Search found 12 matches

by Khameleon808
Wed Sep 18, 2019 1:22 pm
Forum: Tables
Topic: No Man's Sky - Steam - maintained by igromanru
Replies: 76
Views: 92196

Re: No Man's Sky - Steam - maintained by igromanru

also still hoping for "build anywhere" to work when "objects are too close" like before. Some objects still wont build if it cant snap, etc. Haven't checked the rest. Thanks Shawn for checking the other ones.
by Khameleon808
Tue Aug 27, 2019 11:10 pm
Forum: Tables
Topic: No Mans Sky (Steam)
Replies: 974
Views: 835191

Re: No Mans Sky (Steam)

My script for build anywhere { Game : NMS.exe Version: Date : 2019-08-17 Author : mausi125 } [ENABLE] aobscanmodule(buildanywhere,NMS.exe,44 3B 81 84 02 00 00) registersymbol(buildanywhere) buildanywhere: db 44 3B 81 85 aobscanmodule(buildanywhere,NMS.exe,44 3B 81 84 02 00 00) registersymbol(builda...
by Khameleon808
Sun Aug 25, 2019 9:59 pm
Forum: Tables
Topic: No Man's Sky - Steam - maintained by igromanru
Replies: 76
Views: 92196

Re: No Man's Sky - Steam - maintained by igromanru

I havent noticed that. Is that a serverside thing? Or else everyone you talked to would have to have that disabled as well? My issue is that building certain items with "build anywhere" works for items in an INVALID POSITION" but no longer works when "TOO CLOSE TO OBJECT" Using the camera helps but ...
by Khameleon808
Sat Aug 24, 2019 2:05 am
Forum: Tables
Topic: No Man's Sky - Steam - maintained by igromanru
Replies: 76
Views: 92196

Re: No Man's Sky - Steam - maintained by igromanru

::edit:: Not sure if its the table but the "moon jump" in the exocraft causes a crash to desktop. I tried squall's table and ticked that option and it works, not sure if that helps or anything. I am tryin other options. So far tho LOVING the build anywhere option again. Thank you for the info, I've...
by Khameleon808
Fri Aug 23, 2019 7:36 pm
Forum: Tables
Topic: No Man's Sky - Steam - maintained by igromanru
Replies: 76
Views: 92196

Re: No Man's Sky - Steam - maintained by igromanru

The "build anywhere red" option was one of my favorites cause I could build really neat bases with it. So if it ever gets added, that'd be the best, but if not, I understand. Build Anywhere and Journey Pointers were fixed yesterday, please redownload the table. Dude you are amazing! So is the blue ...
by Khameleon808
Thu Aug 22, 2019 11:33 pm
Forum: Tables
Topic: No Man's Sky - Steam - maintained by igromanru
Replies: 76
Views: 92196

Re: No Man's Sky - Steam - maintained by igromanru

I've now used mausi125`s script to make a new one. Red marked scripts, that doesn't works, will be fixed later, as soon I have more time to invest in it. Awesome to hear. Hope you find the time. I certainly appreciate all the work you all put into maintaining these. Esp when they overhaul and chang...
by Khameleon808
Thu Aug 22, 2019 3:07 am
Forum: Tables
Topic: No Man's Sky - Steam - maintained by igromanru
Replies: 76
Views: 92196

Re: No Man's Sky - Steam - maintained by igromanru

good to see you back! Any chance of one of the older options making its way back? I think it was called "Build Anywhere" you could pretty much lay down parts when they were red, i guess in this case, blue.
by Khameleon808
Sat Aug 10, 2019 12:09 am
Forum: Single Player Cheat Requests
Topic: Signal Simulator (steam)
Replies: 21
Views: 16966

Re: Signal Simulator (steam)

Oh right on. You rock! I tried to pm but I dont know if it went through. Cheers!
by Khameleon808
Thu Aug 08, 2019 9:37 pm
Forum: Single Player Cheat Requests
Topic: Signal Simulator (steam)
Replies: 21
Views: 16966

Re: Signal Simulator (steam)

I think they updated it to 1.7.2 a couple days ago. I can't seem to get it working. Does it need to be updated ?
by Khameleon808
Tue Oct 16, 2018 3:01 am
Forum: Tables
Topic: No Mans Sky (Steam)
Replies: 974
Views: 835191

Re: No Mans Sky Next (Steam)

I'm back and I think I should clear up few things. The original No Man's Sky table is from Squall8, he is updating it on the first page. It's the NMS.CT. I've modified the table, made few own scripts and modified many scripts with code that persist most minor updates. And I was keeping it up to dat...
by Khameleon808
Fri Oct 05, 2018 7:58 pm
Forum: Tables
Topic: No Mans Sky (Steam)
Replies: 974
Views: 835191

Re: No Mans Sky Next (Steam)

Update v1.60 Change list: Inf Sprint - fixed AOB Infinity Launch Thruster - replaced with a new script Broken: Journey Pointers No Man's Sky.CT Looks like they changed some stuff in this new version. Hope you can get around to updating. Also, there was a mod some time back that allowed you to move ...
by Khameleon808
Fri Sep 21, 2018 3:58 pm
Forum: Tables
Topic: No Mans Sky (Steam)
Replies: 974
Views: 835191

Re: No Mans Sky Next (Steam)

igromanru wrote:
Thu Sep 20, 2018 6:32 pm
Update v1.60

Change list:
  • Inf Sprint - fixed AOB
  • Infinity Launch Thruster - replaced with a new script
Broken:
  • Journey Pointers
No Man's Sky.CT

Heeey Hey! I finally got registered on here. Just wanted to say thank you for updating this. Friggen table is amazing!