Search found 46 matches
- Fri Mar 15, 2024 4:43 pm
- Forum: Tables
- Topic: Deep Rock Galactic + Legacy Edition + Survivor (Console, Modding & SaveGame)
- Replies: 428
- Views: 313169
Re: Deep Rock Galactic + Legacy Edition + Survivor (Console, Modding & SaveGame)
Hopped back into the game for a bit for the next season preview and noticed the " Force Machine Event " script broke, so i updated it: <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>112953</ID> <Description>"Force Machine Event (Enable Before Mission Load)"</Desc...
- Tue Dec 05, 2023 6:57 pm
- Forum: Tables
- Topic: Deep Rock Galactic + Legacy Edition + Survivor (Console, Modding & SaveGame)
- Replies: 428
- Views: 313169
Re: Deep Rock Galactic + Legacy Edition + Survivor (Console, Modding & SaveGame)
It seems that this script doesn't work anymore, when I try to copy it into Cheat Engine I only get errors like "<<The array of byte named [name] could not be found>>" Right, last update borked it. Need to update the AOB search and some offsets. Performance points (or sometimes called Season XP ): <...
- Fri Nov 17, 2023 4:20 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6931
- Views: 2236379
- Fri Nov 03, 2023 4:06 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6931
- Views: 2236379
Re: z Baldur's Gate 3
Hello, I just installed Cheat Engine 7.5 and table from this topic - --- Game v4.1.1.3732833 --- Table v10 --- Console Command does not work, is this caused by new patch or am I doing something wrong? Secondly, I checked other options and used no weight script, it wiped out weight in all my saves, ...
- Fri Nov 03, 2023 4:04 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6931
- Views: 2236379
Re: z Baldur's Gate 3
Need help. Thank you so much for your Console Commands script. I copied exactly and pasted it to "Console Command" script , but when i run "Register Commands/Functions" in-game, it return an error << Lua error in the script at line 2:[string "local syntax check, memrec=......"]:17:table index is ni...
- Thu Nov 02, 2023 11:16 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6931
- Views: 2236379
Re: z Baldur's Gate 3
need to wait for someone to update the table(s) because patch broke them I looked into the table and I think we are f*cked ... Larian f*cked us... USUALLY I would find the command/console instance If I do a "IntegerSum" string search -> scan for the result - 0x8 -0x20 - 0x10 ... but since newest up...
- Fri Oct 27, 2023 2:24 pm
- Forum: Tables
- Topic: Deep Rock Galactic + Legacy Edition + Survivor (Console, Modding & SaveGame)
- Replies: 428
- Views: 313169
Re: Deep Rock Galactic + Legacy Edition + Survivor (Console, Modding & SaveGame)
If you were asking how to use that, you literally just copy it to clipboard and paste it into an open Cheat Engine. CE will insert it into whatever table you have open at the time.
- Fri Oct 27, 2023 12:29 pm
- Forum: Tables
- Topic: Deep Rock Galactic + Legacy Edition + Survivor (Console, Modding & SaveGame)
- Replies: 428
- Views: 313169
Re: Deep Rock Galactic + Legacy Edition + Survivor (Console, Modding & SaveGame)
Is there a way to get more performance points for the battle pass? Not interested in grinding out Season 4, they announced next month the patch will allow a toggle to turn off the annoying rockpox stuff so I am excited to have my neutral DRG back...in the mean time, time to scum the hell out of it....
- Sat Oct 14, 2023 12:55 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6931
- Views: 2236379
Re: z Baldur's Gate 3
First a disclaimer. The following is in no way finished, so keep that in mind if/when using it. The main reason I'm posting it in its current state, is that I'm not really working on it anymore, but rather than hiding it away, I'll share what I've made, so other can use it as is, or take it further...
- Fri Oct 13, 2023 7:53 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6931
- Views: 2236379
Re: z Baldur's Gate 3
Anyone else having issues with the new table (SAT SEP 23, 2023 7:15 AM) "Last Item Moved" Not togglable? Known issue, since the code that the script modifies got changed in one of the recent hotfixes. I wrote an adjusted version here The database is BIG: 1.02 GB. (the legacy database (39.2 GB) is s...
- Sat Sep 30, 2023 9:15 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6931
- Views: 2236379
Re: z Baldur's Gate 3
after Hotfix #7 i can no longer enable " Last Item Moved (moved item must have quantity of 2 or more) " in table v10 code slightly changed, uses a variant with shorter opcodes now (this might change back in a later update, it's compiler fuckery) changed the entry for Hotfix #7, copy&paste into your...
- Fri Sep 29, 2023 2:28 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6931
- Views: 2236379
Re: z Baldur's Gate 3
after Hotfix #7 i can no longer enable " Last Item Moved (moved item must have quantity of 2 or more) " in table v10 code slightly changed, uses a variant with shorter opcodes now (this might change back in a later update, it's compiler fuckery) changed the entry for Hotfix #7, copy&paste into your...
- Fri Sep 22, 2023 1:58 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6931
- Views: 2236379
Re: z Baldur's Gate 3
For the LUA Console Command list I was using the "story_header.div" file that came with the scripts during data extraction. That was a text file listing all the commands with more details for the parameters. For some unknown reason (to me) I cannot find it back when extracting the data file ... I s...
- Tue Sep 19, 2023 2:54 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6931
- Views: 2236379
Re: z Baldur's Gate 3
I slightly modified the Register Commands script to dump all possible console commands to a file (in your table's folder), since i didn't find any comprehensive list of available commands online. And specifically something that included the possible / neccessary parameters and arguments for the game...
- Tue Sep 19, 2023 8:27 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6931
- Views: 2236379
Re: z Baldur's Gate 3
Very good point, it's a kind of bug probably but I am not sure at which level: The invalid tag information (the UUID ) comes from the RootFile content itself in "bg3-modders-multitool\UnpackedData\Shared\Public\Shared\Tags\02913f9a-f696-40cf-acdf-32032afab32c.lsf.lsx". The name of the RootFile carr...