Search found 122 matches

by Niedzielan
Wed Feb 23, 2022 9:25 pm
Forum: Tables
Topic: Pathfinder: Kingmaker Definitive Edition (Steam) (Released August 18, 2020)
Replies: 75
Views: 50137

Re: Pathfinder: Kingmaker Definitive Edition (Steam) (Released August 18, 2020)

I decided to (finally) replay the game, so I've updated my old table (full details viewtopic.php?f=4&t=7964&start=23).

I'll likely make a similar table for WotR once it's had all the DLC and most major patches released.
by Niedzielan
Tue Oct 30, 2018 11:24 pm
Forum: Tables
Topic: Pathfinder: Kingmaker (Steam)
Replies: 1118
Views: 676556

Re: Pathfinder: Kingmaker (Steam)

I can't reproduce this. Are you using the latest version of the game? The stuff you modify in the "Game" script shouldn't affect earlier saves, nor should changing the kingdom speed make you unable to move or days to not pass (I just tested it and can move fine). Does setting it back to 0 let you m...
by Niedzielan
Mon Oct 29, 2018 12:18 pm
Forum: Tables
Topic: Pathfinder: Kingmaker (Steam)
Replies: 1118
Views: 676556

Re: Pathfinder: Kingmaker (Steam)

Should be fixed now. Pointers for base stats have changed (attributes/skills/other). Instead of the last offset being 4C it seems most are now 34 Cooldowns also appear to be incorrect, but no idea where they got moved to (also never used that section) 1.0.13 changed the offset from 34 to 4C. If you...
by Niedzielan
Fri Oct 26, 2018 5:43 pm
Forum: Tables
Topic: Pathfinder: Kingmaker (Steam)
Replies: 1118
Views: 676556

Re: Pathfinder: Kingmaker (Steam)

Should be fixed now.
by Niedzielan
Mon Oct 22, 2018 2:45 pm
Forum: Tables
Topic: Pathfinder: Kingmaker (Steam)
Replies: 1118
Views: 676556

Re: Pathfinder: Kingmaker (Steam)

I am having this problem: I used 161 to edit kingdom speed. I changed 0 to 1. Now I cannot move in any room or Zone if cheat engine is running and I have "GAME" selected. I have tried previous save games and the same thing happens. I tried to load 160 to see if that works, but it does not. Also whe...
by Niedzielan
Sat Oct 20, 2018 7:02 pm
Forum: Tables
Topic: Pathfinder: Kingmaker (Steam)
Replies: 1118
Views: 676556

Re: Pathfinder: Kingmaker (Steam)

Reasking because no one responded I think, Is there any way to build buildings your kingdom is not aligned with? Like building Sacred Grove as Lawful Good? Yes there is. I think there is a mod on fearlessrevolution https://www.fearlessrevolution.com/pathfinderkingmaker/mods/32 But, it used the tabl...
by Niedzielan
Fri Oct 19, 2018 9:22 am
Forum: Tables
Topic: Pathfinder: Kingmaker (Steam)
Replies: 1118
Views: 676556

Re: Pathfinder: Kingmaker (Steam)

The reason it doesn't work for some people is because the script has to modify a whole bunch of code, rather than just a little bit. For most of the scripts I can just use a bit of code that I know will be the same on everyone's computer, but the way I had to implement the multiply feats script mean...
by Niedzielan
Thu Oct 18, 2018 2:54 pm
Forum: Tables
Topic: Pathfinder: Kingmaker (Steam)
Replies: 1118
Views: 676556

Re: Pathfinder: Kingmaker (Steam)

I've updated the Game script for 1.0.10. I've not had time to test any of the other scripts, so let me know if any of those are broken.
by Niedzielan
Mon Oct 15, 2018 6:38 pm
Forum: Tables
Topic: Pathfinder: Kingmaker (Steam)
Replies: 1118
Views: 676556

Re: Pathfinder: Kingmaker (Steam)

I figure I'll chime in quickly: The only version of the game my table "officially" supports is the Steam version. So far, the GoG version has been identical, and so my table works with that too. If my table does not work with a cracked version, then I can't help you. With a basic knowledge of CE and...
by Niedzielan
Fri Oct 12, 2018 11:33 pm
Forum: Tables
Topic: Pathfinder: Kingmaker (Steam)
Replies: 1118
Views: 676556

Re: Pathfinder: Kingmaker (Steam)

The map and kingdom movement speed modifiers are also in-game variables, not me doing any sort of fancy scripting. It may be that going back to the world map resets those modifiers, I haven't really taken a look at how they work. Do you know what the difference is between those modifiers? Basically...
by Niedzielan
Fri Oct 12, 2018 9:24 pm
Forum: Tables
Topic: Pathfinder: Kingmaker (Steam)
Replies: 1118
Views: 676556

Re: Pathfinder: Kingmaker (Steam)

@Niedzielan - I wonder if I'm the only one having this thing, with the v159 table I've noticed that map movement speed modifiers seem to only apply to part of the map, sounds like if You manage Your kingdom a bit and acquire new lands, then go back to the world map You'll move at the usual pace aro...
by Niedzielan
Fri Oct 12, 2018 11:26 am
Forum: Tables
Topic: Pathfinder: Kingmaker (Steam)
Replies: 1118
Views: 676556

Re: Pathfinder: Kingmaker (Steam)

I've noticed that if i change the UUID on 1 item in my inventory, ALL ITEMS that are the same in my inventory change upon save and reload.. not sure if that's expected or not, can that be prevented somehow? edit I've noticed that if i change the UUID on 1 item in my inventory, ALL ITEMS that are th...
by Niedzielan
Mon Oct 08, 2018 7:48 am
Forum: Tables
Topic: Pathfinder: Kingmaker (Steam)
Replies: 1118
Views: 676556

Re: Pathfinder: Kingmaker (Steam)

Hi Niedzielan, is it possible to re add the old Character editor in the new Table? With the new one, behind party member slot, I can't edit any longer the permanent pet companions, in the old tables I could select one and press c and then permanently change the stats in the Table. The "hover" chara...
by Niedzielan
Sun Oct 07, 2018 10:37 am
Forum: Tables
Topic: Pathfinder: Kingmaker (Steam)
Replies: 1118
Views: 676556

Re: Pathfinder: Kingmaker (Steam)

You can also try the "Never Fail Events" scripts (one of the ones in the Debug section and the one in the scripts section).
by Niedzielan
Sun Oct 07, 2018 6:09 am
Forum: Tables
Topic: Pathfinder: Kingmaker (Steam)
Replies: 1118
Views: 676556

Re: Pathfinder: Kingmaker (Steam)

The problem with the multiply feats script is that I had to manually make a for-loop directly with assembly code. By itself that's easy, but it does mean that if any of the offsets or jumps differ between my version and yours it just won"t work at all. I can work around that with the other scripts, ...