Search found 61 matches

by EpicBirdi
Mon Oct 04, 2021 7:52 am
Forum: Tables
Topic: 100% Orange Juice [Singleplayer]
Replies: 4
Views: 655

Re: 100% Orange Juice [Singleplayer]

I was trying to use it in single player mode but CE freezes when I try to activate one of the options, although I think it must be updated because the game recently received an update. I've tried it in every update since I published it without issue so far, and it works as intended on both CE 7.2 &...
by EpicBirdi
Thu Sep 30, 2021 5:20 pm
Forum: Cheat Engine
Topic: Dynamically Assign Hotkeys?
Replies: 9
Views: 524

Re: Dynamically Assign Hotkeys?

It's no issue, I love helping people out haha. Glad you've got it sorted at least!
by EpicBirdi
Thu Sep 30, 2021 10:08 am
Forum: Cheat Engine
Topic: Dynamically Assign Hotkeys?
Replies: 9
Views: 524

Re: Dynamically Assign Hotkeys?

You can use the above debug function I provided to parse through regular keys to their integer counterparts manually, but here's something for VK_ keys. You could just create another table for IDs to regular keys if you need it for whatever reason, but CE only really needs their literal ID or VK_ co...
by EpicBirdi
Thu Sep 30, 2021 12:09 am
Forum: Tables
Topic: Demoncrawl
Replies: 0
Views: 188

Demoncrawl

Made for patch #1.78, Sept. 29th Just a simple script to get player XP, Tokens and Prestige pointers. To have them populate just go into a menu and back out to the main menu while the script is on. Manually editing the Tokens will cause the game to crash via its anticheat. Prestige pointer is visual...
by EpicBirdi
Thu Sep 30, 2021 12:06 am
Forum: Tables
Topic: 100% Orange Juice [Singleplayer]
Replies: 4
Views: 655

Re: 100% Orange Juice [Singleplayer]

Chazmer wrote:
Sun Sep 26, 2021 6:47 pm
Not working for me, To be exact, when trying to use CE it starts to lock up and stop responding
It still works. I recommend against using the Co-op/8-player one unless you have a lot of patience and a need to do so, as it computes a lot of information continuously.
by EpicBirdi
Wed Sep 29, 2021 9:42 pm
Forum: Cheat Engine
Topic: Dynamically Assign Hotkeys?
Replies: 9
Views: 524

Re: Dynamically Assign Hotkeys?

As for making it more "straightforward" you'd still need the memrec's ID to assign it something with Lua automatically, so the loop/lookup method is most ideal, I feel. Otherwise you can just write out memrec.createHotkey(...) in a script and it'll work on itself. You can reference children and pare...
by EpicBirdi
Wed Sep 29, 2021 9:06 am
Forum: Cheat Engine
Topic: Dynamically Assign Hotkeys?
Replies: 9
Views: 524

Re: Dynamically Assign Hotkeys?

function setHotkey(memrec,hotkeys,mode,value,description) local value = value or nil local description = description or nil local mode = mode or 0 local al = getAddressList() for i=0,al.Count-1 do if al[i].Description == memrec then al[i].createHotkey(hotkeys,mode,value,description) end end end --T...
by EpicBirdi
Mon Sep 27, 2021 1:59 am
Forum: General Gamehacking
Topic: Help with Code Injection Unity
Replies: 8
Views: 777

Re: Help with Code Injection Unity

You can use Lua to forcibly compile functions that are JIT compiled. Normally you'd need to run the function once (get damaged for health function, etc.) but you can compile them with such a script.
If you look around a bit you'll find some examples.
by EpicBirdi
Sun Sep 26, 2021 3:47 pm
Forum: Single Player Cheat Requests
Topic: {REQUEST} Night Darkness
Replies: 1
Views: 282

Re: {REQUEST} Night Darkness

This would be a great learning game if you're interested in making tables yourself. Unity is a breeze to work with. Although, this would require some knowledge of ASM, it's fun to make things work the way you want. Here's a table anyway. Since it's Unity and I don't compile the functions (JIT) you'l...
by EpicBirdi
Sun Sep 26, 2021 5:49 am
Forum: Cheat Engine
Topic: Give all items
Replies: 6
Views: 550

Re: Give all items

Considering the ease of the inventory system here: If you have a large enough code cave to work with, you can manually write out a static "Inventory" in bytes then iterate x times, reading & writing however many bytes at a time you want, until you've hit the end. The length of your loop would depend...
by EpicBirdi
Sat Sep 25, 2021 10:55 am
Forum: Single Player Cheat Requests
Topic: [REQUEST] Actraiser Renaissance
Replies: 26
Views: 5801

Re: [REQUEST] Actraiser Renaissance

I'll give it a(nother) go in a few hours. Edit: Decided to try and quickly make this one up. Just godmode/OHKO enemies (tied together for now), for the sidescrolling sections. Not sure what effect it has anywhere else, didn't play much yet. I'll be looking to add more to this when I wake up, but sle...
by EpicBirdi
Tue Sep 21, 2021 9:06 am
Forum: Tables
Topic: BPM: BULLETS PER MINUTE [Steam]
Replies: 8
Views: 757

Re: BPM: BULLETS PER MINUTE [Steam]

kamild_ wrote:
Sun Sep 19, 2021 2:22 pm
Fails to run on the latest version of the game from 15.09.2021 due to an error:
"The array of byte named StreakCounter could not be found"
I've fixed it for the current update, thanks for letting me know!
by EpicBirdi
Tue Sep 14, 2021 9:01 am
Forum: General Discussions
Topic: Why do you cheat?
Replies: 17
Views: 1990

Re: Why do you cheat?

For me it's mostly the satisfaction of just making something I want to work, work, be it small or whatever.
Helping others out is also a primary goal, but work keeps that at the backburner most of the time..
by EpicBirdi
Tue Sep 14, 2021 8:55 am
Forum: General Gamehacking
Topic: Not sure how to handle Assembly in Doom 1
Replies: 2
Views: 714

Re: Not sure how to handle Assembly in Doom 1

Check out some guides on "Shared Opcodes" -- instructions that write to multiple addresses. The idea is basically to find something unique to the player and generally only do your new, cheaty instruction when it is the player. The CE tool you need is the commonality scanner (dissect structure). If y...
by EpicBirdi
Fri Sep 03, 2021 9:43 am
Forum: Tables
Topic: 100% Orange Juice [Singleplayer]
Replies: 4
Views: 655

100% Orange Juice [Singleplayer]

While this likely works for Multiplayer matches, do be aware that there's VAC risks associated. I'm not responsible for your actions. :< Made a table to get player information during matches. Works for regular 4-player matches and co-op matches which may include additional enemies, up to 8. The co-o...