Search found 667 matches

by GreenHouse
Sun Aug 01, 2021 11:41 am
Forum: Cheat Engine Lua Scripting
Topic: how to print a list of modules
Replies: 7
Views: 265

Re: how to print a list of modules

... Well, I imagined that by getting what starts with "gam'", he means everything from inside a module that includes game functions, like for example Terraria does. Or there's also an engine in which the executable of the game is always called "game.exe", that also does include some generic functio...
by GreenHouse
Sun Aug 01, 2021 11:21 am
Forum: Cheat Engine Lua Scripting
Topic: how to print a list of modules
Replies: 7
Views: 265

Re: how to print a list of modules

TheyCallMeTim13 wrote:
Sun Aug 01, 2021 11:18 am
...
I know. What I mean is that using that, I don't think you can dump every address inside of each module with its name.
by GreenHouse
Sun Aug 01, 2021 11:14 am
Forum: Cheat Engine Lua Scripting
Topic: how to print a list of modules
Replies: 7
Views: 265

Re: how to print a list of modules

TheyCallMeTim13 wrote:
Sun Aug 01, 2021 11:12 am
...
I don't think that gives you addresses inside each module. But module name, address, etc.
by GreenHouse
Wed Jul 28, 2021 6:36 pm
Forum: Cheat Engine Lua Scripting
Topic: Loop theard lua
Replies: 2
Views: 326

Re: Loop theard lua

Remove " local aTimer = nil " and it'll work. I'm not 100% sure of how it works, but the destroy is taking the local variable instead of the one that has the timer. I guess that local variables have priority over global ones when it's in the same script? So either remove the entire line, which prett...
by GreenHouse
Wed Jul 28, 2021 6:57 am
Forum: Tables
Topic: Bloons TD6 [+23]
Replies: 309
Views: 168515

Re: Bloons TD6 [+23]

Added table for 27.0.
Only one AOB seemed to be broken. All scripts can be activated and seem to be working, if I missed something do tell me and I'll fix it.
by GreenHouse
Sun Jul 25, 2021 6:30 am
Forum: Tables
Topic: Paint The Town Red
Replies: 6
Views: 7423

Re: Paint The Town Red

Here's a small shitty table for the version 0.14.10 of the game. Not many options, but I wasn't really planning on doing a table to begin with, but here we are. - Invicibility - Free and Infinite Powers - A few editable values which are all multipliers(Health, Speed, Attack Speed, Damage and Weapon ...
by GreenHouse
Thu Jul 22, 2021 1:26 pm
Forum: General Discussions
Topic: Question about "vulgar" language.
Replies: 17
Views: 1265

Re: Question about "vulgar" language.

In my opinion these are only a problem when they're targeted and they're only used to harass someone or just be hateful. Otherwise it should be fine. When the sole purpose of it, is to be mean to someone or fuck with them, then it's pointless to have that person around, and should be dealt with. As ...
by GreenHouse
Thu Jul 22, 2021 12:17 pm
Forum: Cheat Engine
Topic: Listing what a pointer function writes into?
Replies: 7
Views: 677

Re: Listing what a pointer function writes into?

cHAOSfRED wrote:
Thu Jul 22, 2021 3:12 am
When you said "Remove the offset of the address", means I have to look up [rcx+00] address, not the "game.exe+00" address??
Yes, if the address that you have is +13C (which is written by movss [rbx+0000013C],eax ), then remove 13C from it and look for that one.
by GreenHouse
Wed Jul 21, 2021 6:21 pm
Forum: Cheat Engine Lua Scripting
Topic: Lua script timer doesn't stop after the timer is destroyed
Replies: 5
Views: 550

Re: Lua script timer doesn't stop after the timer is destroyed

Make sure that you're not creating another timer with the same name while one is already active. As when you try to destroy it, you'll destroy the new one, but not the old one which will keep running.
by GreenHouse
Sat Jul 17, 2021 1:31 pm
Forum: Cheat Engine
Topic: Listing what a pointer function writes into?
Replies: 7
Views: 677

Re: Listing what a pointer function writes into?

No, it is UE4 game. So not that "pixel RPG" gamemaker kind. Then do what EpicBirdi said. Remove the offset of the address, and look what accesses it. And then if there are multiple characters, in an specific offset there has to be an ID or something which you can compare in a script, and then mov t...
by GreenHouse
Sat Jul 17, 2021 1:27 pm
Forum: Single Player Cheat Requests
Topic: [REQUEST] Idle Wasteland
Replies: 12
Views: 1087

Re: [REQUEST] Idle Wasteland

Values are literal values of double type. So if you for example have 20 materials of something, search for 20, double type value.
by GreenHouse
Fri Jul 16, 2021 9:26 am
Forum: Cheat Engine
Topic: Listing what a pointer function writes into?
Replies: 7
Views: 677

Re: Listing what a pointer function writes into?

That looks like a 'GameMaker' game, which is annoying to make scripts for. But you could Google up something like "GameMaker Cheat Engine". There's a Youtube tutorial for it, explaining how to find things to compare.
by GreenHouse
Wed Jul 14, 2021 8:12 am
Forum: Cheat Engine
Topic: Which is better, and why?
Replies: 9
Views: 658

Re: Which is better, and why?

Still why do mov edi,[dispositionVar] to set a specific value that won't change? When you can do what I said: mov edi,(float)0 or just mov edi,0 . Also, you need to remove the fstp, as that will change the value back. FLD = Load value into the stack. FSTP = Set the value from the stack into what you...
by GreenHouse
Wed Jul 14, 2021 6:22 am
Forum: Cheat Engine
Topic: Which is better, and why?
Replies: 9
Views: 658

Re: Which is better, and why?

If it's a literal float, the better way is to just do a mov, not use fstp/fld.

Code: Select all

mov [eax+50],(float)0
by GreenHouse
Wed Jul 07, 2021 7:19 pm
Forum: General Gamehacking
Topic: Trying to learn a specific way to cheat.
Replies: 10
Views: 2257

Re: Trying to learn a specific way to cheat.

LeFiXER wrote:
Wed Jul 07, 2021 6:16 pm
Rely on the method on how to scan for commonalities?
Not that. The offset you chose. Looks way too random for it to be reliable in my opinion. But who knows...