Search found 34 matches
- Wed Mar 27, 2024 11:52 am
- Forum: Tables
- Topic: z Enshrouded
- Replies: 50
- Views: 24081
Re: z Enshrouded
FIX - Craft For Free - Build For Free [ENABLE] // aobscanmodule(craftForFree,$process,?? 8B ?? ?? 04 44 8B ?? 48 8B 05) aobscanmodule(craftForFree,$process,?? 8B ?? ?? 04 44 8B ?? 44 8B ?? 89) alloc(craftForFreeBkp,5) craftForFreeBkp: readmem(craftForFree,5) craftForFree: db 31 F6 90 90 90 registers...
- Thu Dec 21, 2023 8:11 pm
- Forum: Tables
- Topic: ASTLIBRA Revision [+11]
- Replies: 28
- Views: 19211
Re: ASTLIBRA Revision [+11]
{ Game : ASTLIBRA.exe Version: Date : 2023-12-19 Author : Bliseer This script does blah blah blah } [ENABLE] aobscanmodule(infSt,ASTLIBRA.exe,F3 0F 11 15 E6 98 6C 00) // should be unique aobscanmodule(infSt2,ASTLIBRA.exe,F3 0F 5C DA 0F 2F F3) // should be unique aobscanmodule(infSt3,ASTLIBRA.exe,F3...
- Tue Oct 10, 2023 1:57 am
- Forum: Tables
- Topic: z Cyberpunk 2077
- Replies: 389
- Views: 493905
Re: z Cyberpunk 2077
I also tried with the same address. but it is a generic calculation function So armor becomes Zero and Carry weight lowest don't do that. Or turn it on when you mess with cyberware like I said and TURN IT OFF AFTER. same time calc cybercap / armore / weight. i think need GTA5 type WorldPtr.
- Mon Oct 09, 2023 4:41 pm
- Forum: Tables
- Topic: z Cyberpunk 2077
- Replies: 389
- Views: 493905
Re: z Cyberpunk 2077
I'm not having lucky finding the cyberware capacity with memory scans, and another post seems to have only found a temporary address. Any suggestions? It looks like cyberware capacity is recalculated each and every time based on handful of data from the save itself. They probably did it this way so...
- Sun Oct 08, 2023 7:58 am
- Forum: Tables
- Topic: z Cyberpunk 2077
- Replies: 389
- Views: 493905
Re: z Cyberpunk 2077
{ Game : Cyberpunk2077.exe Version: Date : 2023-10-08 Author : Bliseer This script does blah blah blah } [ENABLE] aobscanmodule(noReload,Cyberpunk2077.exe,66 2B C6 0F B7 C8) // should be unique //alloc(newmem,$1000,noReload) // //label(code) //label(return) // //newmem: // //code: // sub ax,si // m...
- Thu Sep 07, 2023 10:45 am
- Forum: Tables
- Topic: [Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam
- Replies: 13
- Views: 6915
Re: [Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam
GOOD JOB. thank you. i like rocket so! rapid Rocket { Game : NMS.exe Version: Date : 2023-06-10 Author : Bliseer This script does blah blah blah } [ENABLE] aobscanmodule(shipNoHeatRocket,NMS.exe,41 89 84 8? * 3? 00 00 F3 0F 10) // should be unique alloc(newmem,$1000,shipNoHeatRocket) label(code) lab...
- Mon Feb 27, 2023 1:18 pm
- Forum: Tables
- Topic: No Mans Sky (Steam)
- Replies: 975
- Views: 837983
Re: No Mans Sky (Steam)
Some fixed Scripts for me.
Don't touch Red lable script. make must Crash.
not perfect.
Don't touch Red lable script. make must Crash.
not perfect.
- Sun May 15, 2022 2:11 am
- Forum: Tables
- Topic: Death Stranding Director's Cut +10
- Replies: 176
- Views: 71197
Re: Death Stranding Director's Cut +10
i'm epic user. so steam code can't test. just replace process name. steam { Game : ds.exe Version: Date : 2022-05-15 Author : Bliseer This script does blah blah blah } [ENABLE] aobscanmodule(infOutfitDurability,ds.exe,C4 C1 7A 5F CB C4 C1 7A 11 4E 34) // should be unique //alloc(newmem,$1000,infOutf...
