Search found 662 matches

by GreenHouse
Sun Jul 25, 2021 6:30 am
Forum: Tables
Topic: Paint The Town Red
Replies: 6
Views: 7154

Re: Paint The Town Red

Here's a small shitty table for the version 0.14.10 of the game. Not many options, but I wasn't really planning on doing a table to begin with, but here we are. - Invicibility - Free and Infinite Powers - A few editable values which are all multipliers(Health, Speed, Attack Speed, Damage and Weapon ...
by GreenHouse
Thu Jul 22, 2021 1:26 pm
Forum: General Discussions
Topic: Question about "vulgar" language.
Replies: 13
Views: 963

Re: Question about "vulgar" language.

In my opinion these are only a problem when they're targeted and they're only used to harass someone or just be hateful. Otherwise it should be fine. When the sole purpose of it, is to be mean to someone or fuck with them, then it's pointless to have that person around, and should be dealt with. As ...
by GreenHouse
Thu Jul 22, 2021 12:17 pm
Forum: Cheat Engine
Topic: Listing what a pointer function writes into?
Replies: 7
Views: 637

Re: Listing what a pointer function writes into?

cHAOSfRED wrote:
Thu Jul 22, 2021 3:12 am
When you said "Remove the offset of the address", means I have to look up [rcx+00] address, not the "game.exe+00" address??
Yes, if the address that you have is +13C (which is written by movss [rbx+0000013C],eax ), then remove 13C from it and look for that one.
by GreenHouse
Wed Jul 21, 2021 6:21 pm
Forum: Cheat Engine Lua Scripting
Topic: Lua script timer doesn't stop after the timer is destroyed
Replies: 5
Views: 519

Re: Lua script timer doesn't stop after the timer is destroyed

Make sure that you're not creating another timer with the same name while one is already active. As when you try to destroy it, you'll destroy the new one, but not the old one which will keep running.
by GreenHouse
Sat Jul 17, 2021 1:31 pm
Forum: Cheat Engine
Topic: Listing what a pointer function writes into?
Replies: 7
Views: 637

Re: Listing what a pointer function writes into?

No, it is UE4 game. So not that "pixel RPG" gamemaker kind. Then do what EpicBirdi said. Remove the offset of the address, and look what accesses it. And then if there are multiple characters, in an specific offset there has to be an ID or something which you can compare in a script, and then mov t...
by GreenHouse
Sat Jul 17, 2021 1:27 pm
Forum: Single Player Cheat Requests
Topic: [REQUEST] Idle Wasteland
Replies: 12
Views: 974

Re: [REQUEST] Idle Wasteland

Values are literal values of double type. So if you for example have 20 materials of something, search for 20, double type value.
by GreenHouse
Fri Jul 16, 2021 9:26 am
Forum: Cheat Engine
Topic: Listing what a pointer function writes into?
Replies: 7
Views: 637

Re: Listing what a pointer function writes into?

That looks like a 'GameMaker' game, which is annoying to make scripts for. But you could Google up something like "GameMaker Cheat Engine". There's a Youtube tutorial for it, explaining how to find things to compare.
by GreenHouse
Wed Jul 14, 2021 8:12 am
Forum: Cheat Engine
Topic: Which is better, and why?
Replies: 9
Views: 615

Re: Which is better, and why?

Still why do mov edi,[dispositionVar] to set a specific value that won't change? When you can do what I said: mov edi,(float)0 or just mov edi,0 . Also, you need to remove the fstp, as that will change the value back. FLD = Load value into the stack. FSTP = Set the value from the stack into what you...
by GreenHouse
Wed Jul 14, 2021 6:22 am
Forum: Cheat Engine
Topic: Which is better, and why?
Replies: 9
Views: 615

Re: Which is better, and why?

If it's a literal float, the better way is to just do a mov, not use fstp/fld.

Code: Select all

mov [eax+50],(float)0
by GreenHouse
Wed Jul 07, 2021 7:19 pm
Forum: General Gamehacking
Topic: Trying to learn a specific way to cheat.
Replies: 10
Views: 2149

Re: Trying to learn a specific way to cheat.

LeFiXER wrote:
Wed Jul 07, 2021 6:16 pm
Rely on the method on how to scan for commonalities?
Not that. The offset you chose. Looks way too random for it to be reliable in my opinion. But who knows...
by GreenHouse
Wed Jul 07, 2021 4:47 pm
Forum: General Gamehacking
Topic: Trying to learn a specific way to cheat.
Replies: 10
Views: 2149

Re: Trying to learn a specific way to cheat.

LeFiXER wrote:
Wed Jul 07, 2021 11:50 am
...
I wouldn't really rely on that, who knows what that is and it could perfectly change on restarting the game, or changing level or something else. They're just random numbers that aren't float/double or any pointer. So I would say that it 100% isn't reliable.
by GreenHouse
Wed Jul 07, 2021 6:35 am
Forum: Tables
Topic: Bloons TD6 [+23]
Replies: 301
Views: 162154

Re: Bloons TD6 [+23]

qwerabcd wrote:
Wed Jul 07, 2021 6:05 am
Did currency mean monkey money and knowledge? not in-game cash?
I mean the script that changes you currencies. When the game does change those, it should send a message to their server. When you do it with that script, it doesn't. So it'll probably get you flagged.
by GreenHouse
Tue Jul 06, 2021 6:41 am
Forum: Tables
Topic: Bloons TD6 [+23]
Replies: 301
Views: 162154

Re: Bloons TD6 [+23]

... Well, since quite some time ago, my table does remove the cheating warning that is sent to their servers. So I would say that unless you do some dumb shit like giving yourself tons of currency, you should be fine. And as for giving yourself any currency at all, I think that it's a guaranteed ban.
by GreenHouse
Mon Jul 05, 2021 7:07 am
Forum: Single Player Cheat Requests
Topic: [Request] Idle Industry Idle Game
Replies: 30
Views: 4611

Re: [Request] Idle Industry Idle Game

Darkedone02 wrote:
Mon Jul 05, 2021 6:54 am
...
I can't help you with that, I haven't and I won't edit the file myself, as I don't even play the game. So you either changed something else that it wasn't what you think or like "notpikachu" said, there's a check for that, so find it and remove it.
by GreenHouse
Sun Jul 04, 2021 6:16 pm
Forum: Single Player Cheat Requests
Topic: Request for CT Automation Feature
Replies: 34
Views: 1403

Re: Request for CT Automation Feature

I did previously see that, but that's just too much code for me to bother making sense of it. What is the exact problem with it? That the strings are saved like: "AUTOSET: 100", and you want to remove "AUTOSET:" and leave the number or whatever it has?