Search found 14 matches
- Sun Mar 24, 2024 8:43 am
- Forum: Tables
- Topic: Dragon's Dogma 2 - table v: 1.5 CT
- Replies: 101
- Views: 40055
Re: Dragon's Dogma 2 - table v: 1.3 CT
So how does one even get the latest version of the table? The cheat engine site download link just has that arcade icon playing pong for quite literally an hour. Reloading it just has the same effect for the past 20+ minutes. I know my internet isnt the best but its the first time Ive seen something...
- Sun Feb 18, 2024 1:47 pm
- Forum: Trainers
- Topic: Arms Trade Tycoon: Tanks +5 Trainer
- Replies: 4
- Views: 2151
Re: Arms Trade Tycoon: Tanks +5 Trainer
Speaking of 1 day research. I have managed to get something of the sort working through a lot of scanning but no idea what Im doing. In essence I scan for double, unknown initial value. Then keep changing the people on the line and updating the table accordingly. Eventually I get to the point just c...
- Sat Feb 17, 2024 3:29 pm
- Forum: Trainers
- Topic: Arms Trade Tycoon: Tanks +5 Trainer
- Replies: 4
- Views: 2151
- Thu Aug 24, 2023 10:13 am
- Forum: Tables
- Topic: Hearts of Iron IV x64 v1.11.10 (GM and More) 2022-Apr-16
- Replies: 723
- Views: 815174
Re: Hearts of Iron IV x64 v1.10.4 (GM and More) 2021-Feb-07
Attach CE to the process, load Recifense's table and enable it, load the extension table (merge), then the bits in the extension table that is dependent on those pointers should work. The console and modded achievements works without that table. Not going to lie, no idea how to do this. So what I t...
- Thu Dec 22, 2022 8:19 pm
- Forum: Tables
- Topic: z Dwarf Fortress
- Replies: 83
- Views: 23669
Re: z Dwarf Fortress
Quick, and maybe silly, question.
How hard is it to add the ability to change the caste of a selected unit?
This isn't just male or female but can be just about anything.
How hard is it to add the ability to change the caste of a selected unit?
This isn't just male or female but can be just about anything.
- Thu Oct 08, 2020 5:43 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6930
- Views: 2234666
Re: z Baldur's Gate 3
You can have a handful of re-roll dice in game. If impossible to cheat the rolls to 20 then upping that amount might be a workaround.
- Wed Oct 07, 2020 7:34 pm
- Forum: Single Player Cheat Requests
- Topic: [REQUEST/HELP] Baldurs gate 3.
- Replies: 76
- Views: 85979
Re: [REQUEST/HELP] Baldurs gate 3.
I used the provided method. I got each stats address that I wanted. Then, all at once, set them to 22 (which would be 30). And hit venture forth. I didnt let it update. The number is set but the game doesnt update till after you spawn on the first map. So you never pass the 27 limit. I'd recommend l...
- Wed Oct 07, 2020 6:34 pm
- Forum: Single Player Cheat Requests
- Topic: [REQUEST/HELP] Baldurs gate 3.
- Replies: 76
- Views: 85979
Re: [REQUEST/HELP] Baldurs gate 3.
Honestly what I'd like to see is something that makes you always roll a 20, or lowers the requirement to 1. Even with 30 in all stats you can still fail rolls after all.
- Thu Jun 18, 2020 1:13 pm
- Forum: Single Player Cheat Requests
- Topic: Shadow Empire
- Replies: 150
- Views: 107998
Shadow Empire
[QUOTE="Atros, post: 139846, member: 31064"]<br /> preferably with editable numbers on the values, not just infinite points.<br /> [/QUOTE]<br /> Yeah I'd imagine really high numbers would break the game in some cases, or cause issues.<br /> Like having "infinite" recruits would destroy your economy...
- Wed Jun 17, 2020 11:34 am
- Forum: Single Player Cheat Requests
- Topic: Shadow Empire
- Replies: 150
- Views: 107998
Shadow Empire
[B]Game Name:[/B] Shadow Empire<br /> [B]Game Engine:[/B] ??<br /> [B]Game Version:[/B] v1.03.00<br /> [B]Options Required:[/B]<br /> Cheat Table with:<br /> [LIST]<br /> [*]Infinite Credits/Set Credits<br /> [*]Infinite Fate Points/Set Fate Points<br /> [*]Infinite Political Points<br /> [*]Infinit...
- Fri Mar 22, 2019 5:27 pm
- Forum: Single Player Cheat Requests
- Topic: Sekiro™: Shadows Die Twice
- Replies: 29
- Views: 36145
Re: Sekiro™: Shadows Die Twice
Here's what I've done so far. And it's working perfectly on the first level. I don't know how If it will do on the rest. - Unlimited health. - Infinite Player Block + 1 hit to Unblock Enemies Might not work sometimes. I wanted to point out that some enemies make them invincible, for example lizards...
- Sat Sep 29, 2018 10:13 pm
- Forum: Tables
- Topic: Pathfinder: Kingmaker (Steam)
- Replies: 1118
- Views: 678601
Re: Pathfinder: Kingmaker (Steam)
What really bothers me is the fact, that you have access to your assigned Tasks in your player.json but can't alter the number it takes to resolve the matter since there is always already a '0' what makes no sense at all in my opinion. Stated pretty much in the middle of the code as "SolvedInDays":...
- Sat Sep 29, 2018 8:35 pm
- Forum: Tables
- Topic: Pathfinder: Kingmaker (Steam)
- Replies: 1118
- Views: 678601
Re: Pathfinder: Kingmaker (Steam)
Wouldn't it be possible to make a mod that auto changes the "StartedOn" variable for kingdom tasks and events to -60 or something? This would mean everytime you hit skip day the tasks would be complete. I basically do this via editing saves anyways and works perfectly, but unsure how it would work i...
- Sat Sep 29, 2018 7:52 am
- Forum: Tables
- Topic: Pathfinder: Kingmaker (Steam)
- Replies: 1118
- Views: 678601
Re: Pathfinder: Kingmaker (Steam)
So, any progress on making kingdom tasks take less? Perhaps a day? All I managed to find is that the data is supposedly stored in "Kingmaker.Kingdom.Tasks.KingdomTaskEvent" but I haven't had much progress beyond that sadly. Best solution I found was editing saves, example is if you find StartedOn": ...