Search found 12 matches
Re: Astroneer
Love your table, mece! Any chance we can get a level brush similar to True Flat but that would abide by gravity of the current spot so that you're level with the planet core? The alignment mod for the drill/tool gives you current "level to core angle" you are describing, unless I'm reading it wrong...
Re: Astroneer
I pulled the new version, and I'm afraid it's still the same for me, I tried on Sylva, Desolo, Calidor, and Glacio. Same results as my video.
Re: Astroneer
What am I doing wrong? Can anyone help? You are doing all right. Thanks for detailed feedback. It's sounds like a bug in the tool. Please, try the following steps: Make sure that you are in survival mode when using the tool. I have tried in new "adventure mode" and "adventure mode turned into creat...
Re: Astroneer
Astroneer 1.14.74.0.CT Info about this table: Game Process : Astro-Win64-Shipping.exe Game Version : see history below (tested with the Steam version) Author : mece CE Version : 7.1 After watching the video @mece posted, I realized why I've been struggling to find true flat with the tool. The video...
Re: Astroneer
I have tried arrow keys, with and without the color picker activated and I can't figure out how to get the Color Picker to work. Can anyone help? I'm sure it's obvious, I just can't figure out what "arrow down mode" is... Color picker works well only when analyzer AND inhibitor mods are switched ON...
Re: Astroneer
True Flat - activate the script while holding the terrain tool, then hold Shift to align the brush position to voxel grid. Hotkey can be changed in the table lua script. Brush size, speed, range and soil consumption rate editor UI for survival mode. Terrain tool augments : inhibitor, analyzer, alig...
Re: Astroneer
Note you will have to reload the game in order to disable this script's functionality. Thanks Zanzer, this works for me, and I don't have to reload to deactivate it, it doesn't deactivate immediately but it does after a minute or so, or maybe I'm doing something in game that allows it to reset, eit...
- Tue Aug 20, 2019 6:42 pm
- Forum: Tables
- Topic: Xcom 2 War of the Chosen
- Replies: 154
- Views: 282087
Re: Xcom 2 War of the Chosen
OK, sorry it took so long to answer back, real life has a way of suppressing fun time. I was indeed able to get it working. The images you sent assisted in one specific way, but the key I found was; sometimes you have to run the debugger multiple times, while accessing different areas of the ship. T...
- Tue Aug 13, 2019 6:24 pm
- Forum: Tables
- Topic: Xcom 2 War of the Chosen
- Replies: 154
- Views: 282087
Re: Xcom 2 War of the Chosen
I added an attachment here . See if that helps. Did you click the 'Inventory' button in the game while CE is watching what's being accessed? Just asking because the values look ok, but the list is pretty short. The key is to click the 'Inventory' button and do nothing else in the game (as soon as t...
- Wed Aug 07, 2019 11:03 pm
- Forum: Tables
- Topic: Xcom 2 War of the Chosen
- Replies: 154
- Views: 282087
Re: Xcom 2 War of the Chosen
Then, open up the address in the memory view. In answer to your questions, yes on all counts. Update: I was able to figure out that the above step is actually to "disassemble" the memory region, not "browse" the memory region. I was able to find the correct "mov" command to debug. It did give me ab...
- Thu Aug 01, 2019 10:06 pm
- Forum: Tables
- Topic: Xcom 2 War of the Chosen
- Replies: 154
- Views: 282087
Re: Xcom 2 War of the Chosen
In the game, go to engineering (where Shen stands). You will want to start with finding the instruction. To do that, copy the AOB scan bytes to the CE search and search for the AOB pattern. Then, open up the address in the memory view. Right click the mov rax,[rax+48] instruction there and ask CE t...
Re: Astroneer
Is anyone still working on this? I have a decent understand of pointers and basic table creation but scripts and lua are beyond me at this point, so I can't update it myself.