Search found 44 matches

by Zxeait
Thu May 14, 2020 6:30 pm
Forum: Tables
Topic: Stellaris Federations x64 v2.7.1 (GM and More) 2020-May-13
Replies: 352
Views: 175114

Re: Stellaris Federations x64 v2.7.1 (GM and More) 2020-May-13

Hi Compact, do you have a post with all your updates on? I know in the past it usually below Recifense's own.
by Zxeait
Sun Apr 05, 2020 11:37 am
Forum: Tables
Topic: Mount & Blade II: Bannerlord - v.e.1.2.1 - Steam - +43 - Update 31
Replies: 590
Views: 208795

Re: Mount & Blade II: Bannerlord - v. e1.0.4 - Steam - +33 - Update 14

Hi. Great table, loving it works great. Was wondering, however, if there is a means to modify Troop Experience? Thanks that would be a breakthrough, it never been able to modify in the previous game. You have been able to modify troop number. BannerlordTweaks does allow you to modify xp gain if it ...
by Zxeait
Sat Apr 04, 2020 10:35 pm
Forum: Tables
Topic: Mount & Blade II: Bannerlord - v.e.1.2.1 - Steam - +43 - Update 31
Replies: 590
Views: 208795

Re: Mount & Blade II: Bannerlord - v. e1.0.4 - Steam - +33 - Update 14

betastarter1 wrote:
Sat Apr 04, 2020 10:23 pm
It crashes everytime I use your EXP table
Seconded.
I put it down to game version for it not working.
by Zxeait
Fri Apr 03, 2020 5:56 pm
Forum: Tables
Topic: Mount & Blade II: Bannerlord - v.e.1.2.1 - Steam - +43 - Update 31
Replies: 590
Views: 208795

Re: Mount & Blade II: Bannerlord - v. e1.0.3 - Steam - +28 - Update 9

How does the Freeze AI script work?
I presumed that during a battle, you activate it, switch to "freeze ai", however nothing happens.
Edit: It means world map, not battles. Unfortunately doesn't seem covered in the youtube video too.
by Zxeait
Thu Apr 02, 2020 10:49 pm
Forum: Tables
Topic: Mount & Blade II: Bannerlord - v.e.1.2.1 - Steam - +43 - Update 31
Replies: 590
Views: 208795

Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 7

Gehenna wrote:
Thu Apr 02, 2020 8:15 pm
This was suggested before, and all it does is crash my game.
All you need to do is unblock the file.
Go to where you installed the .dll
Right click, properties.
At the bottom right is a block saying "[] Unblock" click that.
Ta-da!
by Zxeait
Wed Apr 01, 2020 6:19 pm
Forum: Tables
Topic: Mount & Blade II: Bannerlord - v.e.1.2.1 - Steam - +43 - Update 31
Replies: 590
Views: 208795

Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 5

I got a suggestion idea. Add troop number which can be changed. For example, lets say you have 5 imperial recruits, add it on the table so you can change it to 10. When I was playing around last night, I was able to find the number as a simple 4 byte. I think in an old warband table they had the fea...
by Zxeait
Wed Apr 01, 2020 5:55 pm
Forum: Tables
Topic: Mount & Blade II: Bannerlord - v.e.1.2.1 - Steam - +43 - Update 31
Replies: 590
Views: 208795

Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 5

There was a bunch of weird things when I loaded up my previous save. I think it was that which prevented the table from working. Restarting the game/etc resolved the issue.

But Horse speed just worked! So I am going to assume the rest will do (as per youtube video). Thank you.
by Zxeait
Sun Nov 03, 2019 4:41 pm
Forum: Tables
Topic: The Outer Worlds (Microsoft Store)
Replies: 74
Views: 57698

Re: The Outer Worlds (Microsoft Store)

Edit: Ignore me, I misunderstood what the script changed. Thank you for the good work. :D
by Zxeait
Sat Nov 02, 2019 10:24 pm
Forum: Tables
Topic: State of Decay 2 - Windows Store (Legit)
Replies: 815
Views: 423864

Re: State of Decay 2 - Windows Store (Legit)

Hi, it's been updated. Can we get a new version of the table? Thanks. Almost everything is working fine. Though setting own health only doesn't seem to work, but it works if you set for all. This seemed to include a bad survivor group I was fighting, but headshots ended them, and it didn't seem to ...
by Zxeait
Sat May 04, 2019 9:45 am
Forum: Tables
Topic: Imperator Rome v1.5.2 Steam (GM and More) 2020-Aug-20
Replies: 206
Views: 95451

Re: Imperator Rome v1.0.1 Steam (GM and More) 2019-May-02

Problem at the moment is that 1.0.2 is literally around the corner (already in beta) so any updates/amendments won't be here till then.

Reci also has a 'restore units to full strength' which makes manpower pointless, a different way of looking at it.
by Zxeait
Thu May 02, 2019 8:46 pm
Forum: Tables
Topic: Imperator Rome v1.5.2 Steam (GM and More) 2020-Aug-20
Replies: 206
Views: 95451

Re: Imperator Rome v1.0.0 Steam (GM and More) 2019-Apr-30

Hey Recifense, just to let you know CompactDisc has been working on this too, viewtopic.php?f=4&t=9302 (He is the person who does table extensions for your other ones)
by Zxeait
Fri Mar 08, 2019 12:00 am
Forum: Single Player Cheat Requests
Topic: Star Trek™: Bridge Crew
Replies: 5
Views: 3848

Re: Star Trek™: Bridge Crew

Looks like we both bought this in the HumbleBundle sale, Pernicies! But apart from the hull and shields with faster scans, could probably do something about being at minimum detect range (makes stealth easier), then torpedo number and phaser charge. From playing SP, the ai crew members can be a litt...
by Zxeait
Mon Dec 10, 2018 4:38 pm
Forum: Tables
Topic: Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04
Replies: 673
Views: 508239

Re: Crusader Kings 2 v3.0.1 Steam (GM and More) 2018-Dec-06

If you have the CD extension working you can turn the console on, with the tilde key ( ` ) and type in quickbuild Note that quickbuild cheat also applies to AI, so they will be able to quickbuild too. To get around this, I recommend using Sketchy's cheat menu combined with Kurushimi's Extended Chea...
by Zxeait
Thu Dec 06, 2018 6:37 pm
Forum: Tables
Topic: Stellaris v1.0.2-2.2.6 Steam/Paradox/GOG (GM and More) 2019-Mar-07
Replies: 857
Views: 613963

Re: Stellaris v1.0.2-2.1.4 Steam/Paradox/GOG (GM and More) 2018-Nov-28

I know he queued CK2, but mods and your table helps compensate for that, Compact.