Search found 27 matches

by kodoku
Thu Apr 25, 2024 8:21 pm
Forum: Single Player Cheat Requests
Topic: [Request] SaGa: Emerald Beyond
Replies: 8
Views: 671

[Request] SaGa: Emerald Beyond

Game Name: SaGa: Emerald Beyond
Game Engine: Unity
Game Version: 1.0?
Options Required: Infinite HP in battle, infinite BP in battle, infinite materials/ignore materials for enhancement
Steam Website:
by kodoku
Fri Oct 27, 2023 11:22 pm
Forum: Trainers
Topic: Alan Wake 2 Trainer
Replies: 16
Views: 11356

Re: Alan Wake 2 Trainer

Thank you. Most options seem to work, although unlimited health is not working for me while playing as Alan.
by kodoku
Sat Sep 16, 2023 5:59 pm
Forum: Trainers
Topic: Lies of P Trainer
Replies: 25
Views: 11050

Re: Lies of P Trainer

How does "selected item quantity" work? It says to click on an item in the inventory, but it stays as "?" no matter what I do. Trying to get more motivity cranks, but it doesn't seem to matter what item I go to actually.
by kodoku
Fri Aug 25, 2023 3:53 am
Forum: Single Player Cheat Requests
Topic: [Request] Armored Core VI
Replies: 21
Views: 13260

Re: [Request] Armored Core VI

It was a standard 4 byte integer value.
by kodoku
Fri Aug 25, 2023 3:32 am
Forum: Single Player Cheat Requests
Topic: [Request] Armored Core VI
Replies: 21
Views: 13260

Re: [Request] Armored Core VI

I have managed to find health in a mission. Search for your AP value when a mission starts, then get hit and search again. It should narrow it down to a reasonably small list, and the actual value has always been the last one. I don't know how to find the pointer to make that always stick though.
by kodoku
Thu Aug 24, 2023 11:12 pm
Forum: Single Player Cheat Requests
Topic: [Request] Armored Core VI
Replies: 21
Views: 13260

Re: [Request] Armored Core VI

You can disable EAC (for offline play) with a similar method to Elden Ring.

[Link]
by kodoku
Tue Jul 25, 2023 5:21 pm
Forum: Single Player Cheat Requests
Topic: [REQUEST] Gravity Circuit
Replies: 61
Views: 5441

Re: [REQUEST] Gravity Circuit

(Google translation) To all. Tell me, in the process of passing the game, does the health scale increase or remain unchanged, the same as at the start of the game? I have no desire to play this game to find out on my own. You can get upgrades that give you an extra full health bar. So with all upgr...
by kodoku
Mon Jul 17, 2023 1:35 am
Forum: Single Player Cheat Requests
Topic: [REQUEST] Gravity Circuit
Replies: 61
Views: 5441

Re: [REQUEST] Gravity Circuit

I tried to find values in the game, and managed to find some health values, but they seem go be red herrings (die even if I freeze them, or the game freezes in one case). It looks like this game uses Love2d/Lua. I've been trying to follow some discussions elsewhere about hacking those kinds of games...
by kodoku
Sat Apr 15, 2023 9:57 pm
Forum: Single Player Cheat Requests
Topic: [Request] Mega Man Battle Network Legacy Collection 1+2
Replies: 144
Views: 70119

Re: [Request] Mega Man Battle Network Legacy Collection 1+2

If at all possible, I would really love a cheat that makes you always dash on the field.
by kodoku
Sat Feb 18, 2023 5:48 am
Forum: Single Player Cheat Requests
Topic: Like a Dragon: Ishin!
Replies: 12
Views: 4527

Re: Like a Dragon: Ishin!

It's a long shot, but occasionally there have been cutscene framerate unlock cheats discovered for some games... has anyone looked into that possibility for this game? Since it's UE4, I wonder if it would be enough to find and lock t.MaxFPS
by kodoku
Mon Jan 16, 2023 3:17 am
Forum: Tables
Topic: ONE PIECE ODYSSEY
Replies: 21
Views: 9172

Re: ONE PIECE ODYSSEY

Would it be possible to have something to lock the t.MaxFPS value? This seems to get set by the game to 30 during the 'cinematic' style cutscenes that progress automatically, and then back to your set value afterward. I managed to find it in memory and changed it to 120 in the middle of a cutscene ...
by kodoku
Mon Jan 16, 2023 12:42 am
Forum: Tables
Topic: ONE PIECE ODYSSEY
Replies: 21
Views: 9172

Re: ONE PIECE ODYSSEY

Would it be possible to have something to lock the t.MaxFPS value? This seems to get set by the game to 30 during the 'cinematic' style cutscenes that progress automatically, and then back to your set value afterward. I managed to find it in memory and changed it to 120 in the middle of a cutscene a...
by kodoku
Tue Dec 13, 2022 8:00 pm
Forum: Single Player Cheat Requests
Topic: [Request] Chained Echoes
Replies: 171
Views: 85165

Re: [Request] Chained Echoes

Would it be possible to either edit player position or maybe allow sky armor to be used on any screen?
by kodoku
Fri Dec 02, 2022 5:14 pm
Forum: Tables
Topic: Romancing SaGa -Minstrel Song- Remastered - v2020.3.36.63851 - Steam
Replies: 74
Views: 30400

Re: Romancing SaGa -Minstrel Song- Remastered - v2020.3.36.63851 - Steam

Is it possible that the item IDs from the PS2 version are still relevant? There is a guide on GameFAQs with information about that.

[Link]
by kodoku
Fri Dec 02, 2022 3:12 pm
Forum: Tables
Topic: Romancing SaGa -Minstrel Song- Remastered - v2020.3.36.63851 - Steam
Replies: 74
Views: 30400

Re: Romancing SaGa -Minstrel Song- Remastered - v2020.3.36.63851 - Steam

eventProgressSpeedType corresponds to the speed you select when you start a new game. It's a signed integer, with the initially available values being: -1: Slow 0: Normal The game also supports -2: Very slow 1: Fast 2: Very Fast I was able to expose this flag using your table by pointing to pParty_...