Search found 3 matches
- Thu Aug 08, 2019 12:46 pm
- Forum: Specific Game Tutorials
- Topic: Bypassing SCUE4 anticheat (for example Killsquad)
- Replies: 35
- Views: 393442
Re: Bypassing SCUE4 anticheat (for example Killsquad)
I noticed the code area in the .exe in x64dbg, but the .exe does not detect anything so I assume this code is dormant or is called by fails. I've done nothing with this function/section in the game. auto HND = FindWindowA((LPCSTR)"WinDbgFrameClass",NULL); if (HND) {return true;} HND = FindWindowA((...
- Wed Aug 07, 2019 8:39 pm
- Forum: Specific Game Tutorials
- Topic: Bypassing SCUE4 anticheat (for example Killsquad)
- Replies: 35
- Views: 393442
Re: Bypassing SCUE4 anticheat (for example Killsquad)
Anti cheat checks in Game-Win64-Shipping.exe:
[Link]
Anti cheat checks in SCUE4x64.exe:
[Link]
[Link]
Anti cheat checks in SCUE4x64.exe:
[Link]
- Mon Dec 17, 2018 4:20 pm
- Forum: Tables
- Topic: Monster Hunter World (Steam)
- Replies: 5642
- Views: 3823240
Re: Monster Hunter World (Steam)
Updated scripts in Squall8's table that require StealthEdit. Bypasses integrity check crashes by recalculating valid hashes. Should work on both CODEX and STEAM version, more importantly the former because StealthEdit is in conflict with CODEX's routines. There may be a really small chance an integ...