Search found 34 matches

by bliseer
Wed Mar 27, 2024 11:52 am
Forum: Tables
Topic: z Enshrouded
Replies: 50
Views: 23280

Re: z Enshrouded

FIX - Craft For Free - Build For Free [ENABLE] // aobscanmodule(craftForFree,$process,?? 8B ?? ?? 04 44 8B ?? 48 8B 05) aobscanmodule(craftForFree,$process,?? 8B ?? ?? 04 44 8B ?? 44 8B ?? 89) alloc(craftForFreeBkp,5) craftForFreeBkp: readmem(craftForFree,5) craftForFree: db 31 F6 90 90 90 registers...
by bliseer
Thu Dec 21, 2023 8:11 pm
Forum: Tables
Topic: ASTLIBRA Revision [+11]
Replies: 28
Views: 19011

Re: ASTLIBRA Revision [+11]

{ Game : ASTLIBRA.exe Version: Date : 2023-12-19 Author : Bliseer This script does blah blah blah } [ENABLE] aobscanmodule(infSt,ASTLIBRA.exe,F3 0F 11 15 E6 98 6C 00) // should be unique aobscanmodule(infSt2,ASTLIBRA.exe,F3 0F 5C DA 0F 2F F3) // should be unique aobscanmodule(infSt3,ASTLIBRA.exe,F3...
by bliseer
Tue Oct 10, 2023 1:57 am
Forum: Tables
Topic: z Cyberpunk 2077
Replies: 389
Views: 492581

Re: z Cyberpunk 2077

I also tried with the same address. but it is a generic calculation function So armor becomes Zero and Carry weight lowest don't do that. Or turn it on when you mess with cyberware like I said and TURN IT OFF AFTER. same time calc cybercap / armore / weight. i think need GTA5 type WorldPtr.
by bliseer
Mon Oct 09, 2023 4:41 pm
Forum: Tables
Topic: z Cyberpunk 2077
Replies: 389
Views: 492581

Re: z Cyberpunk 2077

I'm not having lucky finding the cyberware capacity with memory scans, and another post seems to have only found a temporary address. Any suggestions? It looks like cyberware capacity is recalculated each and every time based on handful of data from the save itself. They probably did it this way so...
by bliseer
Sun Oct 08, 2023 7:58 am
Forum: Tables
Topic: z Cyberpunk 2077
Replies: 389
Views: 492581

Re: z Cyberpunk 2077

{ Game : Cyberpunk2077.exe Version: Date : 2023-10-08 Author : Bliseer This script does blah blah blah } [ENABLE] aobscanmodule(noReload,Cyberpunk2077.exe,66 2B C6 0F B7 C8) // should be unique //alloc(newmem,$1000,noReload) // //label(code) //label(return) // //newmem: // //code: // sub ax,si // m...
by bliseer
Thu Sep 07, 2023 10:45 am
Forum: Tables
Topic: [Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam
Replies: 13
Views: 6608

Re: [Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam

GOOD JOB. thank you. i like rocket so! rapid Rocket { Game : NMS.exe Version: Date : 2023-06-10 Author : Bliseer This script does blah blah blah } [ENABLE] aobscanmodule(shipNoHeatRocket,NMS.exe,41 89 84 8? * 3? 00 00 F3 0F 10) // should be unique alloc(newmem,$1000,shipNoHeatRocket) label(code) lab...
by bliseer
Mon Feb 27, 2023 1:18 pm
Forum: Tables
Topic: No Mans Sky (Steam)
Replies: 974
Views: 834684

Re: No Mans Sky (Steam)

Some fixed Scripts for me.

