Search found 8 matches

by red_cloud0
Tue Jan 18, 2022 3:44 am
Forum: Tables
Topic: [Steam] Monster Hunter Rise (Demo Included)
Replies: 162
Views: 87754

Re: [Steam] Monster Hunter Rise (Demo Included)

Is it possible to change the following via a cheat engine table? 1. Motion Values for your attacks (i.e., buff a 50 MV attack to be 70 MV instead) 2. I-Frames/Counter Frames for attacks/rolls (i.e., change a weapon counter attack from having 8 active counter frames to having 10 active counter frames...
by red_cloud0
Mon Jan 21, 2019 12:50 am
Forum: Tables
Topic: Tales of Vesperia Definitive Edition (Steam)
Replies: 880
Views: 390785

Re: Tales of Vesperia Definitive Edition (Steam)

Got it, thanks! I'll go ahead and start adding to it, then Edit: Alright, I went ahead and checked what I think are all of the skills - after a while I started getting nothing but ???s, and the list appears to be fairly complete. Attached is an updated copy with all of the skills (I removed the oth...
by red_cloud0
Sun Jan 20, 2019 8:50 pm
Forum: Tables
Topic: Tales of Vesperia Definitive Edition (Steam)
Replies: 880
Views: 390785

Re: Tales of Vesperia Definitive Edition (Steam)

Nice! I'd be glad to help - I assume to test it I would take each of the ??? entries and change it from 0 to 1, then check which skills are now active in the character skill list, right? How do I add more entries to the table for the remaining skills? The "???" entries are actually ones that didn't...
by red_cloud0
Sun Jan 20, 2019 7:10 pm
Forum: Tables
Topic: Tales of Vesperia Definitive Edition (Steam)
Replies: 880
Views: 390785

Re: Tales of Vesperia Definitive Edition (Steam)

On the topic of having more control over unlocking skills, I have mentioned before about the need to check each bit in the bytes. I currently have a table in the works to programmatically find the character data sections in memory and a script to find the skill offset. The table is able to do this ...
by red_cloud0
Sun Jan 20, 2019 8:31 am
Forum: Tables
Topic: Tales of Vesperia Definitive Edition (Steam)
Replies: 880
Views: 390785

Re: Tales of Vesperia Definitive Edition (Steam)

@aflamingo VERY nice, that was exactly what I was looking for! I only have a couple of skill swaps in mind, so I don't mind testing one by one until I have the IDs to do it. Thanks a ton for that writeup, it was perfect!
by red_cloud0
Sun Jan 20, 2019 4:37 am
Forum: Tables
Topic: Tales of Vesperia Definitive Edition (Steam)
Replies: 880
Views: 390785

Re: Tales of Vesperia Definitive Edition (Steam)

Is there a way to make the all skills table customizeable? I'd like to add a couple of specific skills to certain party members (namely the Tension skills for Flynn/Repede), but I don't want to add all the skills to all the characters.
by red_cloud0
Fri Jan 18, 2019 7:28 pm
Forum: Tables
Topic: Tales of Vesperia Definitive Edition (Steam)
Replies: 880
Views: 390785

Re: Tales of Vesperia Definitive Edition (Steam)

Any possibility of being able to modify boss behavior? Pretty much the only thing I don't really enjoy about this game are some of the boss mechanics, so it'd be great if we could turn them off. Namely: 1. Anti-combo - bosses will sometimes directly break out of a combo for no reason 2. Overdrive - ...
by red_cloud0
Sat Jan 12, 2019 2:45 am
Forum: Tables
Topic: Tales of Vesperia Definitive Edition (Steam)
Replies: 880
Views: 390785

Re: Tales of Vesperia Definitive Edition (Steam)

any idea what values are set for cleargame files and/or the NG+ grade shop values? I don't want to have to replay the game so it'd be nice if I could just edit the save to be a NG+ run and turn on all the grade shop options like 10x exp, 1sp skills, item cap limit, etc