Search found 9 matches

by spyingwind
Thu Sep 09, 2021 8:58 pm
Forum: Single Player Cheat Requests
Topic: [Request] Rift wizard
Replies: 8
Views: 4921

Re: [Request] Rift wizard

How did you figure out what the correct values were? Can you edit Health like this as well? The byte next to it was already being used, maybe we can insert more bytes, but I think 255 SP is plenty as you can just resave after spending it all. From my experience, health isn't that critical, but spel...
by spyingwind
Tue Sep 07, 2021 9:02 am
Forum: Single Player Cheat Requests
Topic: [Request] Rift wizard
Replies: 8
Views: 4921

Re: [Request] Rift wizard

Can you provide more info on this please? I opened up a hexaditor and could not find that line you mentioned Start a new game. Save and exit. Open your game.dat file in a hex editor. Search for the hex value of "7870944B" https://i.imgur.com/qLwc5sX.png The first result should look about like this....
by spyingwind
Mon Sep 06, 2021 8:47 pm
Forum: Single Player Cheat Requests
Topic: [Request] Rift wizard
Replies: 8
Views: 4921

Re: [Request] Rift wizard

If you are looking for just SP, then use a hex editor, open our save, and search for 7870944B (hexadecimal), the following byte should match your saves' SP.
by spyingwind
Mon Feb 01, 2021 4:15 am
Forum: Tables
Topic: Dyson Sphere Program Table
Replies: 11
Views: 22314

Re: Dyson Sphere Program Table

PhlyDaily wrote:
Sun Jan 31, 2021 10:52 am
The game has been updated. Can you update the cheat table ? Also any idea if the .VERTA files under "\Dyson Sphere Program\Verta" can be opened or edited. Thanks as always. :)
From poking at IL code. Those are just LOD vertex prefab data files.
by spyingwind
Thu Dec 10, 2020 7:05 pm
Forum: Tables
Topic: Cyberpunk 2077 [Engine:REDengine 4]
Replies: 366
Views: 329656

Re: Cyberpunk 2077 [Engine:REDengine 4]

This works with all perk and skill points, money, everything I've tried. There doesn't seem to be any method preventing memory alterations. This also works with Level related XP. Search what is in your stats and change it to what ever you want. It can be higher that is needed to get to the next lev...
by spyingwind
Sat Apr 27, 2019 7:54 pm
Forum: Single Player Cheat Requests
Topic: [COMPLETED] The Colonists
Replies: 13
Views: 9809

Re: The Colonists

Chucky wrote:
Sat Oct 27, 2018 2:39 am
kanggujv wrote:
Fri Oct 26, 2018 3:49 am
..is so hard i can cheat resources and other stuff .......
1.Learn C# :ugeek:
2.Use dnSpy :ph34r:
3.Done :P
dnSpy doesn't work as they did something with the assembly dll to hide it.

Image

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by spyingwind
Thu Nov 29, 2018 12:53 am
Forum: Tables
Topic: Assassin's Creed Odyssey v1.3.0/v1.5.1 +21 (table Update18.3)
Replies: 1487
Views: 1961381

Re: Assassin's Creed Odyssey +19 (table Update14.2)

Please can anyone create a script of a Godmode(No stagger essentially) just like the AC origins table to this because the enemies in this game are giving me a huge MIGRAINE :( so a humble request to the table maker Cielos or anyone interested enough to create the script please do so . Apologies for...
by spyingwind
Thu Nov 08, 2018 12:10 am
Forum: Tables
Topic: ReCore: Definitive Edition 1.1.7468.2 +15
Replies: 38
Views: 52342

Re: ReCore: Definitive Edition 1.1.7468.2 +15

Do you have any hints for either the damage dealt by the gun or damage received by the enemy bots? I saw the TakeDamage methods but I don't see the means to increase the damage amount as it is a read-only parameter. I'm directly modifying the dll to just not apply any damage to the player. All dama...
by spyingwind
Sat Oct 06, 2018 12:19 am
Forum: Tables
Topic: ReCore: Definitive Edition 1.1.7468.2 +15
Replies: 38
Views: 52342

Re: ReCore: Definitive Edition 1.1.7468.2 +15

For Steam version: After much frustration in trying to understand how to utilize Cheat Engine to create a table for the Steam version of ReCore. I decided that modifying the assembly was much easier. I used dnSpy to make my changes. I haven't been able to narrow down the timer for dungeons. :( What ...