each arte.
It doesn't include altered burst artes (such as judith's midnight flood).
It doesn't include altered burst artes (such as judith's midnight flood).