- Sat May 14, 2022 8:05 am
- Forum: Tables
- Topic: Death Stranding Director's Cut +10
- Replies: 176
- Views: 71197
Re: Death Stranding Director's Cut +10
steam { Game : ds.exe Version: Date : 2022-05-14 Author : Bliseer This script does blah blah blah } [ENABLE] aobscanmodule(stopTimer,ds.exe,CC C5 * 58 41 * C5 * 11 41 * C3 CC CC) // should be unique //alloc(newmem,$1000,stopTimer) // //label(code) //label(return) // //newmem: // //code: // vmovss [r...
- Sun May 08, 2022 3:35 am
- Forum: Tables
- Topic: No Mans Sky (Steam)
- Replies: 975
- Views: 837983
Re: No Mans Sky (Steam)
Invetory Size Unlocker / Class Changer (Open Inventory First) some fix [ENABLE] {$lua} if syntaxcheck then return end if readInteger(readPointer(getAddress("IsInventoryOpenAddress")))== 1 then --writeSmallInteger(string.format( '%x',readPointer(getAddress("InventorySize"))+64), 8); --writeSmallInteg...
- Wed Apr 13, 2022 2:03 pm
- Forum: Tables
- Topic: No Mans Sky (Steam)
- Replies: 975
- Views: 837983
Re: No Mans Sky (Steam)
3-Ship
Gun No Heat
Gun No Heat
Code: Select all
//aobscanmodule(ShipGunNoHeat2,NMS.exe,41 C7 84 86 * * 00 00 00 00 80 3F 49 63 86) // should be unique
aobscanmodule(ShipGunNoHeat2,NMS.exe,41 C7 84 86 * * 00 00 00 00 80 3F 49 63 8E) // should be unique
- Sat Feb 26, 2022 1:30 pm
- Forum: Tables
- Topic: Elden Ring
- Replies: 698
- Views: 317551
Re: Elden Ring
{ Game : eldenring.exe Version: Date : 2022-02-26 Author : Bliseer This script does blah blah blah } [ENABLE] aobscanmodule(infFP,eldenring.exe,48 0F 4F C1 8B 00 89 87 44) // should be unique //alloc(newmem,$1000,infFP) // //label(code) //label(return) // //newmem: // //code: // cmovg rax,rcx // mo...
- Tue Feb 22, 2022 3:05 pm
- Forum: Tables
- Topic: No Mans Sky (Steam)
- Replies: 975
- Views: 837983
Re: No Mans Sky (Steam)
{ Game : NMS.exe Version: Date : 2022-02-23 Author : Bliseer This script does blah blah blah } [ENABLE] aobscanmodule(infSubWeapon,NMS.exe,85 C9 0F 4F C1 3B C2 0F 4C D0 89) // should be unique //alloc(newmem,$1000,infSubWeapon) // //label(code) //label(return) // //newmem: // //code: // test ecx,ec...
- Thu Oct 21, 2021 10:53 am
- Forum: Tables
- Topic: No Mans Sky (Steam)
- Replies: 975
- Views: 837983
Re: No Mans Sky (Steam)
3.68 -> 3.7 just only one broken. inf Ship Shield [ENABLE] aobscanmodule(infShipShield,NMS.exe,0F 4C C7 89 43 18) // should be unique //alloc(newmem,$1000,infShipShield) // //label(code) //label(return) // //newmem: // //code: // cmovl eax,edi // mov [rbx+18],eax // jmp return infShipShield: // jmp ...
- Sat Oct 09, 2021 6:41 pm
- Forum: Tables
- Topic: No Mans Sky (Steam)
- Replies: 975
- Views: 837983
Re: No Mans Sky (Steam)
No Man's Sky - FRONTIERS PATCH 3.68 - 08/10/2021 - File Version 12774.0.0.0 Hi Sorry for the late update, and there is some functions not working. Have Fun. 8-) Please DO NOT RUIN THE FUN OF OTHERS! Post Updated https://fearlessrevolution.com/viewtopic.php?p=155143#p155143 thank you very much for y...