Search found 52 matches

by miraikolus
Tue Jun 09, 2020 7:49 pm
Forum: Tables
Topic: COVID: The Outbreak
Replies: 2
Views: 775

COVID: The Outbreak

Game Name: COVID: The Outbreak Game Engine: 2019.2.21f1 Steam Website: 1287000 Other Info: Wanted to beat the vir yourself? In this game you can. With this table a bit faster. It's not finished, I might continue but for now somehow pissed how they did c&p stuff (that alone ok - what is not: ) in a ...
by miraikolus
Tue Jun 09, 2020 7:16 pm
Forum: Tables
Topic: RWBY - Grim Eclipse
Replies: 2
Views: 2794

RWBY - Grim Eclipse

Just thought I'd add my version here from somewhere 2019. It's not perfect, I actually did want to fix the SP, add more horde stuff, group stuff to differ scripts/pointers but .... lost interest in game and forgot about it - provided as is. It does feature some stuff here, jump/sprint, Event Stuff, ...
by miraikolus
Tue Jun 09, 2020 6:59 pm
Forum: Tables
Topic: Frostpunk
Replies: 114
Views: 152318

Frostpunk

Could not take the time yet (personal reasons) but I've installed game again and will try it now. @ thesniper580 Hm, I doubt scouts number will be possible - I mean there are several spots that prob. limit to the maximum numbers, and if you go above it might crash (just think of where you do place 1...
by miraikolus
Tue Jun 09, 2020 6:50 pm
Forum: Single Player Cheat Requests
Topic: Spooky's Jump Scare Mansion HD Renovation
Replies: 1
Views: 990

Spooky's Jump Scare Mansion HD Renovation

[QUOTE="IK12345, post: 26342, member: 8843"]...[/QUOTE][url=https://fearlessrevolution.com/threads/12768/]Here[/url].
by miraikolus
Tue Jun 09, 2020 6:46 pm
Forum: Tables
Topic: The Walking Evil
Replies: 0
Views: 357

The Walking Evil

Game Name: The Walking Evil

Game Engine: [Link]

Game Version: 1.2/1.3

Steam Website:



Simply a: No Reload/Fixed capacy option. Through the game, prob not gonna do more.
by miraikolus
Tue Jun 09, 2020 6:32 pm
Forum: Tables
Topic: Spooky's Jump Scare Mansion HD Renovation
Replies: 0
Views: 351

Spooky's Jump Scare Mansion HD Renovation

Game Name: Spooky's Jump Scare Mansion HD Renovation Game Engine: Unity 2017.2.2p2 / 2017.4.30f1 Steam Website: 577690 Other Info: I did that table some time ago, forgot to release it. Just features few basic options: Get invulnerable (Ctrl+Num1) Low stamina loss (Ctrl+Num2) Higher sprint speed (Ct...
by miraikolus
Thu May 21, 2020 12:03 am
Forum: General Discussions
Topic: Links to Tables I Created
Replies: 11
Views: 23703

Links to Tables I Created

[QUOTE="Rogus, post: 136039, member: 1218"]Nope, a man. You had thought he would be another cheating girl which is rare.[/QUOTE]<br /> NEVER ever claim someone you do know nothing about.<br /> I did not thought so, I don't care. It actually was a joke reference on s.t. completely else. Now I could h...
by miraikolus
Wed May 20, 2020 10:45 pm
Forum: Cheat Engine Lua Scripting
Topic: Lua mono - get field addr
Replies: 0
Views: 520

Lua mono - get field addr

I've tried now for some time, but just can't it running (prob s.t simple but ... I don't get it yet).<br /> Curr. experimenting with mono features, and I do want to get the build vers (also read a structure for dropdown but let's keep it simple for now., might be same problem)<br /> What I did manag...
by miraikolus
Sun May 17, 2020 11:53 am
Forum: Cheat Engine
Topic: Cheat engine Game Tutorial
Replies: 2
Views: 493

Re: Cheat engine Game Tutorial

It's you. :P Not sure when it was introduced. ([Link]?)
Also not sure if my solution is legit (did that quite some time ago). In a game it prob. depends on what the AC does if it detects s.t.
by miraikolus
Sat May 16, 2020 11:35 pm
Forum: Single Player Cheat Requests
Topic: pax nova
Replies: 12
Views: 1489

Re: pax nova

v0.7 Yes, traits are here!!! (less effort than thought). It's a bit more complex than before, please keep to instructions, else prob. crashing the game. Note: I probably did not test all cases - as always on new things save first. 0. Activate the "Traits" script 1. Set the value to 0, if you want t...
by miraikolus
Sat May 16, 2020 11:35 pm
Forum: Cheat Engine
Topic: Asm call to mono-address
Replies: 5
Views: 521

Re: Asm call to mono-address

But it might be defined and used in a way that the code that uses it is only compiled in a development version, thus it wouldn't even be in the release version; which would make for better optimization of the game at release. But again, not really sure. That's what i mean, it is a released game. So...
by miraikolus
Fri May 15, 2020 11:18 pm
Forum: Cheat Engine
Topic: Asm call to mono-address
Replies: 5
Views: 521

Re: Asm call to mono-address

What I do want to do is easy, call a function I do know does what i want (on above code - of course i'd do checks & co, set parameters before, thus "simplified"). Now in LUA, there are few methods to resolve, at last i'll prob need registerSymbol while addr. needs to be conv. to int. But I am act. l...
by miraikolus
Fri May 15, 2020 10:12 pm
Forum: Single Player Cheat Requests
Topic: [Request] Undress Tournament
Replies: 5
Views: 529

Re: [Request] Undress Tournament

You do mean, you simply check the steam page, land at https://store.steampowered.com/agecheck/app/966460/ , then you do visit https://steamcommunity.com/app/966460/screenshots/ and laugh .. ähkm ... recognize ... yeah, is that the gameplay? Boring stuff. Then you check the code above and just think ...
by miraikolus
Fri May 15, 2020 8:39 pm
Forum: Cheat Engine
Topic: Asm call to mono-address
Replies: 5
Views: 521

Asm call to mono-address

Now, I believe the following (simplified) should work, but is there anything better? celua and web didn't show anything but who knows .. some combination .. label(jitAddress) registersymbol(jitAddress) Jump:To:Address: //thanks to mono features jitAddress: newmem: mov r11,[jitAddress] call r11 Btw, ...
by miraikolus
Fri May 15, 2020 3:34 pm
Forum: Tables
Topic: Frostpunk
Replies: 114
Views: 152318

Re: Frostpunk

I just did note, that the option to get notification was not enabled, changed now. And I did have less times last days to check regularly sry. So, possible - as you say theoretically - yes always. Finding s.t. like the size of the zone should be easy. But in reality it depends on how the game is bui...