Search found 776 matches

by GreenHouse
Fri Dec 03, 2021 5:07 pm
Forum: Tables
Topic: Core Keeper (Playtest)
Replies: 0
Views: 60

Core Keeper (Playtest)

https://cdn.cloudflare.steamstatic.com/steam/apps/1621690/header_alt_assets_0.jpg Store page: https://store.steampowered.com/app/1621690/Core_Keeper/ Last version compatible: ??? Info: The game is on playtest, so you can go into the store and request access. It will be instantly granted, so you'll ...
by GreenHouse
Fri Dec 03, 2021 4:58 pm
Forum: Single Player Cheat Requests
Topic: [REQUEST] Snake Force
Replies: 1
Views: 124

Re: [REQUEST] Snake Force

Here's a table with a few options:

- Infinite Health
- One Hit Kill
- Rapid Fire
- Ignore Timer
(Won't make you lose if it gets to zero)
- A few other editable values like movement speed, jump height...
by GreenHouse
Wed Dec 01, 2021 5:50 pm
Forum: Tables
Topic: GTA San Andreas: Definitive Edition
Replies: 34
Views: 5955

Re: GTA San Andreas: Definitive Edition

kefalo84 wrote:
Wed Dec 01, 2021 12:17 am
Could you update the table with the new patch?
Updated. Enjoy :P
by GreenHouse
Wed Dec 01, 2021 3:06 pm
Forum: Tables
Topic: GTA San Andreas: Definitive Edition
Replies: 34
Views: 5955

Re: GTA San Andreas: Definitive Edition

kefalo84 wrote:
Wed Dec 01, 2021 12:17 am
Could you update the table with the new patch?
I fixed most of it already. I'll see what can I also improve while at it, and I will send another comment when I post it.
by GreenHouse
Tue Nov 30, 2021 8:27 am
Forum: Tables
Topic: Booty Calls [+31]
Replies: 1242
Views: 419928

Re: Booty Calls [+31]

Hello GreenHouse I looked on the first post and the steam version of the post is 1.2.108.34 and the current version of the game is 1.2.109.62 unfortunately not compatible. I admire your work. It is compatible. A couple of scripts don't work, the rest do. The table main script can still be enabled.
by GreenHouse
Mon Nov 29, 2021 7:40 pm
Forum: Tables
Topic: GTA San Andreas: Definitive Edition
Replies: 34
Views: 5955

Re: GTA San Andreas: Definitive Edition

prorably the last one update ? damn the games must be filled with blocks for cause this reaction in the hackers , i am also tired of it , games must be more adapt to modifications , i still remember what i got told by someone who created the packer\unpacker for final fantasy 12 , he said he took 9 ...
by GreenHouse
Mon Nov 29, 2021 7:09 am
Forum: Tables
Topic: Booty Calls [+31]
Replies: 1242
Views: 419928

Re: Booty Calls [+31]

Jerome77114 wrote:
Sun Nov 28, 2021 7:30 pm
How do we do it for the Steam version?
What kind of question is that? The main post has a table for the Steam version.
by GreenHouse
Thu Nov 25, 2021 9:49 pm
Forum: Tables
Topic: GTA San Andreas: Definitive Edition
Replies: 34
Views: 5955

Re: GTA San Andreas: Definitive Edition

Updated table with multiple new scripts. This one will probably be the last one, so have fun with the new cheats.
Specially the vehicle spawner :P
by GreenHouse
Thu Nov 25, 2021 11:40 am
Forum: Tables
Topic: Farming Simulator 22
Replies: 0
Views: 1647

Farming Simulator 22

https://cdn.cloudflare.steamstatic.com/steam/apps/1248130/header.jpg Store page: https://store.steampowered.com/app/1248130/Farming_Simulator_22/ Last version compatible: ??? - Change Cash Change the cash to any amount that you want. - Walking Speed Change the walking speed of the character to what...
by GreenHouse
Wed Nov 24, 2021 1:02 pm
Forum: Tables
Topic: GTA San Andreas: Definitive Edition
Replies: 34
Views: 5955

Re: GTA San Andreas: Definitive Edition

lucaslemao800 wrote:
Wed Nov 24, 2021 11:49 am
I attach however when I check the box to activate, nothing happens, the error appears: modulo sanandreas.exe not found
If you have Notepad++, open the table with it, press Ctrl+F and then replace ",SanAndreas.exe,", with ",Gameface.exe,".
by GreenHouse
Sun Nov 21, 2021 6:27 am
Forum: Tables
Topic: GTA San Andreas: Definitive Edition
Replies: 34
Views: 5955

Re: GTA San Andreas: Definitive Edition

pyromancer55 wrote:
Sat Nov 20, 2021 10:57 pm
which version is CT compatiable with , asking as when i click on "[[ENABLE]]" , stick in circle rotate and nothing happens.
That's on your end. Works perfectly on the first and newer version.
by GreenHouse
Fri Nov 19, 2021 9:17 pm
Forum: Cheat Engine
Topic: [HELP/QUESTION] Recursive address increment in AA possible?
Replies: 2
Views: 512

Re: [HELP/QUESTION] Recursive address increment in AA possible?

You're better off by pushing registers for counters and all of that. Pointers are a bad idea and will make it more complicated to write.
by GreenHouse
Wed Nov 17, 2021 3:27 pm
Forum: Tables
Topic: Ruined King: A League of Legends Story
Replies: 27
Views: 13619

Ruined King: A League of Legends Story

https://cdn.cloudflare.steamstatic.com/steam/apps/1276790/header.jpg Store page: https://store.steampowered.com/app/1276790/Ruined_King_A_League_of_Legends_Story/ Last version compatible: ??? - Infinite Health You won't die no matter how many times you're hit. - One Hit Kill All Enemies will die wi...
by GreenHouse
Wed Nov 17, 2021 9:40 am
Forum: Single Player Cheat Requests
Topic: Ruined King: A League of Legend Story
Replies: 7
Views: 4014

Re: Ruined King: A League of Legend Story

Here's a basic table. I'll add a few things and then make a post for it. But meanwhile here's what I have done: - Infinite Health - One Hit Kill ( It does kill enemies on initiating a fight. Be aware of that. It's fixed on my end, but not in this table yet. ) - Infinite Blue Mana - Infinite Red Mana...