Search found 39 matches

by chusski
Tue Sep 10, 2019 7:36 pm
Forum: Tables
Topic: Re:Legend v15.9.2
Replies: 31
Views: 18525

Re: Re:Legend v15.8.8

the game update to 15.8.9 The table is using aobscan, it will still work after next update unless the dev makes significant changes on game file. I will only upload new table if the table is no longer working or i want to add something, cheer! I dont know why. But the table fixed, its not working f...
by chusski
Tue Sep 10, 2019 8:27 am
Forum: Tables
Topic: Re:Legend v15.9.2
Replies: 31
Views: 18525

Re: Re:Legend v15.8.8

Any way to convert my multiplayer save to singleplayer ? Solution: I was wondering how to use my same character in both modes (Single and Multiplayer) and i got it: You need to locate your saves in C:\Users\USER\AppData\LocalLow\Magnus Games Studio\ReLegend. Rename the MultiplayerSaveFileSlot1.dat t...
by chusski
Mon Sep 09, 2019 4:44 pm
Forum: Tables
Topic: Re:Legend v15.9.2
Replies: 31
Views: 18525

Re: Re:Legend v15.8.8

the game update to 15.8.9
by chusski
Sun Sep 08, 2019 7:14 pm
Forum: Tables
Topic: Re:Legend v15.9.2
Replies: 31
Views: 18525

Re: Re:Legend v15.8.6

Anjinggila, sorry but: I am playing v15.8.6 from the steam. Updated 2: Its not working for my, nothing. Updated 1: This one dont crash the game, but only read values, if i am not on the menu. Thx for share your hard work guys ^^ Note: I am tryng to fix frezeer time, from Cake-san table, but i can no...
by chusski
Sun Sep 08, 2019 4:56 pm
Forum: Tables
Topic: Re:Legend v15.9.2
Replies: 31
Views: 18525

Re: Re:Legend v15.8.6

Hello guys
With the infinite SP ON, when a certain time of night arrives, the character fades.
Is there any way to stop time or prevent this from happening?
It's a nightmare...

Thank you
by chusski
Sun Sep 08, 2019 7:03 am
Forum: Tables
Topic: Re:Legend v15.9.2
Replies: 31
Views: 18525

Re: Re:Legend

Hello guys, thx for your great work ^^
the game are update to 15.8.7. and tabel dont work, can you update plz?

thx very much.

My wrong sorry: yes it is 15.8.6 ^^
by chusski
Fri Sep 06, 2019 8:55 am
Forum: Tables
Topic: Tom Clancy's Ghost Recon: Breakpoint *BETA* [Engine:AnvilNEXT64]
Replies: 55
Views: 9567

Re: Tom Clancy's Ghost Recon: Breakpoint *BETA* [Engine:AnvilNEXT64]

SunBeam, thx fro sharinf you great wrok. i can not do t work, atm get same errors: <<Error in Line 3(GRB_UPP.exe+1A3573EE:):This address specifier is not valid>> <<Error in Line 3(alloc ( Hook, 0x1000, GRB_UPP.exe)):Failure determining what GRB_UPP.exe means>> i was try with services : GRB_UPP.exe G...
by chusski
Mon Jun 03, 2019 11:30 am
Forum: Tables
Topic: Warhammer Chaosbane
Replies: 39
Views: 16629

Re: Warhammer Chaosbane

Can you give us a link for those who cannot understand Chinese? Warhammer Chaosbane\Data\Save\SaveCharF_Public_slot*.ynm Damage Armor MovementSpeed_Multiplier CriticHitBonus CooldownReduction StaminaCostReduction ArmorReductionTarget Thorn_Damage MaximumLife MaximumStamina CriticHitChance Char_Bonu...
by chusski
Mon May 13, 2019 7:54 pm
Forum: Tables
Topic: The Swords of Ditto 1.04.03
Replies: 43
Views: 6362

Re: The Swords of Ditto 1.04.03

Table for Steam version 1.16.03-202. World Level Era Ether Level Day Time (Hour) Time (Seconds) Sword Level Sword Experience Points Sword Power Gold Celestial Fragments Inventory Editor (Slots 1 to 50)* *Only for editing/replacing existing items. I've not figured out how to add new items. Mostly fo...
by chusski
Sun May 12, 2019 5:46 pm
Forum: Tables
Topic: The Swords of Ditto 1.04.03
Replies: 43
Views: 6362

Re: The Swords of Ditto 1.04.03

Hi gusy, I find that:(use script pointer from Cake-San table) I was find the pointer for "Sword Power", its the same that Exp level. Then if you use; exp array +20 offset = Sword power. Same for Level with: World Level = level +10 Ether level = level -40 Objevtive Level = level -1690 Age level = lev...
by chusski
Sat May 11, 2019 10:13 pm
Forum: Tables
Topic: The Swords of Ditto 1.04.03
Replies: 43
Views: 6362

Re: The Swords of Ditto 1.04.03

Thx very mucha again Cake-san. I filaly find HP address. Want try this methode, with the great explanation, for looking Era level. I think, its more hard because, Era levels and other cant be increased by the game like a Exp lvl... At version 1.14 got 5 level pointer. And that pointer, chnagin offse...
by chusski
Sat May 11, 2019 8:56 pm
Forum: Tables
Topic: The Swords of Ditto 1.04.03
Replies: 43
Views: 6362

Re: The Swords of Ditto 1.04.03

Great Cake-san , thx veyr much. You are the machine ^^

One question, why you decide go o below the jmp?
by chusski
Sat May 11, 2019 3:53 pm
Forum: Tables
Topic: The Swords of Ditto 1.04.03
Replies: 43
Views: 6362

Re: The Swords of Ditto 1.04.03

I think, if learm with that, can do all the rest lol.

But yes i am same to you, fustrated. But Cake-san, find the way, for alot of things, with backtrace.
Only need to learm how Cake-san determiner the correct address to script.

That are direction where Cake-san, inject aob : 02413DC7
by chusski
Sat May 11, 2019 12:50 pm
Forum: Tables
Topic: The Swords of Ditto 1.04.03
Replies: 43
Views: 6362

Re: The Swords of Ditto 1.04.03

Tfanks very much,Garrett Dark. This get more sense. and thx for video, i am loking that all time,tryng to unsrtand, but subtittlesdont work very well to spanish... Atm i am stuck on learnning how language asm works, and how find point where the address are not shared or where yes it shared... Trynin...
by chusski
Sat May 11, 2019 1:40 am
Forum: Tables
Topic: The Swords of Ditto 1.04.03
Replies: 43
Views: 6362

Re: The Swords of Ditto 1.04.03

I think I'm moving forward ... Well, to see if i understand how your script work.... Arrays of bytes: -------------------------------- aobscanmodule(aob_hp,"The_Swords_of_Ditto.exe", xx xx xx BYTES: ) --->scan module of game looking for the bytes. registersymbol(aob_hp)---> register the name for the...