Search found 29 matches

by ColonelFatass
Wed May 04, 2022 6:14 am
Forum: Tables
Topic: (Halo CE) Halo: The Master Chief Collection +74 [Update 35]
Replies: 272
Views: 131790

Re: (Halo CE) Halo: The Master Chief Collection +79 [Update 34]

Something really weird is going on. Whenever I activate the table, the game's cutscene camera starts rapidly jumping everywhere and getting out of control. Same goes for whenever I enter or exit a vehicle. Not experienced anything like that myself. What options are you activating? Just activating t...
by ColonelFatass
Thu Apr 28, 2022 11:57 am
Forum: Tables
Topic: (Halo CE) Halo: The Master Chief Collection +74 [Update 35]
Replies: 272
Views: 131790

Re: (Halo CE) Halo: The Master Chief Collection +79 [Update 34]

Something really weird is going on. Whenever I activate the table, the game's cutscene camera starts rapidly jumping everywhere and getting out of control. Same goes for whenever I enter or exit a vehicle.
by ColonelFatass
Sat Jan 08, 2022 10:19 am
Forum: Tables
Topic: (Halo CE) Halo: The Master Chief Collection +74 [Update 35]
Replies: 272
Views: 131790

Re: (Halo CE) Halo: The Master Chief Collection +78 [Update 33]

Max health cheat doesn't seem to apply to Covenant vehicles when you're in one
by ColonelFatass
Sun Nov 28, 2021 9:14 am
Forum: Tables
Topic: Final Fantasy Pixel Remasters +10 (I, II, III, IV, V)
Replies: 57
Views: 46429

Re: Final Fantasy Pixel Remasters +8 (I, II, III, IV, V)

I can't get Force Item Drop by ID to work at all. Whenever I try to enter an ID like 667 for Dark Spark, it completely nullifies any potential item that any enemy could drop. I tested this with another table that has a max drop rate option by enabling that first, getting an item, then enabling Forc...
by ColonelFatass
Sun Nov 28, 2021 4:13 am
Forum: Tables
Topic: Final Fantasy Pixel Remasters +10 (I, II, III, IV, V)
Replies: 57
Views: 46429

Re: Final Fantasy Pixel Remasters +8 (I, II, III, IV, V)

I can't get Force Item Drop by ID to work at all. Whenever I try to enter an ID like 667 for Dark Spark, it completely nullifies any potential item that any enemy could drop. I tested this with another table that has a max drop rate option by enabling that first, getting an item, then enabling Force...
by ColonelFatass
Fri Nov 26, 2021 1:59 pm
Forum: Tables
Topic: Final Fantasy Pixel Remasters +10 (I, II, III, IV, V)
Replies: 57
Views: 46429

Re: Final Fantasy Pixel Remasters +5 (I, II, III, IV, V)

I've figured out how to change what drops. Below is the CT, feel free to add and improve on it. Check the Table Extras . Does not affect drop rates. Using Mono, the Last.Data.DropItemData constructor method has fields that point to ContendId's. This tells the game what to drop. Extracting the asset...
by ColonelFatass
Sat Jul 31, 2021 2:42 pm
Forum: Trainers
Topic: Final Fantasy Pixel Remaster +17 Trainer
Replies: 27
Views: 32747

Re: Final Fantasy Pixel Remaster +11 Trainer

Any way to manually set MP values? I hit max level before I did the class changes and now my Knight and Ninja have no MP.
by ColonelFatass
Sun Jul 04, 2021 3:15 am
Forum: Tables
Topic: (Halo CE) Halo: The Master Chief Collection +74 [Update 35]
Replies: 272
Views: 131790

Re: (Halo CE) Halo: The Master Chief Collection +71 [Update 30]

Would it be possible to add the Feather skull to the table? I see Mint Blitz use it all the time in his videos and it'd be awesome to be able to enable it through the table
by ColonelFatass
Sat Jun 26, 2021 10:22 pm
Forum: Tables
Topic: (Halo 3) Halo: The Master Chief Collection +70 [Update 21]
Replies: 139
Views: 73490

Re: (Halo 3) Halo: The Master Chief Collection +70 [Update 17] Working

Ran into an issue with the camo script activating but not actually doing anything in-game.
by ColonelFatass
Thu Jun 24, 2021 11:37 pm
Forum: Tables
Topic: (Halo CE) Halo: The Master Chief Collection +74 [Update 35]
Replies: 272
Views: 131790

Re: (Halo CE) Halo: The Master Chief Collection +71 [Update 28] Working

Halo: Reach and Halo 3 tables seem to be working fine. I haven't checked ODST, 4, or 2: Anniversary yet.
by ColonelFatass
Thu May 13, 2021 12:31 am
Forum: Tables
Topic: (Halo 3) Halo: The Master Chief Collection +70 [Update 21]
Replies: 139
Views: 73490

Re: (Halo 3) Halo: The Master Chief Collection +70 [Update 16] Working

There seems to be an issue with all NPC lock health and easily killed scripts not working
by ColonelFatass
Fri May 07, 2021 12:36 pm
Forum: Tables
Topic: (Halo 2) Halo: The Master Chief Collection +91 [Update 28]
Replies: 166
Views: 72279

Re: (Halo 2) Halo: The Master Chief Collection +91 [Update 23] Working

fixed I'm still not seeing it unfortunately. Could it be that the website is taking a minute to update? Should now be fixed (again) And I thought I submitted it but I guess I "didn't" for some reason. If this doesn't work now I'm eating my hat, if I had a hat. You're good lol, it's showing up now. ...
by ColonelFatass
Fri May 07, 2021 4:11 am
Forum: Tables
Topic: (Halo 2) Halo: The Master Chief Collection +91 [Update 28]
Replies: 166
Views: 72279

Re: (Halo 2) Halo: The Master Chief Collection +91 [Update 23] Working

Dread_Pony_Roberts wrote:
Fri May 07, 2021 3:04 am
ColonelFatass wrote:
Thu May 06, 2021 11:43 pm
I'm not seeing the download for update 23
fixed
I'm still not seeing it unfortunately. Could it be that the website is taking a minute to update?
by ColonelFatass
Thu May 06, 2021 11:43 pm
Forum: Tables
Topic: (Halo 2) Halo: The Master Chief Collection +91 [Update 28]
Replies: 166
Views: 72279

Re: (Halo 2) Halo: The Master Chief Collection +91 [Update 23] Working

I'm not seeing the download for update 23