Search found 22 matches
- Sat Jun 13, 2020 8:46 pm
- Forum: Specific Game Tutorials
- Topic: Space Haven
- Replies: 5
- Views: 11432
Space Haven
You can mod the spacehaven.jar file open it as archive with 7zip and mess wiith heaven file inside the archive. That file pretty much defines every object in thje game, including bulding, production, conditions and so on.<br /> <br /> Guide: [URL]https://github.com/anatarist/spacehaven-modloader#get...
- Sat Jun 13, 2020 8:32 pm
- Forum: Tables
- Topic: Library of Ruina
- Replies: 10
- Views: 5006
Library of Ruina
Table v05
Update for version 1.0.0.5c
One script is still obosolete because (exp reset) because I find it meaningless to use it when you have xp multiplier - going to delete it in next version.
Update for version 1.0.0.5c
One script is still obosolete because (exp reset) because I find it meaningless to use it when you have xp multiplier - going to delete it in next version.
- Tue May 19, 2020 9:14 pm
- Forum: Tables
- Topic: Library of Ruina
- Replies: 10
- Views: 5006
Library of Ruina
Strange first script "Activate mono" should do just that for you. But I'm glad it worked.
[automerge]1590353521[/automerge]
[B]Table v04[/B]
Update for version 1.0.0.1k
[automerge]1590353521[/automerge]
[B]Table v04[/B]
Update for version 1.0.0.1k
- Tue May 19, 2020 5:39 pm
- Forum: Tables
- Topic: Library of Ruina
- Replies: 10
- Views: 5006
Library of Ruina
When you tick enable mono check if mono features are active i menu bar click "Mono" between "D3D" and "Help"
"Activate mono features" should have a tick, if not try to click it manually.
"Activate mono features" should have a tick, if not try to click it manually.
- Tue May 19, 2020 5:29 pm
- Forum: Tables
- Topic: ATOM RPG Trudograd
- Replies: 9
- Views: 3590
ATOM RPG Trudograd
[USER=39949]@astor[/USER]
Nice touch with pickpocketing script. Would 4 bytes assert and inject also work?
[CODE]55 48 8B EC -> B0 01 C3 EC[/CODE]
.
Nice touch with pickpocketing script. Would 4 bytes assert and inject also work?
[CODE]55 48 8B EC -> B0 01 C3 EC[/CODE]
.
- Mon May 18, 2020 9:43 pm
- Forum: Tables
- Topic: Library of Ruina
- Replies: 10
- Views: 5006
- Mon May 18, 2020 9:38 pm
- Forum: Tables
- Topic: ATOM RPG Trudograd
- Replies: 9
- Views: 3590
Re: ATOM RPG Trudograd
@astor
Nice touch to pickpocket ret 1 call. Would assertion just for first 4 bytes also work?
Nice touch to pickpocket ret 1 call. Would assertion just for first 4 bytes also work?
Code: Select all
55 48 8B EC -> B0 01 C3 EC
- Sat May 16, 2020 8:54 am
- Forum: Tables
- Topic: Library of Ruina
- Replies: 10
- Views: 5006
Library of Ruina
Table v05 Update for version 1.0.0.5c One script is still obosolete because (exp reset) because I find it meaningless to use it when you have xp multiplier - going to delete it in next version. Table v04 Update for version 1.0.0.1k Table v03 Zero card playing cost script (works for enemies too). Ta...
- Thu May 14, 2020 6:36 pm
- Forum: Tables
- Topic: ATOM RPG Trudograd
- Replies: 9
- Views: 3590
ATOM RPG Trudograd
Table v03 Character skill points scan. Gets unused attribute, skill, ability points for character. Because everyone wants to have godlike stats Hexogen as companion. Tested on version 0.5.3 Steam. Tested in only briefly so can be buggy. Table v02 Item quantity pointer script. Now you can clone thos...
- Sun Jan 19, 2020 8:04 am
- Forum: Single Player Cheat Requests
- Topic: Dragon Quest Builders 2 [DEBUG VERSION]
- Replies: 25
- Views: 11230
Re: Dragon Quest Builders 2 [DEBUG VERSION]
I found only the item pointer works on the 2nd table and you can't leave it on whenever a monster fights you or it crashes. No problems with the first table though. I can't seem to figure out the combination to open the actual debug menu in game, anyone figure it out? I don't know how to open debug...
- Mon Jan 13, 2020 8:32 pm
- Forum: Single Player Cheat Requests
- Topic: Dragon Quest Builders 2 [DEBUG VERSION]
- Replies: 25
- Views: 11230
Re: Dragon Quest Builders 2 [DEBUG VERSION]
Edit: Actually the exp cheat while it triggers level up, it doesn't move the bar from your current level to next level. Resulting in leveling up the same level repeatedly. You set multiplayer to what value? I set it at 10x at works fine. Leveled up to my current max 20th level. Maybe game can not h...
- Sat Jan 11, 2020 8:02 am
- Forum: Single Player Cheat Requests
- Topic: Dragon Quest Builders 2 [DEBUG VERSION]
- Replies: 25
- Views: 11230
Re: Dragon Quest Builders 2 [DEBUG VERSION]
v04 Added experience pointer AOB scan. Exp multiplier and Exp pointer scripts should be used one at a time. Tested on version 1.7.2 DEBUG v03 Added experience multiplier AOB script. It may or may not work for you. Tested on version 1.7.2 DEBUG v02 Added multiplier value as editable in CT. Inventory...
- Mon Jan 06, 2020 2:57 pm
- Forum: Tables
- Topic: SaGa SCARLET GRACE: AMBITIONS
- Replies: 13
- Views: 7750
- Sat Sep 21, 2019 9:57 pm
- Forum: Single Player Cheat Requests
- Topic: Fantasy General II
- Replies: 48
- Views: 24952
Re: Fantasy General II
Small adjustment to Region Wealth script Anjinggila . It should freeze region wealth at maximum. Should work, but I haven't tested it extensively. { Game : FG2.exe Version: Date : 2019-09-06 Author : Anjinggila This script does blah blah blah } {$lua} LaunchMonoDataCollector() {$asm} define(REGION,O...
- Thu Jan 31, 2019 10:32 pm
- Forum: Tables
- Topic: Sunless Skies
- Replies: 16
- Views: 13591
Sunless Skies
v05 brought back on a request :) Table v06 Unstable pointer scans removed Added pointer scan to maxHold - activate, input current maxhold, equip something, more stable but still not perfect Table v05 Character Pointer Scan - veils, hearts, iron, mirrors, hull, crew - warning, pointers can be unstabl...