Search found 43 matches

by sicwan
Tue Apr 07, 2020 4:20 am
Forum: Tables
Topic: Mount & Blade II: Bannerlord - v. e1.0.6 - Steam - +36 - Update 19
Replies: 316
Views: 67335

Re: Mount & Blade II: Bannerlord - v. e1.0.6 - Steam - +36 - Update 19

I must be doing something wrong with the unlimited ammo script again. I tried changing weapons, turning the script, then setting "unlimited ammo" then cycling weapons again, shooting, but my arrow count still goes down, even tried turning on the immortal horse/human and tried after getting hit, stil...
by sicwan
Sat Apr 04, 2020 6:37 pm
Forum: Tables
Topic: Mount & Blade II: Bannerlord - v. e1.0.6 - Steam - +36 - Update 19
Replies: 316
Views: 67335

Re: Mount & Blade II: Bannerlord - v. e1.0.4 - Steam - +29 - Update 11

I've got a quick question, how is the unlimited ammo supposed to work? I used one of your earlier trainers and it didn't decrease in battle, but today, after the update to both the game and trainer, toggling it doesn't seem to freeze the ammo count. https://www.youtube.com/watch?v=0gpqA7bgCow Ahh, ...
by sicwan
Sat Apr 04, 2020 3:07 am
Forum: Tables
Topic: Mount & Blade II: Bannerlord - v. e1.0.6 - Steam - +36 - Update 19
Replies: 316
Views: 67335

Re: Mount & Blade II: Bannerlord - v. e1.0.4 - Steam - +29 - Update 11

I've got a quick question, how is the unlimited ammo supposed to work? I used one of your earlier trainers and it didn't decrease in battle, but today, after the update to both the game and trainer, toggling it doesn't seem to freeze the ammo count.
by sicwan
Wed Mar 04, 2020 5:17 am
Forum: Tables
Topic: Pillars of Eternity II: Deadfire (Steam) (Release Version)
Replies: 470
Views: 237544

Re: Pillars of Eternity II: Deadfire (Steam) (Release Version)

Something I've noticed after getting it enabled, sometimes the abilities don't fire off if you have "No Ability Cooldown or Resources used" there are many times where my healer is casting a spell, it shows the bar going down, starts the animation but then immediately attacks and the spell doesn't go...
by sicwan
Sun Feb 16, 2020 2:36 am
Forum: Tables
Topic: Satisfactory |1.24| Build#118201 (Stable) | Noclip, Tele, CJBok Scripts, (Ptrs: Player, Resource Nodes, Vehicles)
Replies: 73
Views: 21885

Re: Satisfactory |1.23| Build#114192 (Experimental) | Noclip, Tele, CJBok Scripts, (Ptrs: Player, Resource Nodes, Vehicl

Early Access (EXPERIMENTAL) - v0.3.0.2 - Build 114480 last update With the update today, it crashes my game. yeh pls update for CL#114480 Freaking early access games... I don't have time to update the table for every experimental patch that the devs push out, sorry. I'm rather busy these days but i...
by sicwan
Fri Feb 14, 2020 2:18 am
Forum: Tables
Topic: Satisfactory |1.24| Build#118201 (Stable) | Noclip, Tele, CJBok Scripts, (Ptrs: Player, Resource Nodes, Vehicles)
Replies: 73
Views: 21885

Re: Satisfactory |1.23| Build#114192 (Experimental) | Noclip, Tele, CJBok Scripts, (Ptrs: Player, Resource Nodes, Vehicl

The item duplication for drag-and-drop doesn't seem to work, can't enable it at all. is your cheat engine updated and both the game and CE running as admin? its working for me, i get a small stutter when i turn it on, but it works. I just right click and i get a split stack w/ one of them being ful...
by sicwan
Thu Feb 13, 2020 1:02 am
Forum: Tables
Topic: Satisfactory |1.24| Build#118201 (Stable) | Noclip, Tele, CJBok Scripts, (Ptrs: Player, Resource Nodes, Vehicles)
Replies: 73
Views: 21885

Re: Satisfactory |1.23| Build#114192 (Experimental) | Noclip, Tele, CJBok Scripts, (Ptrs: Player, Resource Nodes, Vehicl

The item duplication for drag-and-drop doesn't seem to work, can't enable it at all. is your cheat engine updated and both the game and CE running as admin? its working for me, i get a small stutter when i turn it on, but it works. I just right click and i get a split stack w/ one of them being full
by sicwan
Sun Oct 27, 2019 3:27 pm
Forum: Tables
Topic: The Outer Worlds (Microsoft Store)
Replies: 72
Views: 50066

Re: The Outer Worlds (Microsoft Store)

I'm weary of infinite items scripts, often they effect quest items too (not something that should be effected generally). Have you gotten far enough to test this? I can confirm so far it has not affected any quest items that I've used. However that is for INDIVIDUAL items, as it still takes the ite...
by sicwan
Thu Oct 24, 2019 11:53 pm
Forum: Single Player Cheat Requests
Topic: [COMPLETED] [REQ] The Outer Worlds
Replies: 59
Views: 46104

Re: [REQ] The Outer Worlds

At character creation, you can mess with CE to allow more Skills to be allocated. It's a 4-byte that tracks the number of points spent rather than points available. So find the address then set it to 0 to then be able to allocate 2 more skills. It's a bit funky with the UI of the allocation screen ...
by sicwan
Tue Mar 26, 2019 12:28 am
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
Replies: 466
Views: 259444

Re: Sekiro™: Shadows Die Twice +12 (table Update4.3)

hello does anyone know how to toggle the stealth mode on and off.... kinda hard to keep on ctrl+tab to turn it off You have 2 options when it comes to the stealth mod, while you are crouched, or always on according to the options in the table. So, just don't set it to Always and it should only be a...
by sicwan
Mon Mar 25, 2019 3:58 pm
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
Replies: 466
Views: 259444

Re: Sekiro™: Shadows Die Twice +12 (table Update4.3)

Has the flags for killed/not killed NPCs been found? I accidentally killed a shop NPC and didn't know it, now I'm 4 hours later
by sicwan
Sun Mar 24, 2019 8:37 pm
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
Replies: 466
Views: 259444

Re: Sekiro™: Shadows Die Twice +9 (table Update3.2)

yeah, thats what they're called, I only enabled the "undead" and the inf consumables options and hums.. I had the same issue on the sugar things.. let me re-download the trainer file and verify my game files. *edit* I did notice that if I did NOT have them on my quick bar, they seemed to increase l...
by sicwan
Sun Mar 24, 2019 3:15 am
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
Replies: 466
Views: 259444

Re: Sekiro™: Shadows Die Twice +9 (table Update3.1)

[...] in the first level, I picked up a med pellet, toggled on the script, and picked up another one later, but the count stayed at one. I didn't see the -> in front of the item showing me that it moved it to the stash either. granted it might have and I just didn't notice is this "med pellet" the ...
by sicwan
Sat Mar 23, 2019 4:53 pm
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
Replies: 466
Views: 259444

Re: Sekiro™: Shadows Die Twice +8 (table Update2)

Sorry if this is asked already, but is it possible to have the inf. consumables allow you to continue to pick up items and not lock it to one? like the med pellets and other items you can carry a set amount of? um... you mean the script force set the item q to 1 when picking up item? if so it's a b...
by sicwan
Sat Mar 23, 2019 4:00 pm
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
Replies: 466
Views: 259444

Re: Sekiro™: Shadows Die Twice +8 (table Update2)

Sorry if this is asked already, but is it possible to have the inf. consumables allow you to continue to pick up items and not lock it to one? like the med pellets and other items you can carry a set amount of?