Search found 56 matches

by killerkrok555
Sun May 26, 2019 9:56 pm
Forum: Tables
Topic: Witcher 3
Replies: 8
Views: 12755

Re: Witcher 3

how did you create the unlimited buff ive tried to attach a debugger but it seems it doesnt find anything
by killerkrok555
Sun May 26, 2019 9:26 pm
Forum: Tables
Topic: Zanzer Witcher 3 table
Replies: 13
Views: 72479

Re: Zanzer Witcher 3 table

how was unlimited buff created im trying to attach cheat engine debugger but he doesnt find anything
by killerkrok555
Thu May 23, 2019 6:23 am
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
Replies: 441
Views: 163787

Re: Sekiro™: Shadows Die Twice +13 (table Update6.2)

I would love to try your item swap method, but I'm not sure how to add my own scripts to a cheat table. You copy the code then you paste it into the table section, not into a new script window. Well I feel a bit dumb for that, but I got it working. Thank you very much for that. Now there are two th...
by killerkrok555
Fri May 17, 2019 10:12 pm
Forum: Tables
Topic: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB
Replies: 91
Views: 60861

Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

I followed along and I was able to actually update your pointer table! Even put it under a little header to make it tidy when not in use. My only question is, how did you figure out the offsets like for strength and athletics were? Because the values showed in the address don't reflect the ones on ...
by killerkrok555
Mon May 13, 2019 9:47 pm
Forum: Tables
Topic: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB
Replies: 91
Views: 60861

Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

does anyone know how to make a script for free building and crafting/ no requirements for research ?
by killerkrok555
Sat Apr 27, 2019 6:29 pm
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
Replies: 441
Views: 163787

Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

just a warning. starting a NG+ with the infinite key items locks ashina castle in its siege mode, and it also locks the genichero/owl boss fight at the top of ashina castle. both boss fight cinematic intros will play, genicero and owl will be missing textures and look greyed out, then when the boss...
by killerkrok555
Sun Apr 21, 2019 11:20 pm
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
Replies: 441
Views: 163787

Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

so I've found two more items that were missing from the list: the Surgeon's Stained Letter and the Promissory Note so i added them

IF ANYONE FINDS MORE PLEASE TELL ME

DOWNLOAD:
Codes!.zip
All Codes V3
(6.73 KiB) Downloaded 118 times
by killerkrok555
Fri Apr 19, 2019 9:36 pm
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
Replies: 441
Views: 163787

Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Would it be possible to add an auto deflect option? i think adding a way to break animations would be easier because i think that in order to create auto deflect you'll need to know when the enemy is going to attack which will make it time consuming because every enemy has its own attack pattern an...
by killerkrok555
Fri Apr 19, 2019 12:31 pm
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
Replies: 441
Views: 163787

Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

i have found a way to keep the items that disappear when starting NG+ : WARNING: I know that having some items will stop the story from progressing so i do not recommend using it, but do it if you wish. Steps: 1. Open some item pointers .2-->[highlighted inventory item]--->Put mouse over item---->C...
by killerkrok555
Tue Apr 16, 2019 5:05 pm
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
Replies: 441
Views: 163787

Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

i dont know if anyone investigated this but i found something weird the dragon flash id for my first play through was: 808001B9/000A3D18/956A01F8 but now it seems to be in my second play through : 808000B6/000A3D18/956A01F8 i think since the pointer is designed to be used on items rather then on ski...
by killerkrok555
Thu Apr 11, 2019 6:30 pm
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
Replies: 441
Views: 163787

Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Thanks for bloodaxis for posting the item ids that were missing from the list iv'e added them

If any one finds more please tell me

DOWNLOAD:
Codes.zip
All Codes v2
(6.68 KiB) Downloaded 145 times
by killerkrok555
Thu Apr 11, 2019 5:20 pm
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
Replies: 441
Views: 163787

Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

so iv'e completed the game and i've found most id's for items in the game. but it is not yet complete because i have to play the game again in ng+ in order to gain All Items so ill release the complete and updated list in a few days if i have the time notice: 1. the list should look more organized i...
by killerkrok555
Thu Apr 11, 2019 7:27 am
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
Replies: 441
Views: 163787

Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

KS212 wrote:
Wed Apr 10, 2019 11:35 pm
killerkrok555 wrote:
Wed Apr 10, 2019 10:11 pm
it seems im unable see the "One Mind" combat art although i used its id's, any ideas on how to fix it so i can see it and use it?
Swapping in skills/combat arts doesn't work. You have to unlock it by playing.
damn now ill have to do get the other ending
by killerkrok555
Wed Apr 10, 2019 10:11 pm
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
Replies: 441
Views: 163787

Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

it seems im unable see the "One Mind" combat art although i used its id's, any ideas on how to fix it so i can see it and use it?
by killerkrok555
Tue Apr 09, 2019 8:59 am
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
Replies: 441
Views: 163787

Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

thank you for this, im going through a 100% walkthrough in order to get all items and it seems ill have to complete the game twice in order to get "All Items" so some of the codes might make it so i don't need to complete the game twice No thank you if you're actually going to make a fully updated ...