Search found 11 matches
- Wed Apr 26, 2023 1:06 pm
- Forum: Tables
- Topic: Dead Island 2 Uncut Patch
- Replies: 9
- Views: 9024
Re: Dead Island 2 Uncut Patch
Question: I am from Germany. This worked perfectly for me. Will another problem will be auto-solved by this too?: German players looking for coop players get only other german players. Do those Resource Hacker changes solve this too, so that the matcher will give me the possibility to match session...
- Sun Apr 23, 2023 11:03 am
- Forum: Tables
- Topic: Dead Island 2 Uncut Patch
- Replies: 9
- Views: 9024
Re: Dead Island 2 Uncut Patch
is your epic games account still safe or is it banned? :?: My account's fine. Note that there's always a risk when it comes to manipulating games that are underlying certain ToS, be it patching the games' memory (most often used for cheating) or modifying the game in any other way (eg. installing m...
- Sat Apr 22, 2023 10:31 pm
- Forum: Tables
- Topic: Dead Island 2 Uncut Patch
- Replies: 9
- Views: 9024
Dead Island 2 Uncut Patch
For those unfortunate souls that live in censored areas such as germany, here's an uncut patch, made via patching two bytes of memory. Feel free to use this and / or all the info in your own tables / trainers, be it unpaid / paid what have you, just give credits where credits are due. // Game Execut...
- Thu Feb 10, 2022 11:06 am
- Forum: Tables
- Topic: Dying Light 2 Stay Human
- Replies: 196
- Views: 137988
Re: Dying Light 2 Stay Human
There is actually a single giant object in memory that stores all sorts of float values. I would hazard a guess and say it's actually where the game is storing all of the above mentioned Param(name, value) pairs. My script for "Set Survivor Sense Range" accesses this object. It would start at the a...
- Wed Feb 09, 2022 10:58 pm
- Forum: Tables
- Topic: Dying Light 2 Stay Human
- Replies: 196
- Views: 137988
Re: Dying Light 2 Stay Human
There is actually a single giant object in memory that stores all sorts of float values. I would hazard a guess and say it's actually where the game is storing all of the above mentioned Param(name, value) pairs. My script for "Set Survivor Sense Range" accesses this object. It would start at the a...
- Wed Feb 09, 2022 5:13 pm
- Forum: Tables
- Topic: Dying Light 2 Stay Human
- Replies: 196
- Views: 137988
Re: Dying Light 2 Stay Human
Added 2 new things to my original post here . [*]Moonjump (hold down VK_SPACE (or change moonjump_key to your liking, use virtual keycodes )) [*]Afterburst Skill: Infinite time to press SHIFT Moonjump is finicky, as there's a calculated downward velocity stored somewhere, can't be arsed to look for ...
- Tue Feb 08, 2022 8:02 am
- Forum: Tables
- Topic: Dying Light 2 Stay Human
- Replies: 196
- Views: 137988
Re: Dying Light 2 Stay Human
February 8th, added more things to my posted codelist: link
[*]Survivor Sense: Always show Compass (Compass doesn't disappear when using Survivor Sense)
[*]MultiTarget: Set Target Limit to 79 (Can select more than 3 Targets with throwing knives and bow)
[*]Boomstick: Infinite Ammo
[*]Survivor Sense: Always show Compass (Compass doesn't disappear when using Survivor Sense)
[*]MultiTarget: Set Target Limit to 79 (Can select more than 3 Targets with throwing knives and bow)
[*]Boomstick: Infinite Ammo
- Mon Feb 07, 2022 11:17 am
- Forum: Tables
- Topic: Dying Light 2 Stay Human
- Replies: 196
- Views: 137988
Re: Dying Light 2 Stay Human
some stuff I did, works on latest steam version (last checked february 7th 2022) // Game Executable : DyingLightGame_x64_rwdi.exe // Author : supex0 // Executable Version: 1.0.3.0 // Module Version : // Script Date : 2022-02-05 // Created with : customAOBInjectionTemplates version: 1.3.9 [ENABLE] ao...
- Sat Jan 18, 2020 5:23 pm
- Forum: Tables
- Topic: Dragon Quest Builders 2 Release (Steam)
- Replies: 101
- Views: 63688
Re: Dragon Quest Builders 2 Release (Steam)
{ Game : DQB2_EU.exe Version: Date : 2020-01-18 Author : supex0 } [ENABLE] aobscanmodule(instantgrowth,DQB2_EU.exe,66 83 7F 0C 00) // should be unique alloc(newmem,$1000,"DQB2_EU.exe"+5EA8C30) label(code) label(return) newmem: mov word [rdi+0c],ff code: cmp word ptr [rdi+0C],00 jmp return instantgr...
- Thu Aug 09, 2018 8:11 pm
- Forum: Tables
- Topic: Monster Hunter World (Steam)
- Replies: 5643
- Views: 3825637
Monster Hunter World (Steam)
infinite weapon durability (replenishes durability to 256 after certain amounts of hits done with weapon)<br /> [code="nasm"]<br /> //infinite durability<br /> [ENABLE]<br /> <br /> aobscanmodule(infinitedurability,MonsterHunterWorld.exe,89 9E D0 1D 00 00)<br /> alloc(newmem,$1000,"MonsterHunterWorl...
- Thu Aug 09, 2018 7:45 pm
- Forum: Tables
- Topic: Monster Hunter World (Steam)
- Replies: 5643
- Views: 3825637
Monster Hunter World (Steam)
infinite stamina<br /> <br /> [CODE=nasm]Infinite Stamina<br /> <br /> [ENABLE]<br /> //code from here to '[DISABLE]' will be used to enable the cheat<br /> aobscanmodule(stamina,MonsterHunterWorld.exe,F3 0F 11 41 6C C3 48 8D)<br /> registersymbol(stamina)<br /> <br /> stamina:<br /> db 90 90 90 90 ...