Search found 12 matches

by magnusson2k3
Tue Sep 01, 2020 6:33 pm
Forum: Tables
Topic: Astroneer
Replies: 504
Views: 366038

Re: Astroneer

Love your table, mece! Any chance we can get a level brush similar to True Flat but that would abide by gravity of the current spot so that you're level with the planet core? The alignment mod for the drill/tool gives you current "level to core angle" you are describing, unless I'm reading it wrong...
by magnusson2k3
Mon Aug 31, 2020 12:51 am
Forum: Tables
Topic: Astroneer
Replies: 504
Views: 366038

Re: Astroneer

mece wrote:
Sun Aug 30, 2020 11:42 am
@magnusson2k3 please, redownload the table: post
I updated it and checked how it work on Sylva at the coordinates from your screenshots.
I pulled the new version, and I'm afraid it's still the same for me, I tried on Sylva, Desolo, Calidor, and Glacio. Same results as my video.
by magnusson2k3
Sun Aug 30, 2020 2:19 am
Forum: Tables
Topic: Astroneer
Replies: 504
Views: 366038

Re: Astroneer

What am I doing wrong? Can anyone help? You are doing all right. Thanks for detailed feedback. It's sounds like a bug in the tool. Please, try the following steps: Make sure that you are in survival mode when using the tool. I have tried in new "adventure mode" and "adventure mode turned into creat...
by magnusson2k3
Sat Aug 29, 2020 7:07 pm
Forum: Tables
Topic: Astroneer
Replies: 504
Views: 366038

Re: Astroneer

Astroneer 1.14.74.0.CT Info about this table: Game Process : Astro-Win64-Shipping.exe Game Version : see history below (tested with the Steam version) Author : mece CE Version : 7.1 After watching the video @mece posted, I realized why I've been struggling to find true flat with the tool. The video...
by magnusson2k3
Wed Aug 26, 2020 8:15 pm
Forum: Tables
Topic: Astroneer
Replies: 504
Views: 366038

Re: Astroneer

I have tried arrow keys, with and without the color picker activated and I can't figure out how to get the Color Picker to work. Can anyone help? I'm sure it's obvious, I just can't figure out what "arrow down mode" is... Color picker works well only when analyzer AND inhibitor mods are switched ON...
by magnusson2k3
Tue Aug 25, 2020 10:45 pm
Forum: Tables
Topic: Astroneer
Replies: 504
Views: 366038

Re: Astroneer

True Flat - activate the script while holding the terrain tool, then hold Shift to align the brush position to voxel grid. Hotkey can be changed in the table lua script. Brush size, speed, range and soil consumption rate editor UI for survival mode. Terrain tool augments : inhibitor, analyzer, alig...
by magnusson2k3
Sat Sep 07, 2019 6:08 pm
Forum: Tables
Topic: Astroneer
Replies: 504
Views: 366038

Re: Astroneer

Note you will have to reload the game in order to disable this script's functionality. Thanks Zanzer, this works for me, and I don't have to reload to deactivate it, it doesn't deactivate immediately but it does after a minute or so, or maybe I'm doing something in game that allows it to reset, eit...
by magnusson2k3
Tue Aug 20, 2019 6:42 pm
Forum: Tables
Topic: Xcom 2 War of the Chosen
Replies: 154
Views: 281114

Re: Xcom 2 War of the Chosen

OK, sorry it took so long to answer back, real life has a way of suppressing fun time. I was indeed able to get it working. The images you sent assisted in one specific way, but the key I found was; sometimes you have to run the debugger multiple times, while accessing different areas of the ship. T...
by magnusson2k3
Tue Aug 13, 2019 6:24 pm
Forum: Tables
Topic: Xcom 2 War of the Chosen
Replies: 154
Views: 281114

Re: Xcom 2 War of the Chosen

I added an attachment here . See if that helps. Did you click the 'Inventory' button in the game while CE is watching what's being accessed? Just asking because the values look ok, but the list is pretty short. The key is to click the 'Inventory' button and do nothing else in the game (as soon as t...
by magnusson2k3
Wed Aug 07, 2019 11:03 pm
Forum: Tables
Topic: Xcom 2 War of the Chosen
Replies: 154
Views: 281114

Re: Xcom 2 War of the Chosen

Then, open up the address in the memory view. In answer to your questions, yes on all counts. Update: I was able to figure out that the above step is actually to "disassemble" the memory region, not "browse" the memory region. I was able to find the correct "mov" command to debug. It did give me ab...
by magnusson2k3
Thu Aug 01, 2019 10:06 pm
Forum: Tables
Topic: Xcom 2 War of the Chosen
Replies: 154
Views: 281114

Re: Xcom 2 War of the Chosen

In the game, go to engineering (where Shen stands). You will want to start with finding the instruction. To do that, copy the AOB scan bytes to the CE search and search for the AOB pattern. Then, open up the address in the memory view. Right click the mov rax,[rax+48] instruction there and ask CE t...
by magnusson2k3
Fri Aug 17, 2018 5:50 pm
Forum: Tables
Topic: Astroneer
Replies: 504
Views: 366038

Re: Astroneer

Is anyone still working on this? I have a decent understand of pointers and basic table creation but scripts and lua are beyond me at this point, so I can't update it myself.