Yeah, I've tried that- it reverts once I reload, without fail.
Search found 5 matches
- Wed Aug 09, 2023 3:55 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6939
- Views: 2257930
- Wed Aug 09, 2023 3:30 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6939
- Views: 2257930
Re: z Baldur's Gate 3
Hey, has anyone run into an oddity where the 'max all stats' cheat goes away once you untoggle it? I customized it to give myself better (but not all 20) stats, hoping to save and just have them- but it vanishes when I toggle it off. Will I just have to keep it on forever?
- Tue Aug 08, 2023 4:59 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6939
- Views: 2257930
Re: z Baldur's Gate 3
Hey, so this is probably the most random thing I've asked here but I can't find it- has anyone found a way to use the item spawner to spawn dye? I can't believe how hard it is to find black dye! I'm playing a rogue, I'm contractually obligated to wear black! I found the item lists, but I don't know ...
- Thu Nov 29, 2018 8:04 pm
- Forum: Tables
- Topic: Warhammer 40,000 Mechanicus v1.3.7 Steam (GM and More) 2019-Nov-21
- Replies: 63
- Views: 39718
Re: Warhammer 40,000 Mechanicus v1.0.5 Steam (GM and More) 2018-Nov-21
No worries, it only happened the once! I just figured it was something I should report.
(The big thing I'm worried about- does the 'don't let the meter get full so I can play more than 30 missions" function still work? I'm not going to be at 30 until tomorrow probably.)
(The big thing I'm worried about- does the 'don't let the meter get full so I can play more than 30 missions" function still work? I'm not going to be at 30 until tomorrow probably.)
- Tue Nov 27, 2018 4:58 am
- Forum: Tables
- Topic: Warhammer 40,000 Mechanicus v1.3.7 Steam (GM and More) 2019-Nov-21
- Replies: 63
- Views: 39718
Re: Warhammer 40,000 Mechanicus v1.0.5 Steam (GM and More) 2018-Nov-21
So I disabled this part of it: // Check if script is compatible to this game version // If false the script will not be loaded //define(GDMD,Mechanicus.Data.Entities:EntityLife:Add+0000) //define(MOMR,Mechanicus.ArkMechanicus.Config:ArkMechanicusConfig:get_ResourceDataOwned+000e) //define(MOTP,Mecha...