Don't touch Red lable script. make must Crash.

not perfect.
NMS.CT
(545.74 KiB) Downloaded 1292 times
by bliseer
Sun May 15, 2022 2:11 am
Forum: Tables
Topic: Death Stranding Director's Cut +10
Replies: 176
Views: 70670

Re: Death Stranding Director's Cut +10

i'm epic user. so steam code can't test. just replace process name. steam { Game : ds.exe Version: Date : 2022-05-15 Author : Bliseer This script does blah blah blah } [ENABLE] aobscanmodule(infOutfitDurability,ds.exe,C4 C1 7A 5F CB C4 C1 7A 11 4E 34) // should be unique //alloc(newmem,$1000,infOutf...
by bliseer
Sat May 14, 2022 8:05 am
Forum: Tables
Topic: Death Stranding Director's Cut +10
Replies: 176
Views: 70670

Re: Death Stranding Director's Cut +10

steam { Game : ds.exe Version: Date : 2022-05-14 Author : Bliseer This script does blah blah blah } [ENABLE] aobscanmodule(stopTimer,ds.exe,CC C5 * 58 41 * C5 * 11 41 * C3 CC CC) // should be unique //alloc(newmem,$1000,stopTimer) // //label(code) //label(return) // //newmem: // //code: // vmovss [r...
by bliseer
Sun May 08, 2022 3:35 am
Forum: Tables
Topic: No Mans Sky (Steam)
Replies: 974
Views: 834684

Re: No Mans Sky (Steam)

Invetory Size Unlocker / Class Changer (Open Inventory First) some fix [ENABLE] {$lua} if syntaxcheck then return end if readInteger(readPointer(getAddress("IsInventoryOpenAddress")))== 1 then --writeSmallInteger(string.format( '%x',readPointer(getAddress("InventorySize"))+64), 8); --writeSmallInteg...
by bliseer
Wed Apr 13, 2022 2:03 pm
Forum: Tables
Topic: No Mans Sky (Steam)
Replies: 974
Views: 834684

Re: No Mans Sky (Steam)

3-Ship
Gun No Heat

Code: Select all

//aobscanmodule(ShipGunNoHeat2,NMS.exe,41 C7 84 86 * * 00 00 00 00 80 3F 49 63 86) // should be unique
aobscanmodule(ShipGunNoHeat2,NMS.exe,41 C7 84 86 * * 00 00 00 00 80 3F 49 63 8E) // should be unique
by bliseer
Sat Feb 26, 2022 1:30 pm
Forum: Tables
Topic: Elden Ring
Replies: 698
Views: 315897

Re: Elden Ring

{ Game : eldenring.exe Version: Date : 2022-02-26 Author : Bliseer This script does blah blah blah } [ENABLE] aobscanmodule(infFP,eldenring.exe,48 0F 4F C1 8B 00 89 87 44) // should be unique //alloc(newmem,$1000,infFP) // //label(code) //label(return) // //newmem: // //code: // cmovg rax,rcx // mo...
by bliseer
Tue Feb 22, 2022 3:05 pm
Forum: Tables
Topic: No Mans Sky (Steam)
Replies: 974
Views: 834684

Re: No Mans Sky (Steam)

{ Game : NMS.exe Version: Date : 2022-02-23 Author : Bliseer This script does blah blah blah } [ENABLE] aobscanmodule(infSubWeapon,NMS.exe,85 C9 0F 4F C1 3B C2 0F 4C D0 89) // should be unique //alloc(newmem,$1000,infSubWeapon) // //label(code) //label(return) // //newmem: // //code: // test ecx,ec...
by bliseer
Thu Oct 21, 2021 10:53 am
Forum: Tables
Topic: No Mans Sky (Steam)
Replies: 974
Views: 834684

Re: No Mans Sky (Steam)

3.68 -> 3.7 just only one broken. inf Ship Shield [ENABLE] aobscanmodule(infShipShield,NMS.exe,0F 4C C7 89 43 18) // should be unique //alloc(newmem,$1000,infShipShield) // //label(code) //label(return) // //newmem: // //code: // cmovl eax,edi // mov [rbx+18],eax // jmp return infShipShield: // jmp ...
by bliseer
Sat Oct 09, 2021 6:41 pm
Forum: Tables
Topic: No Mans Sky (Steam)
Replies: 974
Views: 834684

Re: No Mans Sky (Steam)

No Man's Sky - FRONTIERS PATCH 3.68 - 08/10/2021 - File Version 12774.0.0.0 Hi Sorry for the late update, and there is some functions not working. Have Fun. 8-) Please DO NOT RUIN THE FUN OF OTHERS! Post Updated https://fearlessrevolution.com/viewtopic.php?p=155143#p155143 thank you very much for y...