Search found 265 matches

by bloodaxis
Mon Jul 27, 2020 1:28 pm
Forum: Tables
Topic: Death Stranding | Cheat Engine Table v1.0
Replies: 108
Views: 32534

Re: Death Stranding | Cheat Engine Table v1.0

teinousi wrote:
Mon Jul 27, 2020 6:10 am

Sorry how to use ?
Ctrl + alt + A and paste the code in there and file -> Assign to current cheat table.
by bloodaxis
Sun Jul 19, 2020 12:41 pm
Forum: Tables
Topic: Death Stranding | Cheat Engine Table v1.0
Replies: 108
Views: 32534

Re: Death Stranding | Cheat Engine Table v1.0

Anyone been looking at a like/porter grade multiplier or something of the sort to faster level up that shit to max? Getting really sick of running urgent contracts to level that one up.
by bloodaxis
Sat Jul 18, 2020 4:48 am
Forum: Tables
Topic: Death Stranding | Cheat Engine Table v1.0
Replies: 108
Views: 32534

Re: Death Stranding | Cheat Engine Table v1.0

Master_Builder wrote:
Sat Jul 18, 2020 2:46 am
Basically the same as Flings, but without the fucking with the quantity.
Does it work on the climbing anchors too? I ask since if it does then I could replace the fling trainer option with this instead. Great job btw.
by bloodaxis
Wed Jul 15, 2020 9:44 pm
Forum: Tables
Topic: Death Stranding | Cheat Engine Table v1.0
Replies: 108
Views: 32534

Re: Death Stranding | Cheat Engine Table v1.0

EDIT: Ok looks like it doesn't extend to carried materials, sadly. :( Honestly a 'no materials requirement' cheat to build or upgrade structures would be cheat of the year all years for this game. Yeah frankly with flings latest trainer update the only real glaring need for a cheat would be to be a...
by bloodaxis
Fri May 29, 2020 1:04 pm
Forum: Tables
Topic: Terraria 1.4 [Steam] [UPDATED]
Replies: 553
Views: 311255

Terraria 1.4 [Steam] [UPDATED]

How does the stacking accessories script work? I can't seem to get any stat benefit of having more than one accessory stacked on any of the accessories I've tried.
by bloodaxis
Tue May 26, 2020 11:12 am
Forum: Tables
Topic: Terraria 1.4 [Steam] [UPDATED]
Replies: 553
Views: 311255

Terraria 1.4 [Steam] [UPDATED]

[QUOTE="bigdonk, post: 136892, member: 22000"]<br /> Thanks for the response. So is there any way to get pets/mounts? like to spawn them in<br /> [automerge]1590462085[/automerge]<br /> <br /> any way to spawn pets/mounts?<br /> [/QUOTE]<br /> <br /> [URL]http://yal.cc/r/terrasavr/[/URL] save editor...
by bloodaxis
Mon May 25, 2020 3:19 pm
Forum: Tables
Topic: Terraria 1.4 [Steam] [UPDATED]
Replies: 553
Views: 311255

Terraria 1.4 [Steam] [UPDATED]

[QUOTE="JCarter, post: 136829, member: 42015"]<br /> Hey guys, can I somehow spawn a certain amount of an item with this table? I've seen fishing thing at the bottom of the table, but it seems quite long for me, since I want to fill my Journey character's research and looking for fastest way to do s...
by bloodaxis
Mon Apr 27, 2020 4:17 pm
Forum: Single Player Cheat Requests
Topic: Generation Zero (Request)
Replies: 102
Views: 37628

Re: Generation Zero (Request)

Google "generation zero weapon replacer". It replaces the guns you have to official experimental (including KVM 59 experimental) or gold weapons. Read the readme file as not all guns have experimental versions. There are only 7 experimental weapons. Thanks, something like that was sorely needed in ...
by bloodaxis
Fri Apr 10, 2020 2:14 pm
Forum: Tables
Topic: Resident Evil 3 +14 (table Update5)
Replies: 334
Views: 60044

Re: Resident Evil 3 +14 (table Update3.3)

I'll just use the Chance trigger element instead so that it will auto-dodge. Ah yeah, that's your issue, steam only wraps the inputs for the games it's running, not globally, meaning the table is waiting for xinput inputs and getting dinput inputs (directinput is what dualshocks use, xbox controlle...
by bloodaxis
Thu Apr 09, 2020 4:47 pm
Forum: Tables
Topic: Resident Evil 3 +14 (table Update5)
Replies: 334
Views: 60044

Re: Resident Evil 3 +14 (table Update3.3)

Steam should do the xinput wrapping as well as long as you set up the controller in big picture mode. So there's that to try as well as ds4windows.
by bloodaxis
Wed Apr 08, 2020 4:26 pm
Forum: Tables
Topic: RESIDENT EVIL 2 +19 +1 (table Update15) (2020.7.21)
Replies: 975
Views: 413383

Re: RESIDENT EVIL 2 +19 +1 (table Update14.6) (2019.12.24)

Hi, I was wondering if there were any tables or scripts for Noclip or Character Coordinates. I missed a room on the Claire 2nd Run that it looks like I can not go back to, and I wanted to float up to the entrance to it. Any help would be appreciated. Thanks! EDIT: I tried searching on my own for th...
by bloodaxis
Wed Apr 08, 2020 4:19 pm
Forum: Tables
Topic: Resident Evil 3 +14 (table Update5)
Replies: 334
Views: 60044

Re: Resident Evil 3 +14 (table Update3.3)

Edit: Tried again the 3.3 version of the script today. Opened the game and let it run for a minute and then opened the table and let that run for like 30 seconds, then ticked the boxes and everything seems to be working now. Have no idea why it wasn't working before...? It works now so I guess that...
by bloodaxis
Tue Apr 07, 2020 9:03 pm
Forum: Tables
Topic: Resident Evil 3 +14 (table Update5)
Replies: 334
Views: 60044

Re: Resident Evil 3 +14 (table Update3.3)

1. Open table 2. Open game 3. See that the table auto attaches to the game and that the enable script auto activates. 4. Load a saved game and tick the table entries that I want to activate (doesn't matter if the cheats are enabled before I load the saved game). I assume you did, but just to make c...
by bloodaxis
Tue Apr 07, 2020 11:52 am
Forum: Tables
Topic: Resident Evil 3 +14 (table Update5)
Replies: 334
Views: 60044

Re: Resident Evil 3 +14 (table Update3.3)

Occam's razor that shit out, CAPCOM just didn't do a banger PC port, that's all dude. It's not some fucking anti-cheat fucking with you, I swear... Trust me. Yeah I've thankfully had close to zero problems with the game softlocking, only when I've done some really blatant shit that clearly breaks i...
by bloodaxis
Tue Apr 07, 2020 11:06 am
Forum: Tables
Topic: Resident Evil 3 +14 (table Update5)
Replies: 334
Views: 60044

Re: Resident Evil 3 +14 (table Update3.3)

Yeah I had similar softlocking in re2. After skipping a bunch of objectives the objectives counter in the corner glitched out and going into the inventory through anything but interacting with items in the world would softlock the game in the same way re3 softlocks. So my personal theory is that it'...