Search found 20 matches

by Khameleon808
Sun Sep 08, 2024 4:05 pm
Forum: Tables
Topic: No Man's Sky - Aquarius Update - NMS (Steam)
Replies: 61
Views: 9481

Re: No Man's Sky - Aquarius Update - NMS (Steam)

Sorry, I've had to update v1.19 you may wish to download it again, somehow I deleted unlimited health, it's now back! Bro you are an absolute boss for this legendary work. Plus I dig that everytime you fix something that the game breaks, you add something extra as well. The topographic scan works l...
by Khameleon808
Sat Sep 07, 2024 10:52 pm
Forum: Tables
Topic: No Man's Sky - Aquarius Update - NMS (Steam)
Replies: 61
Views: 9481

Re: No Man's Sky - Aquarius Update - NMS (Steam)

Looks like another 3gb update broke a couple things.

Run Stamina
No Mining Beam Overheat
Unlimited Boltcaster Ammo
No Boltcaster Overheat

Alot of the other stuff still works.
Thanks boss!!!
by Khameleon808
Thu Sep 05, 2024 5:14 am
Forum: Tables
Topic: No Man's Sky - Aquarius Update - NMS (Steam)
Replies: 61
Views: 9481

Re: No Man's Sky - Aquarius Update - (Steam)

Freecrafting doesn't seem to work. Max Inventory works great. Any hope of a Fast Pulse scan recharge? Thank you ! Hey Khameleon808, Sorry, been a little busy lately.... Updated the CT for you with "No Topographic Scanner Recharge" . Let me know if that was what you wanted. I checked the free crafti...
by Khameleon808
Thu Sep 05, 2024 2:19 am
Forum: Tables
Topic: No Man's Sky - Aquarius Update - NMS (Steam)
Replies: 61
Views: 9481

Re: No Man's Sky - Aquarius Update - (Steam)

Freecrafting doesn't seem to work. Max Inventory works great.
Any hope of a Fast Pulse scan recharge?
Thank you !
by Khameleon808
Wed Sep 04, 2024 10:23 am
Forum: Tables
Topic: No Man's Sky - Aquarius Update - NMS (Steam)
Replies: 61
Views: 9481

Re: No Man's Sky - 5.0 update - Worlds Part 1 (NMS) - (Steam)

Thanks again for this table. Been using it for the last couple days with no problems. The inf boost on the exocraft is fun as hell !! Esp the Pilgrim and Romer tearin it up lol I did have one suggestion for when/if you put out a new version. Can you add a Inf Scanner for the Multitool? or a fast rec...
by Khameleon808
Mon Sep 02, 2024 8:45 pm
Forum: Tables
Topic: No Man's Sky - Aquarius Update - NMS (Steam)
Replies: 61
Views: 9481

Re: No Man's Sky - 5.0 update - Worlds Part 1 (NMS) - (Steam)

Hi Khameleon808, I have added the above as requested and some others. Now Version (1.14) CT Version 1.14 - 1/Sep/24 | You can download from this version from here. | Thanks for the Rep by the way, appreciated. :D Hell yeah! thank you so much! cant tell ya how awesome it is you are keepin this going...
by Khameleon808
Sat Aug 31, 2024 1:08 pm
Forum: Tables
Topic: No Man's Sky - Aquarius Update - NMS (Steam)
Replies: 61
Views: 9481

Re: No Man's Sky - 5.0 update - Worlds Part 1 (NMS) - (Steam)

Thank you for this. The tech overload removal def comin in clutch. If you do get around to adding more, can you add inf boost to the exocraft? OH and i forgot, THANK you for the rocket cooldown fix on the ship settings. Its nice shooting those fast again. Keep up the awesome work and thanks again
by Khameleon808
Sun Aug 11, 2024 5:17 pm
Forum: Tables
Topic: No Man's Sky - Aquarius Update - NMS (Steam)
Replies: 61
Views: 9481

Re: No Man's Sky - 5.0 update - Worlds Part 1 (NMS) - (Steam)

If you want to add more features take a look at my old table. At least few scripts that I made myself are a bit documented / provide some information how to find or what look for. Maybe they haven't changed too much and things like "Summon Freighter Anywhere" still works similar. Also I keep my tab...
by Khameleon808
Wed Sep 18, 2019 1:22 pm
Forum: Tables
Topic: No Man's Sky - Steam - maintained by igromanru
Replies: 76
Views: 94582

Re: No Man's Sky - Steam - maintained by igromanru

also still hoping for "build anywhere" to work when "objects are too close" like before. Some objects still wont build if it cant snap, etc. Haven't checked the rest. Thanks Shawn for checking the other ones.
by Khameleon808
Tue Aug 27, 2019 11:10 pm
Forum: Tables
Topic: No Mans Sky (Steam)
Replies: 987
Views: 869634

Re: No Mans Sky (Steam)

My script for build anywhere { Game : NMS.exe Version: Date : 2019-08-17 Author : mausi125 } [ENABLE] aobscanmodule(buildanywhere,NMS.exe,44 3B 81 84 02 00 00) registersymbol(buildanywhere) buildanywhere: db 44 3B 81 85 aobscanmodule(buildanywhere,NMS.exe,44 3B 81 84 02 00 00) registersymbol(builda...
by Khameleon808
Sun Aug 25, 2019 9:59 pm
Forum: Tables
Topic: No Man's Sky - Steam - maintained by igromanru
Replies: 76
Views: 94582

Re: No Man's Sky - Steam - maintained by igromanru

I havent noticed that. Is that a serverside thing? Or else everyone you talked to would have to have that disabled as well? My issue is that building certain items with "build anywhere" works for items in an INVALID POSITION" but no longer works when "TOO CLOSE TO OBJECT" Using the camera helps but ...
by Khameleon808
Sat Aug 24, 2019 2:05 am
Forum: Tables
Topic: No Man's Sky - Steam - maintained by igromanru
Replies: 76
Views: 94582

Re: No Man's Sky - Steam - maintained by igromanru

::edit:: Not sure if its the table but the "moon jump" in the exocraft causes a crash to desktop. I tried squall's table and ticked that option and it works, not sure if that helps or anything. I am tryin other options. So far tho LOVING the build anywhere option again. Thank you for the info, I've...
by Khameleon808
Fri Aug 23, 2019 7:36 pm
Forum: Tables
Topic: No Man's Sky - Steam - maintained by igromanru
Replies: 76
Views: 94582

Re: No Man's Sky - Steam - maintained by igromanru

The "build anywhere red" option was one of my favorites cause I could build really neat bases with it. So if it ever gets added, that'd be the best, but if not, I understand. Build Anywhere and Journey Pointers were fixed yesterday, please redownload the table. Dude you are amazing! So is the blue ...
by Khameleon808
Thu Aug 22, 2019 11:33 pm
Forum: Tables
Topic: No Man's Sky - Steam - maintained by igromanru
Replies: 76
Views: 94582

Re: No Man's Sky - Steam - maintained by igromanru

I've now used mausi125`s script to make a new one. Red marked scripts, that doesn't works, will be fixed later, as soon I have more time to invest in it. Awesome to hear. Hope you find the time. I certainly appreciate all the work you all put into maintaining these. Esp when they overhaul and chang...
by Khameleon808
Thu Aug 22, 2019 3:07 am
Forum: Tables
Topic: No Man's Sky - Steam - maintained by igromanru
Replies: 76
Views: 94582

Re: No Man's Sky - Steam - maintained by igromanru

good to see you back! Any chance of one of the older options making its way back? I think it was called "Build Anywhere" you could pretty much lay down parts when they were red, i guess in this case, blue.