Search found 29 matches
- Wed May 04, 2022 6:14 am
- Forum: Tables
- Topic: (Halo CE) Halo: The Master Chief Collection +74 [Update 35]
- Replies: 272
- Views: 131790
Re: (Halo CE) Halo: The Master Chief Collection +79 [Update 34]
Something really weird is going on. Whenever I activate the table, the game's cutscene camera starts rapidly jumping everywhere and getting out of control. Same goes for whenever I enter or exit a vehicle. Not experienced anything like that myself. What options are you activating? Just activating t...
- Thu Apr 28, 2022 11:57 am
- Forum: Tables
- Topic: (Halo CE) Halo: The Master Chief Collection +74 [Update 35]
- Replies: 272
- Views: 131790
Re: (Halo CE) Halo: The Master Chief Collection +79 [Update 34]
Something really weird is going on. Whenever I activate the table, the game's cutscene camera starts rapidly jumping everywhere and getting out of control. Same goes for whenever I enter or exit a vehicle.
- Sat Jan 08, 2022 10:19 am
- Forum: Tables
- Topic: (Halo CE) Halo: The Master Chief Collection +74 [Update 35]
- Replies: 272
- Views: 131790
Re: (Halo CE) Halo: The Master Chief Collection +78 [Update 33]
Max health cheat doesn't seem to apply to Covenant vehicles when you're in one
- Sun Nov 28, 2021 9:14 am
- Forum: Tables
- Topic: Final Fantasy Pixel Remasters +10 (I, II, III, IV, V)
- Replies: 57
- Views: 46429
Re: Final Fantasy Pixel Remasters +8 (I, II, III, IV, V)
I can't get Force Item Drop by ID to work at all. Whenever I try to enter an ID like 667 for Dark Spark, it completely nullifies any potential item that any enemy could drop. I tested this with another table that has a max drop rate option by enabling that first, getting an item, then enabling Forc...
- Sun Nov 28, 2021 4:13 am
- Forum: Tables
- Topic: Final Fantasy Pixel Remasters +10 (I, II, III, IV, V)
- Replies: 57
- Views: 46429
Re: Final Fantasy Pixel Remasters +8 (I, II, III, IV, V)
I can't get Force Item Drop by ID to work at all. Whenever I try to enter an ID like 667 for Dark Spark, it completely nullifies any potential item that any enemy could drop. I tested this with another table that has a max drop rate option by enabling that first, getting an item, then enabling Force...
- Fri Nov 26, 2021 1:59 pm
- Forum: Tables
- Topic: Final Fantasy Pixel Remasters +10 (I, II, III, IV, V)
- Replies: 57
- Views: 46429
Re: Final Fantasy Pixel Remasters +5 (I, II, III, IV, V)
I've figured out how to change what drops. Below is the CT, feel free to add and improve on it. Check the Table Extras . Does not affect drop rates. Using Mono, the Last.Data.DropItemData constructor method has fields that point to ContendId's. This tells the game what to drop. Extracting the asset...
- Sat Jul 31, 2021 2:42 pm
- Forum: Trainers
- Topic: Final Fantasy Pixel Remaster +17 Trainer
- Replies: 27
- Views: 32747
Re: Final Fantasy Pixel Remaster +11 Trainer
Any way to manually set MP values? I hit max level before I did the class changes and now my Knight and Ninja have no MP.
- Sun Jul 04, 2021 3:15 am
- Forum: Tables
- Topic: (Halo CE) Halo: The Master Chief Collection +74 [Update 35]
- Replies: 272
- Views: 131790
Re: (Halo CE) Halo: The Master Chief Collection +71 [Update 30]
Would it be possible to add the Feather skull to the table? I see Mint Blitz use it all the time in his videos and it'd be awesome to be able to enable it through the table
- Sat Jun 26, 2021 10:22 pm
- Forum: Tables
- Topic: (Halo 3) Halo: The Master Chief Collection +70 [Update 21]
- Replies: 139
- Views: 73490
Re: (Halo 3) Halo: The Master Chief Collection +70 [Update 17] Working
Ran into an issue with the camo script activating but not actually doing anything in-game.
- Thu Jun 24, 2021 11:37 pm
- Forum: Tables
- Topic: (Halo CE) Halo: The Master Chief Collection +74 [Update 35]
- Replies: 272
- Views: 131790
Re: (Halo CE) Halo: The Master Chief Collection +71 [Update 28] Working
Halo: Reach and Halo 3 tables seem to be working fine. I haven't checked ODST, 4, or 2: Anniversary yet.
- Thu May 13, 2021 12:31 am
- Forum: Tables
- Topic: (Halo 3) Halo: The Master Chief Collection +70 [Update 21]
- Replies: 139
- Views: 73490
Re: (Halo 3) Halo: The Master Chief Collection +70 [Update 16] Working
There seems to be an issue with all NPC lock health and easily killed scripts not working
- Fri May 07, 2021 12:36 pm
- Forum: Tables
- Topic: (Halo 2) Halo: The Master Chief Collection +91 [Update 28]
- Replies: 166
- Views: 72279
Re: (Halo 2) Halo: The Master Chief Collection +91 [Update 23] Working
fixed I'm still not seeing it unfortunately. Could it be that the website is taking a minute to update? Should now be fixed (again) And I thought I submitted it but I guess I "didn't" for some reason. If this doesn't work now I'm eating my hat, if I had a hat. You're good lol, it's showing up now. ...
- Fri May 07, 2021 4:11 am
- Forum: Tables
- Topic: (Halo 2) Halo: The Master Chief Collection +91 [Update 28]
- Replies: 166
- Views: 72279
Re: (Halo 2) Halo: The Master Chief Collection +91 [Update 23] Working
I'm still not seeing it unfortunately. Could it be that the website is taking a minute to update?
- Thu May 06, 2021 11:43 pm
- Forum: Tables
- Topic: (Halo 2) Halo: The Master Chief Collection +91 [Update 28]
- Replies: 166
- Views: 72279
Re: (Halo 2) Halo: The Master Chief Collection +91 [Update 23] Working
I'm not seeing the download for update 23
- Tue May 04, 2021 10:37 pm
- Forum: Tables
- Topic: (Halo 3) Halo: The Master Chief Collection +70 [Update 21]
- Replies: 139
- Views: 73490
Re: (Halo 3) Halo: The Master Chief Collection +69 [Update 14] Broken due to game update. Fix in progress
Are you still working on the updates?