Search found 14 matches

by blazerules
Sun Mar 24, 2024 8:43 am
Forum: Tables
Topic: Dragon's Dogma 2 - table v: 1.5 CT
Replies: 101
Views: 40055

Re: Dragon's Dogma 2 - table v: 1.3 CT

So how does one even get the latest version of the table? The cheat engine site download link just has that arcade icon playing pong for quite literally an hour. Reloading it just has the same effect for the past 20+ minutes. I know my internet isnt the best but its the first time Ive seen something...
by blazerules
Sun Feb 18, 2024 1:47 pm
Forum: Trainers
Topic: Arms Trade Tycoon: Tanks +5 Trainer
Replies: 4
Views: 2151

Re: Arms Trade Tycoon: Tanks +5 Trainer

Speaking of 1 day research. I have managed to get something of the sort working through a lot of scanning but no idea what Im doing. In essence I scan for double, unknown initial value. Then keep changing the people on the line and updating the table accordingly. Eventually I get to the point just c...
by blazerules
Sat Feb 17, 2024 3:29 pm
Forum: Trainers
Topic: Arms Trade Tycoon: Tanks +5 Trainer
Replies: 4
Views: 2151

Re: Arms Trade Tycoon: Tanks +5 Trainer

Dethoru wrote:
Fri Feb 16, 2024 8:32 pm
Oh never mind you have to pay to use the cheats
My brother in Christ.

Use the numpad keys. It costs money to click them not use num keys.

It would be nice to have 1 day research or the like.
by blazerules
Thu Aug 24, 2023 10:13 am
Forum: Tables
Topic: Hearts of Iron IV x64 v1.11.10 (GM and More) 2022-Apr-16
Replies: 723
Views: 815174

Re: Hearts of Iron IV x64 v1.10.4 (GM and More) 2021-Feb-07

Attach CE to the process, load Recifense's table and enable it, load the extension table (merge), then the bits in the extension table that is dependent on those pointers should work. The console and modded achievements works without that table. Not going to lie, no idea how to do this. So what I t...
by blazerules
Thu Dec 22, 2022 8:19 pm
Forum: Tables
Topic: z Dwarf Fortress
Replies: 83
Views: 23669

Re: z Dwarf Fortress

Quick, and maybe silly, question.

How hard is it to add the ability to change the caste of a selected unit?

This isn't just male or female but can be just about anything.
by blazerules
Thu Oct 08, 2020 5:43 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6930
Views: 2234666

Re: z Baldur's Gate 3

You can have a handful of re-roll dice in game. If impossible to cheat the rolls to 20 then upping that amount might be a workaround.
by blazerules
Wed Oct 07, 2020 7:34 pm
Forum: Single Player Cheat Requests
Topic: [REQUEST/HELP] Baldurs gate 3.
Replies: 76
Views: 85979

Re: [REQUEST/HELP] Baldurs gate 3.

I used the provided method. I got each stats address that I wanted. Then, all at once, set them to 22 (which would be 30). And hit venture forth. I didnt let it update. The number is set but the game doesnt update till after you spawn on the first map. So you never pass the 27 limit. I'd recommend l...
by blazerules
Wed Oct 07, 2020 6:34 pm
Forum: Single Player Cheat Requests
Topic: [REQUEST/HELP] Baldurs gate 3.
Replies: 76
Views: 85979

Re: [REQUEST/HELP] Baldurs gate 3.

Honestly what I'd like to see is something that makes you always roll a 20, or lowers the requirement to 1. Even with 30 in all stats you can still fail rolls after all.
by blazerules
Thu Jun 18, 2020 1:13 pm
Forum: Single Player Cheat Requests
Topic: Shadow Empire
Replies: 150
Views: 107998

Shadow Empire

[QUOTE="Atros, post: 139846, member: 31064"]<br /> preferably with editable numbers on the values, not just infinite points.<br /> [/QUOTE]<br /> Yeah I'd imagine really high numbers would break the game in some cases, or cause issues.<br /> Like having "infinite" recruits would destroy your economy...
by blazerules
Wed Jun 17, 2020 11:34 am
Forum: Single Player Cheat Requests
Topic: Shadow Empire
Replies: 150
Views: 107998

Shadow Empire

[B]Game Name:[/B] Shadow Empire<br /> [B]Game Engine:[/B] ??<br /> [B]Game Version:[/B] v1.03.00<br /> [B]Options Required:[/B]<br /> Cheat Table with:<br /> [LIST]<br /> [*]Infinite Credits/Set Credits<br /> [*]Infinite Fate Points/Set Fate Points<br /> [*]Infinite Political Points<br /> [*]Infinit...
by blazerules
Fri Mar 22, 2019 5:27 pm
Forum: Single Player Cheat Requests
Topic: Sekiro™: Shadows Die Twice
Replies: 29
Views: 36145

Re: Sekiro™: Shadows Die Twice

Here's what I've done so far. And it's working perfectly on the first level. I don't know how If it will do on the rest. - Unlimited health. - Infinite Player Block + 1 hit to Unblock Enemies Might not work sometimes. I wanted to point out that some enemies make them invincible, for example lizards...
by blazerules
Sat Sep 29, 2018 10:13 pm
Forum: Tables
Topic: Pathfinder: Kingmaker (Steam)
Replies: 1118
Views: 678601

Re: Pathfinder: Kingmaker (Steam)

What really bothers me is the fact, that you have access to your assigned Tasks in your player.json but can't alter the number it takes to resolve the matter since there is always already a '0' what makes no sense at all in my opinion. Stated pretty much in the middle of the code as "SolvedInDays":...
by blazerules
Sat Sep 29, 2018 8:35 pm
Forum: Tables
Topic: Pathfinder: Kingmaker (Steam)
Replies: 1118
Views: 678601

Re: Pathfinder: Kingmaker (Steam)

Wouldn't it be possible to make a mod that auto changes the "StartedOn" variable for kingdom tasks and events to -60 or something? This would mean everytime you hit skip day the tasks would be complete. I basically do this via editing saves anyways and works perfectly, but unsure how it would work i...
by blazerules
Sat Sep 29, 2018 7:52 am
Forum: Tables
Topic: Pathfinder: Kingmaker (Steam)
Replies: 1118
Views: 678601

Re: Pathfinder: Kingmaker (Steam)

So, any progress on making kingdom tasks take less? Perhaps a day? All I managed to find is that the data is supposedly stored in "Kingmaker.Kingdom.Tasks.KingdomTaskEvent" but I haven't had much progress beyond that sadly. Best solution I found was editing saves, example is if you find StartedOn": ...