Search found 34 matches

by sicwan
Tue Mar 26, 2019 12:28 am
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
Replies: 454
Views: 182210

Re: Sekiro™: Shadows Die Twice +12 (table Update4.3)

hello does anyone know how to toggle the stealth mode on and off.... kinda hard to keep on ctrl+tab to turn it off You have 2 options when it comes to the stealth mod, while you are crouched, or always on according to the options in the table. So, just don't set it to Always and it should only be a...
by sicwan
Mon Mar 25, 2019 3:58 pm
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
Replies: 454
Views: 182210

Re: Sekiro™: Shadows Die Twice +12 (table Update4.3)

Has the flags for killed/not killed NPCs been found? I accidentally killed a shop NPC and didn't know it, now I'm 4 hours later
by sicwan
Sun Mar 24, 2019 8:37 pm
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
Replies: 454
Views: 182210

Re: Sekiro™: Shadows Die Twice +9 (table Update3.2)

yeah, thats what they're called, I only enabled the "undead" and the inf consumables options and hums.. I had the same issue on the sugar things.. let me re-download the trainer file and verify my game files. *edit* I did notice that if I did NOT have them on my quick bar, they seemed to increase l...
by sicwan
Sun Mar 24, 2019 3:15 am
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
Replies: 454
Views: 182210

Re: Sekiro™: Shadows Die Twice +9 (table Update3.1)

[...] in the first level, I picked up a med pellet, toggled on the script, and picked up another one later, but the count stayed at one. I didn't see the -> in front of the item showing me that it moved it to the stash either. granted it might have and I just didn't notice is this "med pellet" the ...
by sicwan
Sat Mar 23, 2019 4:53 pm
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
Replies: 454
Views: 182210

Re: Sekiro™: Shadows Die Twice +8 (table Update2)

Sorry if this is asked already, but is it possible to have the inf. consumables allow you to continue to pick up items and not lock it to one? like the med pellets and other items you can carry a set amount of? um... you mean the script force set the item q to 1 when picking up item? if so it's a b...
by sicwan
Sat Mar 23, 2019 4:00 pm
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
Replies: 454
Views: 182210

Re: Sekiro™: Shadows Die Twice +8 (table Update2)

Sorry if this is asked already, but is it possible to have the inf. consumables allow you to continue to pick up items and not lock it to one? like the med pellets and other items you can carry a set amount of?
by sicwan
Wed Mar 20, 2019 12:39 am
Forum: Tables
Topic: Satisfactory +18 | 1.09 | 10-Apr-2019
Replies: 180
Views: 75378

Re: Satisfactory +8 | 1.01 | 19-Mar-2019

is there anyway to turn off the unlimited items [Crafting / Building ] script? I try and uncheck it and it does nothing
by sicwan
Thu Mar 14, 2019 2:39 pm
Forum: Tables
Topic: Pathfinder Kingmaker v2.0.1 Steam (GM and More) 2019-Jun-15
Replies: 44
Views: 24540

Re: Pathfinder Kingmaker v1.2.5c Steam (GM and More) 2019-Mar-03

Doesn't work (for me) on the latest 1.2.6
by sicwan
Tue Dec 04, 2018 3:52 am
Forum: Tables
Topic: X4 Foundations v2.50 Steam (GM and More) 2019-May-28
Replies: 73
Views: 29835

Re: X4 Foundations v1.20 Steam (GM and More) 2018-Dec-03

Hi guys, A table was added for version 1.20 (although no change was needed for that). but i took the opportunity to include all ships owned by the player in GM/UM/*FS. (*) FS is not fully functional for all ships yet (Only for the player's controlled ship) . Cheers! Really? I tested it with missile...
by sicwan
Mon Dec 03, 2018 9:04 pm
Forum: Tables
Topic: X4 Foundations v2.50 Steam (GM and More) 2019-May-28
Replies: 73
Views: 29835

Re: X4 Foundations v1.10 Steam (GM and More) 2018-Dec-02

Looks like they updated, the unlimited missiles doesn't appear to be working
by sicwan
Tue Nov 06, 2018 6:22 pm
Forum: Tables
Topic: Pillars of Eternity II: Deadfire (Steam) (Release Version)
Replies: 462
Views: 179534

Re: Pillars of Eternity II: Deadfire (Steam) (Release Version)

Quick question, under "keep achievements enabled when using console commands" "Disable achievements flag" defaults to Off, is that telling me that Achievements are off, or that the "achievements are disabled" flag is off? and like Reaper1222, I'm not sure how to use the change ability points on leve...
by sicwan
Mon Oct 22, 2018 11:41 pm
Forum: Tables
Topic: Pathfinder: Kingmaker (Steam)
Replies: 1068
Views: 331180

Re: Pathfinder: Kingmaker (Steam)

Hey guys! I run into game breaking bug and its obviously not going to be fixed any time soon. I was wondering is there a hacky way to fix it? I went to troll capital , 1 day there, 1 day back and when i got back it says " failed to claim south nacramarches as time has run out" wtf.... i had "claim ...
by sicwan
Fri Oct 19, 2018 5:06 pm
Forum: Tables
Topic: Pathfinder: Kingmaker (Steam)
Replies: 1068
Views: 331180

Re: Pathfinder: Kingmaker (Steam)

Can we get an update on this option: "[Experimental] Multiply number of Feats/Abilities on Level Up" Just wondering if how it's going. I've used it several times. More failures than success. It seems to bug out and won't let me pass through the character sheet when selecting feats most of the time....
by sicwan
Thu Oct 18, 2018 12:15 pm
Forum: Tables
Topic: Pathfinder: Kingmaker (Steam)
Replies: 1068
Views: 331180

Re: Pathfinder: Kingmaker (Steam)

Can we get an update on this option: "[Experimental] Multiply number of Feats/Abilities on Level Up" Just wondering if how it's going. I've used it several times. More failures than success. It seems to bug out and won't let me pass through the character sheet when selecting feats most of the time....
by sicwan
Thu Oct 18, 2018 4:43 am
Forum: Tables
Topic: Pathfinder: Kingmaker (Steam)
Replies: 1068
Views: 331180

Re: Pathfinder: Kingmaker (Steam)

Still on 1.08b due to their general incompetence (on GOG they haven't actually uploaded the 1.08b to 1.08c patch, rendering the 1.08c to 1.09 patch they did upload useless) but it still works there. are you sure about that??? I mean... CohhCarnage was able to update his GOG copy every patch they pu...