Search found 57 matches

by (V)(;,,;)(V)
Wed Feb 15, 2023 1:24 am
Forum: Tables
Topic: Hogwarts Legacy
Replies: 418
Views: 242888

Re: Hogwarts Legacy

script for this will probably need an update since they pushed the day 1 patch. Script did brake with the launch/day 1 patch, to fix change line 11 from aobscanmodule(infinitebroomsprint,HogwartsLegacy.exe,4E C1 A2 00 F3 0F 11 46 40) // should be unique to aobscanmodule(infinitebroomsprint,Hogwarts...
by (V)(;,,;)(V)
Tue Dec 27, 2022 11:50 pm
Forum: Tables
Topic: Marvel's Midnight Suns | Resources
Replies: 91
Views: 32092

Re: Marvel's Midnight Suns | Resources

Its the anti-cheat that is closing the game in you, if you search the fourms here you can find a couple tables that will auto attach to MMS and disable/bypass the anti-cheat. Then you will be able to fallow the steps in this thread to change your inventory.

The bypass i use is from drummer's table
by (V)(;,,;)(V)
Tue Dec 27, 2022 1:18 am
Forum: Tables
Topic: Marvel's Midnight Suns | Resources
Replies: 91
Views: 32092

Re: Marvel's Midnight Suns | Resources

So my exact steps 1)search for the initial values (4:credit w:20 4:attack w:20 4:skill w:20 4:heroic) 1a) if more than 2 or 3 results (or more than id like to test by hand for the right group) scrap a spare card to change your essences, then do a NEW scan with the new values (not a rescan for change...
by (V)(;,,;)(V)
Sun Dec 25, 2022 10:26 pm
Forum: Tables
Topic: Marvel's Midnight Suns | Resources
Replies: 91
Views: 32092

Re: Marvel's Midnight Suns | Resources

I never include gloss in my search. Forgot to mention that, just all the ones you include the w:20 with. Then i mess with the credits of each result till i find the right set, use that 1 in memory view to search by hand for anything that matches up in my inventory in the first row through all the 1s...
by (V)(;,,;)(V)
Thu Dec 22, 2022 5:09 am
Forum: Tables
Topic: Marvel's Midnight Suns | Resources
Replies: 91
Views: 32092

Re: Marvel's Midnight Suns | Resources

I was able to do the group scan and found my inventory, all the 1s in that area, even above the scan results contains everything. So when you find the right address for credits and all that go to memory view and change to 4byte view. then drag the window to align all your search results on the left,...
by (V)(;,,;)(V)
Sat Dec 10, 2022 5:54 pm
Forum: Trainers
Topic: Marvel's Midnight Suns Trainer
Replies: 67
Views: 25795

Re: Marvel's Midnight Suns Trainer

Was working for me last night (about 9hrs ago) but i can confirm the game likes to crash after about 10min with the trainer attached
by (V)(;,,;)(V)
Sat Dec 10, 2022 2:46 am
Forum: Trainers
Topic: Marvel's Midnight Suns Trainer
Replies: 67
Views: 25795

Re: Marvel's Midnight Suns Trainer

Steam has pushed an update since my last post, ill give it a try again when its installed
by (V)(;,,;)(V)
Fri Dec 09, 2022 11:24 pm
Forum: Trainers
Topic: Marvel's Midnight Suns Trainer
Replies: 67
Views: 25795

Re: Marvel's Midnight Suns Trainer

Trainer updated, it should work for all of the users now. Make sure you read and follow the instructions carefully You are amazing, thanks for the hard work. Stoked to finally not uave to worry about all the currency, worked perfectly. The only thing i noticed is there are no hot keys to add intel ...
by (V)(;,,;)(V)
Thu Dec 08, 2022 12:22 am
Forum: Tables
Topic: Marvel's Midnight Suns [+13]
Replies: 24
Views: 28097

Re: Marvel's Midnight Suns [+13]

Hey Drummer, would you mind posting a message here if you update/find a way to change resources? Id definitely consider using patron if you end up finding the addresses.
by (V)(;,,;)(V)
Thu Sep 01, 2022 4:23 am
Forum: Tables
Topic: Destroy All Humans! 2 - Reprobed
Replies: 26
Views: 7443

Re: Destroy All Humans! 2 - Reprobed

I just noticed the: "<< module not found:DHShopDemo-Win64-shipping.exe >> ...it literally says right there that its looking for the demo. The original table on this page was made when there was a demo not too long ago (its gone now), the table posted further down in here works for the full game.
by (V)(;,,;)(V)
Wed Aug 31, 2022 11:52 pm
Forum: Tables
Topic: Destroy All Humans! 2 - Reprobed
Replies: 26
Views: 7443

Re: Destroy All Humans! 2 - Reprobed

For inf jetpack. Pointer> playerController> pawn> m_pJetpackPilotComponent> fuel. BUT that address is actually off, double click the address and change it from +138 to +13C. Both addresses register the fuel level but this one is the one seems to be whats actually used for the calculations. So i set ...
by (V)(;,,;)(V)
Thu May 19, 2022 4:51 am
Forum: Tables
Topic: z Hydroneer
Replies: 29
Views: 32456

Re: z Hydroneer

Just a tip for when the tables dont work. Dig anything and keep putting it on and off the sell table till you find the address, then change that for money. Ended up going this route when finding the coin pile/held wasnt reliable. Its 4byte Also you can find the value for dirt in you bucket, search f...
by (V)(;,,;)(V)
Sat Feb 12, 2022 2:03 am
Forum: Tables
Topic: z Evil Genius 2 [DX12]
Replies: 188
Views: 90049

Re: z Evil Genius 2 [DX12]

Ya have to manually find the new tech points, and intel I also manually found a couple addresses i use for broadcast so i dont even need computers at all. 1 for total amount and another to register positive broadcast so im not constantly told about "not enough broadcast". These are really the only t...
by (V)(;,,;)(V)
Fri Feb 11, 2022 4:48 pm
Forum: Tables
Topic: z Evil Genius 2 [DX12]
Replies: 188
Views: 90049

Re: z Evil Genius 2 [DX12]

Double click on the address for instant training and change it to +2F then save the table so you dont have to change it every time.

After changing the address change the value to 1 for enable, 0 for disable.

Thats what works for me.
by (V)(;,,;)(V)
Wed Feb 09, 2022 8:57 am
Forum: Tables
Topic: z Evil Genius 2 [DX12]
Replies: 188
Views: 90049

Re: z Evil Genius 2 [DX12]

I just booted the game uo to start checking out the new dlc, everything in the table still seems to be working for me. Granted iv havent actually played at all yet, just checked that options activated without throwing errors and made sure stuff like power, minion count, and money were correct, and t...