Search found 7 matches

by juntalis
Sat Jul 18, 2020 6:14 am
Forum: Tables
Topic: Divinity Original Sin 2 Definitive Edition (Steam)
Replies: 141
Views: 291328

Re: Divinity Original Sin 2 Definitive Edition (Steam)

Fixed two records related to global variables. I might've fixed some others, but I don't really remember. I'm currently able to use Last Moved Item in Backpack for quantity, Remove Skill Cooldown , Unlimited Durability , and Set Treasure Level so if any of those don't work for you, I'll post what I...
by juntalis
Sun Jul 05, 2020 3:18 am
Forum: Tables
Topic: Divinity Original Sin 2 Definitive Edition (Steam)
Replies: 141
Views: 291328

Re: Divinity Original Sin 2 Definitive Edition (Steam)

Fixed two records related to global variables. I might've fixed some others, but I don't really remember. I'm currently able to use Last Moved Item in Backpack for quantity, Remove Skill Cooldown , Unlimited Durability , and Set Treasure Level so if any of those don't work for you, I'll post what I'...
by juntalis
Tue Sep 24, 2019 5:02 am
Forum: Tables
Topic: Divinity Original Sin 2 Definitive Edition (Steam)
Replies: 141
Views: 291328

Re: Divinity Original Sin 2 Definitive Edition (Steam)

Decided to come back to this game for another run. Currently looking to play it straight, but I'll see what I can do about fixing some of the AOB scans. Lemme know if anyone has any specific requests. In the meantime: Print Global Variables can be fixed by changing the globals line to: local globals...
by juntalis
Sun Sep 15, 2019 10:45 pm
Forum: Tables
Topic: Starbound+28 v1.4.4 [Steam]
Replies: 69
Views: 105443

Re: Starbound+28 v1.4.4 [Steam]

Wanted to offer a few small changes to the Bloodybone script: 'Not attached to game' error to prevent bug reports injectDLL call uses absolute filepath to luaclient DLL, in case CE's folder isn't the current working directory. [ENABLE] {$lua} if syntaxcheck then return end if not _G.process then err...
by juntalis
Wed Jan 02, 2019 4:44 am
Forum: Tables
Topic: Divinity Original Sin 2 Definitive Edition (Steam)
Replies: 141
Views: 291328

Re: Divinity Original Sin 2 Definitive Edition (Steam)

If the stats changes work the same way the "Points" section does, you need to make your changes, save, and then load the save the see the changes.

Also, the "Last Moved Item" is still working for me.
by juntalis
Thu Dec 13, 2018 2:41 am
Forum: Tables
Topic: Divinity Original Sin 2 Definitive Edition (Steam)
Replies: 141
Views: 291328

Re: Divinity Original Sin 2 Definitive Edition (Steam)

Few record fixes for anyone who wants them: Print Global Variables : Change line 8 to local globals = "EoCApp.exe+298EAB8" Global Variables : Change the Base Address entry from EoCApp.exe+1F8F0E8 to EoCApp.exe+298EAB8 Print Treasure Identifiers : Change line 8 to local treasure = "EoCApp.exe+298EAB8...
by juntalis
Tue Oct 02, 2018 12:45 pm
Forum: Tables
Topic: Mist Survival Cheat Table
Replies: 29
Views: 78486

Re: Mist Survival Cheat Table

Figured I'd post my table for 0.1.9.2. Sorry for the lack of packaging, but I've done everything you can do in this version, so I probably won't mess with this game again until the next significant update. Active Resource : Works the same as the OP's "Unlimited Resources:V1-V2" entry: right click an...