Search found 156 matches

by Drivium
Fri Nov 15, 2019 8:42 pm
Forum: Tables
Topic: Zelda: Breath of the Wild (CEMU)
Replies: 282
Views: 165475

Re: Zelda: Breath of the Wild (CEMU)

Sorry guys, SWJFO came out (Star Wars) and some other games I have on my plate. Plus no more space on my SSDs :( So I'll pick this one up next week and continue from here. I'll first need to get accustomed to the game and world to be able to understand WTF some of you say around here :) Peace. All ...
by Drivium
Thu Nov 14, 2019 5:36 pm
Forum: Tables
Topic: Zelda: Breath of the Wild (CEMU)
Replies: 282
Views: 165475

Re: Zelda: Breath of the Wild (CEMU)

I'll zip it up this eve and inbox you (+updates and DLC) Yes, please. I want exactly what you play so we don't end up in shit like "doesn't work on my version" :) Just to preserve continuity of this topic. Link to vid with links for Wii USB Helper. Install all DLC's and updates and you'll match my ...
by Drivium
Thu Nov 14, 2019 5:26 pm
Forum: Tables
Topic: Zelda: Breath of the Wild (CEMU)
Replies: 282
Views: 165475

Re: Zelda: Breath of the Wild (CEMU)

... A little guiding here as to where to get all the needed to run this game + the game would help ;) Purty please! With links :D Emulator: https://cemu.info/ Game: I'll zip it up this eve and inbox you (+updates and DLC), unless you find it first. OR if you can find Wii USB Helper, you can dl dire...
by Drivium
Thu Nov 14, 2019 5:14 pm
Forum: Tables
Topic: Zelda: Breath of the Wild (CEMU)
Replies: 282
Views: 165475

Re: Zelda: Breath of the Wild (CEMU)

Is this game worth my involvement? :D Was considering doing it at some point :P Absolutely. You're involvement would be awesome. You're capable of WAY more coding marvels than myself, although, I've impressed myself with a few of my achievements. A script to activate/reveal all shrines would be awe...
by Drivium
Wed Nov 13, 2019 5:44 pm
Forum: Tables
Topic: Zelda: Breath of the Wild (CEMU)
Replies: 282
Views: 165475

Re: Zelda: Breath of the Wild (CEMU)

I solved Unbreakable Weapons. I'll include it in my next table update. Does anyone still care about this effort or have people moved on?
by Drivium
Tue Oct 29, 2019 8:53 pm
Forum: Tables
Topic: Zelda: Breath of the Wild (CEMU)
Replies: 282
Views: 165475

Re: Zelda: Breath of the Wild (CEMU)

Gaawachan wrote:
Thu Sep 26, 2019 6:42 pm
Is there any way to freeze the timers on the horse minigames?
Yea, should be easy. How do I initiate the horse minigame?
by Drivium
Tue Oct 29, 2019 7:23 pm
Forum: Tables
Topic: Zelda: Breath of the Wild (CEMU)
Replies: 282
Views: 165475

Re: Zelda: Breath of the Wild (CEMU)

Sorry people! I've been AWOL. This site was blocked by my office for the longest time and appears to finally be unblocked. Plus, I haven't really gotten anything new added to the codes since I haven't been playing Zelda much. Also, seems like there are editors out in the wild that are less problemat...
by Drivium
Thu Jul 25, 2019 3:26 pm
Forum: Tables
Topic: Zelda: Breath of the Wild (CEMU)
Replies: 282
Views: 165475

Re: Zelda: Breath of the Wild (CEMU)

Is there anyway to convert all of these gecko codes into a cheat engine script format? I honestly don't even know what the hell gecko is, so I was searching google and came across this site that has a "Gecko to Lua converter" (https://www.zeldacodes.org/gecko-to-lua)... However, I don't know enough...
by Drivium
Tue Jul 23, 2019 3:06 pm
Forum: Tables
Topic: Zelda: Breath of the Wild (CEMU)
Replies: 282
Views: 165475

Re: Zelda: Breath of the Wild (CEMU)

Did you happen to try alt set? Yes- same thing. I didn't get a chance to try changing the pointers though. I may have an idea to add the multijump to the PlayerBase. I'll try when I get home. *Edit: Nope, this didn't work. It jumps around relative to PlayerBase (the offset from PlayerBase changes)....
by Drivium
Mon Jul 22, 2019 2:30 am
Forum: Tables
Topic: Zelda: Breath of the Wild (CEMU)
Replies: 282
Views: 165475

Re: Zelda: Breath of the Wild (CEMU)

When I initially started making cheats for this, I found the cheats seemed to work across versions, so I stopped releasing different tables per region. My point it, this by itself shouldn't affect it too much, but maybe things have changed. Been a long time since I tested another region. So I guess...
by Drivium
Sun Jul 21, 2019 8:10 pm
Forum: Tables
Topic: Zelda: Breath of the Wild (CEMU)
Replies: 282
Views: 165475

Re: Zelda: Breath of the Wild (CEMU)

According to the site I saw, yea, it's a modified version stripped of some things. That may be the difference. Also hers is PAL (EUR). That's most likely the bigger issue. When I initially started making cheats for this, I found the cheats seemed to work across versions, so I stopped releasing diff...
by Drivium
Sun Jul 21, 2019 8:06 pm
Forum: Tables
Topic: Zelda: Breath of the Wild (CEMU)
Replies: 282
Views: 165475

Re: Zelda: Breath of the Wild (CEMU)

According to the description I saw, yea, it's a modified version stripped of some things. That may be the difference.
by Drivium
Sun Jul 21, 2019 7:33 pm
Forum: Tables
Topic: Zelda: Breath of the Wild (CEMU)
Replies: 282
Views: 165475

Re: Zelda: Breath of the Wild (CEMU)

Ok, so what you can do is copy the bytes searched for in the CoordBase cheat: ... I'm not completely new to CE (as a matter of fact I was one of the first ones to come up and work out some AOB codes with some help from the supermods here) Also, I have time off. So I'll see what I can come up with. ...
by Drivium
Sun Jul 21, 2019 7:31 pm
Forum: Tables
Topic: Zelda: Breath of the Wild (CEMU)
Replies: 282
Views: 165475

Re: Zelda: Breath of the Wild (CEMU)

I created this tool to help compare AoB's. If you're working with AoB's, you can use the compare feature to create an AoB with wildcards. Wild cards in an AoB are used to mix fixed + variable (byte that change) bytes. It's best to copy one set of bytes, then completely close the game, and restart an...
by Drivium
Sun Jul 21, 2019 7:19 pm
Forum: Tables
Topic: Zelda: Breath of the Wild (CEMU)
Replies: 282
Views: 165475

Re: Zelda: Breath of the Wild (CEMU)

Does CoordBase work for you? If so, you can set a hotkey to your jump button on the Z coord and it will act like a super jump. When you start jumping, deploy your glider, then it works better. I've also mapped the other coords (y,x) to the arrow keys on the keyboard. You can use those to push throu...